Author Topic: A game without food  (Read 8582 times)

evil_bacteria

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
    • Email
A game without food
« on: September 11, 2008, 08:22:06 PM »
I can't stand having to eat in these games...is there a Roguelike that doesn't involve starvation?

Anvilfolk

  • Rogueliker
  • ***
  • Posts: 374
  • Karma: +0/-0
    • View Profile
Re: A game without food
« Reply #1 on: September 11, 2008, 11:03:15 PM »
FrozenDepths. It's called cold. *grin*

Not sure if there actually IS no food.
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy

Z

  • Rogueliker
  • ***
  • Posts: 905
  • Karma: +0/-0
    • View Profile
    • Z's Roguelike Stuff
Re: A game without food
« Reply #2 on: September 12, 2008, 01:31:57 AM »
There is food in FrozenDepths. It's hot food used to fight coldness.

There is no food in DoomRL for example, IIRC.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1195
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: A game without food
« Reply #3 on: September 12, 2008, 03:23:33 AM »
CastlevaniaRL, DrashRL, ZeldaRL
http://slashie.net

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: A game without food
« Reply #4 on: September 12, 2008, 03:37:55 AM »
Food is generally used as a time clock to prevent scumming of items and experience from spawned creatures in easier levels. It keeps you moving forward. Sometimes it helps to know why food is in rls to avoid getting too frustrated about those seemily unavoidable deaths.

Games with no going back up, like doomrl and sewerjacks dont need food.  Dwarf Fortress AM has no food (last time I played anyway).  I cant remember if POWDER has food.

corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

evil_bacteria

  • Newcomer
  • Posts: 2
  • Karma: +0/-0
    • View Profile
    • Email
Re: A game without food
« Reply #5 on: September 12, 2008, 02:57:09 PM »
Rockin'. Thanks a bundle, guys!

Gamer_2k4

  • Rogueliker
  • ***
  • Posts: 86
  • Karma: +0/-0
    • View Profile
Re: A game without food
« Reply #6 on: September 14, 2008, 02:33:41 PM »
Dwarf Fortress AM has no food (last time I played anyway).

I can't confirm or deny that for sure, but the wiki says the following:
"Pressing T will let you see a very zoomed out map of the surrounding area. Moving about on this map is much faster, as well as it heals your adventurer, keeps him from starving, dehydrating, or getting tired."

So I guess food has some role in AM, though I don't play it enough to really know.
Gamer_2k4

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: A game without food
« Reply #7 on: September 15, 2008, 11:25:53 AM »
Food is generally used as a time clock to prevent scumming of items and experience from spawned creatures in easier levels. It keeps you moving forward.

I call this "key and lock" problem, because when one of the component exists there must be a solution for that (food time clock vs. experience). But suppose you have a game that doesn't have experience levels:) Then you don't need a food time clock and the entire "key and lock" problem is solved.