Author Topic: 3D roguelike  (Read 20467 times)

Gael

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3D roguelike
« on: September 03, 2008, 09:25:20 PM »
Hello,

I've created the basics of a 3D roguelike called "The Hole". It is playable (you can walk in the level using the keyboard and the mouse).

Screen capture (1)
http://bb.waw.cx/img/sc1.jpg

I'd like to create such a game, I mean to finish it, but it is not something you can do alone.

Anyway, if you want to discuss on what a 3D roguelike must and must not be,
please post your ideas...

If you want to test the first two prototypes of the game, here there are:

http://bb.waw.cx/Hole/exe/The_Hole_(v0.1).rar    [ 4842 Kb ]
http://bb.waw.cx/Hole/exe/The_Hole_(v0.2).rar    [ 8654 Kb ]

Enjoy,

Binary Bros.
Web: http://bb.waw.cx
Mail: 01bros@gmail.com
« Last Edit: September 04, 2008, 03:18:18 PM by Gael »

purestrain

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Re: 3D roguelike
« Reply #1 on: September 04, 2008, 10:23:54 AM »
Um.... must and must not be...

3d in your terms is just a different presentation layer i would say... so it should have everything a normal 2d roguelike has.


Gael

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Re: 3D roguelike
« Reply #2 on: September 04, 2008, 11:41:42 AM »
Hello purestrain,

Thank you for your reply.

1) You will smoothly walk in the dungeon, not by block -  idem for the creatures. I won't develop a real combat system - even if I can handle collisions easily - because it means a lot of work the graphic artist(s). For the combat, I imagine a turn-based system.

2) What are your prefered rogue games?

New screenshots:
http://bb.waw.Cx/Hole/img/The_Hole_v01_img01.jpg
http://bb.waw.Cx/Hole/img/The_Hole_v01_img02.jpg


Regards,
Gael
« Last Edit: September 04, 2008, 03:35:50 PM by Gael »

Anvilfolk

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Re: 3D roguelike
« Reply #3 on: September 04, 2008, 02:32:10 PM »
There was something a little like this! I remember playing it a long time ago. It was called Demise - Rise of the Ku'tan. I remember enjoying it a lot, despite some pretty nasty bugs. You had a party of several characters and just went on the dungeon romp. Every character joined a guild of some sort and that's where you levelled up and got skills and stuff.
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Gael

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Re: 3D roguelike
« Reply #4 on: September 04, 2008, 03:16:38 PM »
Hi Anvilfolk,

I'll search the Web about Demise. Thank you for the information.

For everybody:
I'm searching for people who'd like to participate to the game.
Any help will be appreciated. 2D/3D artists and sound masters
are welcome... Talented writers and beta testers also!

I have a story for the game now. Thanks to Deveah
http://www.roguetemple.com/2008/09/01/1kbrl-challenge-entries-its-extremely-dark/

Regards,
Gael

Z

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Re: 3D roguelike
« Reply #5 on: September 04, 2008, 04:05:04 PM »
If you want an otherwise 2D roguelike presented in a 3D way, see the link in my signature.

Smoothly walking through the dungeon is very unroguelikish in my opinion.

A true 3D roguelike would not only have a 3D display, but also the world should be three-dimensional.

purestrain

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Re: 3D roguelike
« Reply #6 on: September 04, 2008, 04:44:31 PM »
Hi,

Smoothly walking is ok; i did it for my first roguelike attempt, later i decided to stick to the classic way.

But keep it 2d with 3d graphics; i really dislike 'true' 3d games since they only get much more complex without great gameplay differences. :-)

Z

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Re: 3D roguelike
« Reply #7 on: September 05, 2008, 09:04:28 AM »
I think a true 3D roguelike would be fine if done right (which is difficult, especially the presentation). My vision is a game where e.g. archers and mages could defend their cities by standing on the roofs of buildings and shooting, summoning floods etc. And the mages below could cast "pull" spells which would pull them forward, causing them to fall from the roof and hurt themselves.

And, the roguelike idea of display is that it should present information in a way which is easy to read. 3D display of a 2D game does not have this property. But that's not a big problem, of course. And it encourages all those people who cannot play a game unless it is 3D.

Gael

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Re: 3D roguelike
« Reply #8 on: September 06, 2008, 07:57:26 AM »
Z: "And, the roguelike idea of display is that it should present information in a way which is easy to read. 3D display of a 2D game does not have this property. But that's not a big problem, of course. And it encourages all those people who cannot play a game unless it is 3D."

The game will come with a classic 2D view on the lower-right corner (see screenshots). A map of the visited blocks will also be available ("m" key). 3D sound will give a special ambient and gameplay. Combats will occur more in a "Final Fantasy" way...

Z: "A true 3D roguelike would not only have a 3D display, but also the world should be three-dimensional."

The game will be fully in 3D.

All:
Do someone has tried the prototypes? v0.2 shows the 2D map displayed.

Enjoy,
Gael
« Last Edit: September 06, 2008, 08:50:36 AM by Gael »

purestrain

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Re: 3D roguelike
« Reply #9 on: September 08, 2008, 11:21:36 AM »
Forget about fully 3d. You won't ever finish it.

Gael

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Re: 3D roguelike
« Reply #10 on: September 08, 2008, 09:06:08 PM »
Purestrain: "Forget about fully 3d. You won't ever finish it."

Why do you say that? Can you be more precise please?

Btw, a new version is available (0.1d). It uses shaders for per-pixel-lighting and fog.

http://bb.waw.cx/E3D

Regards,
Binary Bros.

purestrain

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Re: 3D roguelike
« Reply #11 on: September 09, 2008, 06:27:53 PM »
More precise?
Quote
Btw, a new version is available (0.1d). It uses shaders for per-pixel-lighting and fog.
0.2d - it now has 3d model support.
0.3d - now with other fancy stuff.
0.9d - now with much more fancy stuff.

But where is the roguelike? Where is the content? Nice demo, nice framework.

Using Ogre/Irrlicht would have a higher chance of success.

deveah

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Re: 3D roguelike
« Reply #12 on: September 10, 2008, 08:18:00 AM »
But where is the roguelike? Where is the content? Nice demo, nice framework.

Making a 3D roguelike is much harder than a simple 2D one. The graphics are the first obstacle. Then there's the engine. To make a 3D roguelike you need to have at least an engine. And that's what Gael's working on.

corremn

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Re: 3D roguelike
« Reply #13 on: September 12, 2008, 05:55:49 AM »
And when the framework is complete I will port my games over to it :), actually if it is easy enough to do I might have a crack at it :)

Good to see someone else programminging C++ and Opengl for roguelikes.  I have thought of doing a 3d version of one of my games but I think I would need to have a completed roguelike first.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike