Author Topic: T-Engine4 / ToME4 beta39 aka "Unconsumable" unleashed  (Read 2810 times)

DarkGod

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T-Engine4 / ToME4 beta39 aka "Unconsumable" unleashed
« on: May 08, 2012, 10:08:42 PM »
As promised here comes T-Engine4 and ToME4 beta39 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !

A big release, get it while it's hot!
 
Release highlights:
    Full rework of wands system; now split in wands, totems and torques; collectively known as charms
    New weapon kind: mindstars. Akin to staves but for wilders, psionics and afflicted. Designed to be dual-wielded, a new talent tree can even make psionic blade from them
    Many balance & quality of life tweaks
    Many antimagic buffs
    New trees: Corruptions/Torment; Wild Gift/Fungus; Wild Gift/Mindstar Mastery
    Random elites are now wandering the game, beware!
    Dommed rework/buff
    Reavers buff
    Shields grant a Block talent
    New "ingredient" system; you start collecting ingredients before needing to take the brotherhood of alchemists quest

Expanded changelist:
    Fix Arcane Supremacy set
    Fix log lines option
    Fix drag&dropping Prox Halfling Foot in the hotkeys
    Middle-click on the big map will make it disappear
    New artifacts
    Amulets of Mastery now always provide bonus to a tree the player has/can learn
    Fixed quest description of the apprentice mage
    Talent errors are more explicit
    Fixed the "getTarget" bug after a talent bugs
    New weapon kind: mindstars. They are raw natural gems infused with the power of nature, kind of like staves. They are one-handed and can be dual-wielded. Offhand mindstar is not subject to normal offhand penalty
    Replaced Body of Stone's physical and knockback resistance with acid and stun resistance.
    Slightly increased Earthquake's damage.
    New talent: Earth/Mudslide
    Doubled the cooldown of Earthen Missiles to make it less abusable. The damage was increased
    Headless horrors will properly lose elemental resists when the eyes are killed
    Heart of the sandworm queen no longer tells undead they've learned the harmony tree
    Rewrote, rebalanced, and added many weapon egos
    Two-handed wepaons now have a small eqo multiplier
    Daggers now have a small ego penalty
    Gaping maw is now anti-magic
    Withering orbs and allettas diadem now psionic
    Halfling foot now arcane, hareskin sling now nature
    Stop talent now properly accounts for paradox level
    Foresight now properly senses actors
    Greater weapon egos generally less powerful
    Lesser weapon egos generally more powerful
    New anti-magic egos
    Resolve equilebrium and stamina regen more in line with other forms of regen for these resource types
    Added costs to ranged egos
    Set many artifact material levels to be more in line with their level range (should improve drops)
    Buffed many artifacts
    Reduced infravision given by many items
    Infravision and heightened senses no longer stack
    Fixed cease to exist double paradox cost
    Resist penetration no longer affects targets with negative resists
    Reloading will auto-trigger when auto-explore is activated
    Spacetime tuning and gather the threads will now only break on spell cast
    Blood lich rarity is now more in line with other liches
    Fixed anti-magic tree description
    Fixed quivers & pouches rarity
    Fixed killing NPCs with special death scripts on the fearscape
    Combat:attackTargetWith hook passes a dam parameter to know how much damage was dealt
    Typos
    Using an artifact digger should work again
    The Room of Death should not be empty even for low level chars
    Waitbars should look better on windows
    Time Prison mana cost reduced by 20
    Time Shield is now instant cast, the dot duration increases with talent level and while active all newly applied status effects are reduced by a %
    Error repor window has a close all buton, can be closed with Esc and tells if the error is new
    Rewrote, added, and rebalanced many staff egos
    Fade From Time now reduces all status effect durations (good or bad)
    Voice of Telos has new effects (check it out!)
    Increased Quiver of the Sun capacity to 12
    Wards (activatable staff ego that protects against damage)
    Staff's now give a bonus to elemental damage equal to their combat damage
    Most staves now allow the wearer to switch elemental properties using the command staff talent
    Base staff spellpower increased
    Increased base archery projectile speed
    Travel speed in general is now additive (making it in line with the tooltip)
