« Reply #23 on: September 21, 2012, 11:48:44 AM »
v0.0.126
-Craft's Elemental Cloak now only gives Fire Aura initially. At L25 it adds a Cold Aura and at L35, it adds an Electric Aura.
-Camelot
-Race/Class stat bonuses adjusted to account for new role of charisma.
-Many monsters now drain charisma.
-Becoming Terrified or Petrified might reduce charisma.
-Cuts no longer decreases charisma
-Camelot monsters adjusted a bit.
-Killing all the Camelot Knights before facing Arthur means he will just summon regular knights.
-Camelot Knights are pseudo-unique: There are only 10 unnamed Knights of the Round Table.
-Shop prices determined by Wisdom rather than Charisma
-Sorcerer and Time Lord are now Charisma casters.
-Fearless personality now gives resistance to fear, but incurs a larger experience penalty.
v0.0.127
-Miscellaneous Camelot tweaks, including a new Camelot monster.
-Defender weapons biffed.
-Arena dungeon back to doors rather than rubble. Even with Poor stealth, it is fine this way and the rubble makes it too easy (e.g. You need to have Jack and Morgana roaming about early on for true fun).
-Replacement Arts reworked. Don't be upset if your phial replacement resembles the original Sample Data (Note: Replacing powerful artifacts like Feanor can take a while (~1s for me). Let me know if this is a problem, but its hard to compete with a +15 speed standard art!)
-Rand-art edged weapons can no longer quake.
-Weapon scoring overhauled. Previously, Hephaestus scored at 28.8k while Grayswandir scored at 167k, which is just a tad off Should be better now.
-Added Bow Scoring
-Artifact Torches (only Demeter) now score like other artifact lights.
-Hephaestus bonus now applied before force brand, if possible. (Aside: Hephaestus and Force Brand both apply to shooting as well!)
-Kutar are now 175% xp.
« Last Edit: October 03, 2012, 11:49:17 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training