Author Topic: [Sil] Goodbye Leron the Noldor...  (Read 27858 times)

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #15 on: July 16, 2012, 10:12:18 PM »
Wow, just wow. Getting a Silmaril is an accomplishment! To top it off you forged neat artifacts to aid you on your quest.

I see that you started to invest much in smithing talents after fifteen thousand turns. Was it any good until this point?
Michał Bieliński, reviewer for Temple of the Roguelike

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #16 on: July 20, 2012, 04:23:15 PM »
I hoarded XP. The idea was, if I found a forge, I would sink the XP all into smithing and see what I could come up with. If instead I found a hundred trolls on one end of a hallway and a drake on the other end, I'd spend the XP on combat abilities instead. I think that when I next play, I'll try that strategy again.

On the other hand, you were totally right about Lore Master.

ProTip: Thrown weapons are based on MELEE, not archery. This means that a dwarf with a supply of spears or throwing axes can hold his own with the judicious use of missile weapons, without having to divide XP between melee and archery.
« Last Edit: July 20, 2012, 07:50:22 PM by jim »

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #17 on: December 22, 2012, 06:39:06 PM »
Threadomancy!

Just fired up another character and found something unusual in my inventory. Well done, Sil... and Merry Christmas!

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #18 on: December 23, 2012, 12:49:01 AM »
SIL is performing strongly in the annual poll. As it should. I voted for it.

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #19 on: December 24, 2012, 01:21:27 AM »
That's really good to see! And it reminded me to vote, which I did, for Sil. Briefly torn because I had so much fun with FTL, but Sil is a pure roguelike. Surprised to see ADOM there, kind of like if Casablanca was up for this year's Oscars because it was recently released on Blu-ray.

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #20 on: December 29, 2012, 02:18:08 AM »
Finally.

Name   Amion         Age      124       Str   6 =  4  +2
 Sex    Male          Height   4'1       Dex   6 =  1          +5
 Race   Naugrim       Weight   155       Con   8 =  5  +2      +1
 House  Belegost                         Gra   2

 Game Turn   32,314   Melee (+22,4d12)   Melee       22 = 20  +6  -5  +1
 Exp Pool     1,296   Bows   (+4,1d11)   Archery      4 =  0  +6  -1  -1
 Total Exp   99,896   Armor [+25,6-18]   Evasion     25 = 20  +6  -1
 Burden       145.5                      Stealth     13 = 11  +6  -4
 Max Burden   298.4   Health     80:85   Perception  13 = 11  +2
 Depth           0'   Voice      28:28   Will        15 = 12  +2      +1
 Min Depth       0'                      Smithing    12 =  9  +2      +1
 Light Radius     7                      Song         9 =  7  +2

 You are the only child of a Dwarven Prince. You are a credit to the
 family. You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.





  [Last Messages]

> You strike out at everything around you!
> You hit the Troll guard!
> You hit the Troll guard.
> You hit the Orc champion!
> You have slain the Orc champion.
> The Orc champion flees in terror!
> You strike out at everything around you!
> You hit the Troll guard!
> You have slain the Troll guard.
> You hit the Troll guard!
> You have slain the Troll guard.
> You see an Oak Staff of Slumber (7 charges).
> You see 4 Throwing Axes (+0,2d4).
> You see a Grey Herb of Terror.
> Your rage subsides.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Great Axe of Nargothrond (-4,4d5) 10.0 lb
   It slays dragons and raukar.  It requires both hands to wield
   it properly. 
b) a Longbow of Radiance (+0,1d9) [-1] 2.3 lb
   It fires shining arrows.  It can shoot arrows 16 squares
   (with your current strength).
c) a Golden Ring of Frost
   It provides resistance to fire. 
d) a Garnet Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength. 
   
e) an Obsidian Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your
   constitution. 
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements. 
g) a Mail Corslet of Resilience (-1) [-3,2d5] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements. 
h) a Cloak of Warmth [+2]
   It provides resistance to cold. 
i) (nothing)
j) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures. 
k) a Set of Gloves of Strength <+1>
   It increases your strength by 1. 
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements. 
m) 99 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 99 Arrows (Poisoned)
   They are branded with venom.  They can be shot 16 squares
   (with your current strength and bow).


  [Inventory]

a) 6 Wrinkled Herbs of Rage
b) 5 Thorny Herbs of Healing
c) 2 Mottled Herbs of Restoration
d) 2 Fragments of Lembas
e) 7 Clear Potions of Miruvor
f) 6 Murky Brown Potions of Orcish Liquor
g) 10 Bright Orange Potions of Clarity
h) 7 Emerald Potions of Healing
i) 2 Brown Potions of True Sight
j) 6 Shimmering Potions of Slow Poison
k) 5 Brilliant Blue Potions of Quickness
l) 6 Dark Blue Potions of Elemental Resistance
m) 11 Dark Potions of Strength
n) 3 Green Potions of Dexterity
o) a Crimson Potion of Constitution
p) 9 Smoky Potions of Grace
q) a Gnarled Staff of Earthquakes (6 charges)
r) The Wolf-Hame of Draugluin (-3) [-3,1d4] <+2>
   It improves your stealth by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Disguise. 
s) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements. 
t) 2 Throwing Axes (+0,2d4) 3.0 lb
   It can be thrown effectively (17 squares). 
u) The War Hammer of Amion (-2,4d1) <+3> 5.0 lb
   It improves your smithing by 3.  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   
v) a Mattock (-4,5d3) <+2> 14.7 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly. 