    Travel speed on bows now works
    Fixed ranged project on bows
    Added ranged project to Withering Orbs
    Epoch's level is now in line with the rest of Daikara
    Epoch's Curve is now a guaranteed drop
    Epoch's clones can no longer multiply
    Epoch's cooldown on Multiply increased, making the second clone come much later in the fight then the first
    Changed how Teluvorta's handle teleport; should make getting stuck in the Temporal Rift less likely
    Weapon of Light, Shield of Light, and Hymn of Moonlight no longer deactivate when they don't have enough energy to trigger
    Fix Poison Gas Trap
    Fix flickering black screen bug
    Summoning (Advanced) correctly learnable at level 10
    Weaponset2: Quiver will not provide worn benefits
    If enough lumberjacks are saved they also provide a digger as a reward
    Reloading after saving on the eidolon plane will work correctly when returning to the previous level
    Right click on the resources move handle lets you configure resources visibility
    Plot & Quest items are also auto-pickedup now
    Reverted Quantum Feed and Strength of Purpose to b37 values
    Damage Smearing no longer takes a turn to activate
    Invigorate reworked; stamina regen reduced but it causes talents to refresh faster while active
    When appropriate, the target of the reward of a quest is selectable (like for escort rewards)
    The Alchemist Golem can not learn Harmony
    Quests that add a location to the map now reveal the location on the map
    Crit chance is bound to 0-100% range
    Flamespit description fixed
    Failing to wear an item will not consume a turn
    Negative health is correctly hidden in the new UI
    Surge of Undeath correctly adds to accuracy
    Summon talent now forces a max 2 level OOD
    New option in the main menu: reset interface positions
    The Grand Corruptor will speak to the main player
    Randbosses talent scaling should not get out of hands anymore
    On spell, on melee and on ranged talent procs can only happen once per turn
    Doomed cunning at birth now matches the description
    Mindslayers have one more cunning at birth (bringing total bonuses in line with other classes)
    Mindslayer knockback abilities can no longer hit twice
    Fixed many mindslayer talent descriptions (they scale off mindpower)
    Mindslayer gem bonuses now apply to mindstars as well
    Greater telekenetic grasp now applies it's level five bonus at talent levels beyond 5 (only matters in the Infinite Dungeon)
    Mindslayer auras now scale better at higher levels, deal less spike damage at low levels, have a cooldown of 10, and cost less psi to spike
    New artifact: Blood-Edge
    Four new random undead uniques
    Burning Hex now also increases the talents cooldowns
    Epidemic is a very potent disease and so is not affected by disease immunity. It also lwoers disease immunity on the targets
    Meditation can not lower equilibrium bellow the sustain values
    Static Field now shows how much damage was done
    Probability Travel now applies a debuff when used to pass a wall that will prevent an other wall passing for X turns (based on distance and talent level)
    Shady Cornac man going away wont fail the achievement for saving derth inhabitants
    New generic tree for Reavers & Corruptors: Torment
    New Wild Gifts/Fungus generic tree. Kind of like a nature based Aegis tree. Available to wyrmics
    Fix bug with the Eternal Night set
    Hydra summoning eldritch eyes can no longer spawn more then one hydra at a time
    Autocasting talents will not trigger when confused/terrified
    Toggle movement mode bound to shift+b instead of just b
    Enabling/disabling stealth will activate the visual effect right away
    Shadowstrike now works as a crit damage bonus
    Sacrifice at the endgame will really kill the main player, not a copy
    Fixed arrows speed
    New achievement: Fear me not!
    Fixed mouse-over for chat frame
    Aura of Silence do not apply on the user, to prevent brainlock
    Shielding talent now only increases shield strength. Shield duration only ever increasaes by max 1 at level 5
    Aegis/Heal renamed to Aegis/Arcane Reconstruction
    Fix Repulsion
    Randarts correctly use the same arcane/antimagic rules as egos
    Fix Outmaneveured
    Orc babies & youth in the breeding pits can be female or male
    Virulent Disease now tries to choose smartly which disease to apply (one that is not on the targe yet and that will reduce a stat that is high. So an
    archer type target will always ge the dex disease first).
