« on: May 28, 2012, 11:25:21 PM »
http://grandrogueauto.blogspot.com/Grand Rogue Auto is an attempt at writing a GTA themed graphical roguelike. The setting takes place in a procedurally generated modern city (populated with citizens, shops, buildings of several kind,…) and its neighborhood. The player will gain money by completing random missions, wreaking havoc, and working for different factions. This money can be used to buy ammo, weaponry, armors, items, locations and so on. The goal of this project is to mix the open-ended aspect of GTA with the complexity and replay value of roguelike games.
However, GRA is not only a game, it's an engine designed to handle a massive amount of NPC in an large environment. As a result, the game is easily modifiable using the Modding menu. Basically, all the content beside the game's rules can be altered. Custom-made weapons, objects, buildings and even NPC can be incorporated into new games with ease.
The following features will be implemented:
Procedural generation of the city and its inhabitants
Destructible Terrain
Warfare between several randomized factions for the control of the city
A police force able to deal with criminals
Thousands of NPC living their own little lives
Randomized quest and dynamic storyline generators
Ability for the player to engage in lucrative activities (not limited to killing people)
A ranged and melee combat system with the ability to aim shots
A simple and efficient user interface (by roguelike standards)
GRA is written in Delphi/Pascal for Win32 systems available as a freeware. A test build is available in the download section of this website. Can be used on Linux with Wine.
« Last Edit: September 14, 2012, 01:08:30 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training