Author Topic: The Light of Amber (Now at Alpha 0.3.5)  (Read 5306 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
The Light of Amber (Now at Alpha 0.3.5)
« on: April 30, 2012, 07:53:51 PM »
The Light of Amber (TLoA) is fantasy roleplaying game that plays much like the classic first-person roleplaying games of yesteryear like Dungeon Master and Black Crypt (And the newer "Legend of Grimrock"), while still utilising roguelike elements, such as randomly generated dungeons. It also has a storyline.

For Windows

http://thelightofamber.webs.com/

« Last Edit: June 28, 2012, 08:14:56 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: The Light of Amber (Now at Alpha 0.3.4)
« Reply #1 on: April 30, 2012, 07:55:03 PM »
Alpha 0.3.4

Quote
-First public release
-In the last days I did a lot of small things that were still missing. Mostly graphic and sound effects.
-MINIMAP RADAR - added a minimap radar - ( it's more integrating in the gameplay than the screenfilling mapwindow. )
-DIALOG SYSTEM -  wrote a dialogue interface that uses and interprets a xml conversation tree file
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: The Light of Amber (Now at Alpha 0.3.5)
« Reply #2 on: June 28, 2012, 08:16:43 PM »
Alpha 0.3.5

Quote
Time passed since the alpha release. So to keep you up to date :

    -music tracks - two so far - one you can hear in the gameplay video on the main page
    -more sfx
    -changed and new tile gfx
    -monsters have now different behaviour patterns
    -fixed some bugs
    -improved menu system - choose by alphabet or directly with cursor and highlightning
    -new inventory menu

Changed

- new monsters
- new tiles
- auto tiling: changed autotiling for walls and made autotiling system for floors
- more sfx
- music
- monster with different behavior.
- new menu system
- inventory with icons and selecting by cursor
- now you can drink the potions!!! - and you can press F1 for Help

And with a spiffy little demo play video onsite----really pleased to see this continue on along in this direction!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training