    Virulentt Disease damage & stat reducion buffed
    Darkfire cost and cooldown reduced
    Many corruption spells are now able to crit, including diseases.
    Corrupter metaclass renamed to Defiler
    Cyst Burst now spreads all plague tree diseases at once (rotting, decrepitude, weakness and epidemic)
    Mana Clash and Resolve can now crit (mind)
    One With Nature is now instant cast
    Virulent Disease is now instant cast
    Many wild gift powers can now crit (mind); including breathes
    Removed animal encounters in the west
    New "wall" projection type
    Fixed a display issue with Psi cost and fatigue
    Rebalanced luminous horrors
    Dying at the endgame should still let your read the endgame text
    Thalore will not get escorts on Old Forest 5, since it does not exists anymore
    Wands have been redesigned into a new cooldown, chargeless system. All wands are now on the same cooldown, when activating one all are on cooldown for X turns
    Darkness (and other block_sight objects) now prevent projected attacks. (LOS check in Actor.canProject and Actor.on_project)
    Various tweeks (shortened ranges, lowered hate costs, altered damage, etc)
    Added a number of secondary buff/debuff effects to talents: Gesture of
    Malice lowers resistance, Madness increases Mind damage, Darkness allows faster movement, Force of Will increases crit damage, etc.
    Replaced Unnatural Body's Seeth and Repression with two talents that boost power as you take damage.
    Fixed criticals, they work and are applied to all affects.
    Gestures allow use of mindstars and provide some bonuses from them.
    Shadows scale better with leveling and don't rely on defense/evasion (they have a new fade ability that prevents damage for a turn when they are first hit)
    All activable egos use the new charm system with a global cooldown. Artifacts keep their own cooldown.
    Blank wands can be no more
    New "charms" category of items. Wands are arcane charms, Totems are natural charms and Torques are psionic charms
    Entity:addTemporaryValue can use "highest" and "lowest" merge algorithms
    Pausing the level loop for player input correctly pauses & restarts at the right position in the actors list
    DualWield/Precision is now instant and takes less stamina / cooldown
    Weapon & shield/Last Stand now takes less stamina / cooldown and the life bonus is increased
    Pinning Shot limited to 5 turns at most
    Buff Spell Shield
    Buffed Shadow Cunning
    Shadow Ambush also dazes 2 turns
    Corrosive Vapour changed to Glacial Vapour, mana cost reduced
    Illuminate blind durations fixed to 3/4, at level 4 it starts dealing damage
    Phantasmal Shield cost severely reduced
    Fixed stats inherit between base template and npcs
    New hook in Actor:actBase called "Actor:actBase:Effects", to hook on stuff like thunderstorm, ..
    Gestures are now generic points
    Doomed start with two mindstars equipped
    Random elites are in! Each level (except the very first one) can contain random elites. Less powerful than random bosses, should spice things up!
    Reavers now get access to Vim tree. Allowing them to get Vimsense & Leech for vimregen
    Fungus tree is now offered by Myssil after finishing a quest for her
    Antimagic escort rewards chagned to many different (and otherwise unlearnable) generic trees
    New generic talent tree: Wild Gift/Mindstar Mastery. Available from random zigur escorts and summoners start with it locked
    New "ingredients" system. When you do an action (like killing a monster) you can gain a special ingredient which is automatically added to you ingredients list. Ingredients are now part of the normal inventory and are weightless.
    The Brotherhood of Alchemists quest has been updated to use ingredients system; this means you will start collecting needed parts before taking the quests, without risk of loosing some.
    Death in explorer mode will not be reported in chat
    Shields now possess block value. Wielding a shield grants the Block talent that will block the next attack and allows for a counterstrike.
    Riposte talent doesnt provide a free attack, instead it boosts counterstikes
    Little buff to Kryl-Feijan

Have fun!

PS: svn rev 5104

getter77

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Re: T-Engine4 / ToME4 beta39 aka "Unconsumable" unleashed
« Reply #1 on: May 09, 2012, 02:23:55 AM »
Wow, congrats on managing such a release so soon and best wishes on your continued recovery!   :)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training