  [Notes]

Amion of the Naugrim
Entered Angband on 28 Dec 2012

    Turn     Depth    Note

     897    100 ft    (Jeweller)
     956    100 ft    Made a Bloodstone Ring of Evasion [+1]  0.1 lb
   1,016    100 ft    Made a Ruby Ring of Accuracy (+1)  0.1 lb
   1,026    100 ft    Made a Coral Amulet of Adornment  0.3 lb
   1,990    150 ft    Slew Gorgol, the Butcher
   3,400    250 ft    (Power)
   3,812    300 ft    (Stun)
   4,813    350 ft    Made a Turquoise Ring of Sustenance  0.1 lb
   4,824    350 ft    Made a Bronze Ring of Hunger  0.1 lb
   6,716    350 ft    (Lore-Keeper)
   6,716    350 ft    (Lore-Master)
   7,009    350 ft    (Hardiness)
   7,759    400 ft    Slew Orcobal, Champion of the Orcs
   8,937    450 ft    (Follow-Through)
   9,578    500 ft    Found The Robe of Aredhel
   9,964    500 ft    (Opportunist)
  10,733    550 ft    (Song of the Trees)
  10,935    550 ft    Slew Ulfang the Black
  11,439    550 ft    (Blocking)
  11,439    550 ft    (Heavy Armour Use)
  11,842    600 ft    (Poison Resistance)
  12,168    600 ft    Found The Shortbow 'Death's Sting'
  12,690    650 ft    Slew Gilim, the Giant of Eruman
  13,592    650 ft    Slew Scatha the Worm
  13,651    650 ft    (Rauko-Bane)
  13,651    650 ft    (Master Hunter)
  13,859    700 ft    (Critical Resistance)
  14,009    700 ft    Slew Umuiyan, the Doorkeeper
  14,299    700 ft    Destroyed Belegwath, Balrog of Shadow
  14,299    700 ft    Found The Dagger 'Angrist'
  14,462    700 ft    Made a Feanorian Lamp  1.0 lb
  14,556    700 ft    Made a Golden Ring of Frost  0.1 lb
  14,809    700 ft    Destroyed Duruin, Least of the Balrogs
  15,514    800 ft    (Constitution)
  15,670    800 ft    (Controlled Retreat)
  16,714    800 ft    Found The Longsword 'Narsil'
  17,398    850 ft    Destroyed Vallach, Balrog of Sudden Flame
  17,414    850 ft    Destroyed Turkano, Balrog of the Hosts
  17,534    850 ft    Found The Dagger of Nargil
  19,083    800 ft    Slew Tevildo, Prince of Cats
  19,084    800 ft    (Dexterity)
  19,089    800 ft    Slew Oikeroi, Guard of Tevildo
  19,464    800 ft    (Weaponsmith)
  19,490    800 ft    Made a Throwing Axe (+0,2d4)  1.5 lb
  21,573    900 ft    (Song of Staying)
  23,725    950 ft    (Artifice)
  23,993    950 ft    Found The Set of Gloves of Celebrimbor
  25,030    950 ft    (Armoursmith)
  25,200    950 ft    Made The War Hammer of Amion (-2,4d1) <+3>  5.0 lb
  25,458    900 ft    Slew Dagorhir, the Elfbane
  25,714    900 ft    Found The Battle Axe of Hurin
  25,844    900 ft    Found The Pair of Boots of Finrod
  28,926    950 ft    (Crowd Fighting)
  28,927  1,000 ft    Entered Morgoth's throne room
  28,946  1,000 ft    Found The Amulet of Tinfang Gelion
  28,959  1,000 ft    Slew Gorthaur, Servant of Morgoth
  28,959  1,000 ft    Found The Battle Axe 'Dramborleg'
  28,959  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  28,959  1,000 ft    Found The Bat-Fell of Thuringwethil
  28,961  1,000 ft    (Exchange Places)
  28,965  1,000 ft    (Clarity)
  28,965  1,000 ft    Found The Massive Iron Crown of Morgoth
  28,971  1,000 ft    Slew Ungoliant, the Gloomweaver
  28,980  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,692    800 ft    Left without entering Cat Fortress
  30,683    450 ft    Slew Boldog, the Merciless
  30,683    450 ft    Found The Spear of Boldog
  30,908    400 ft    Slew Draugluin, Sire of Werewolves
  30,908    400 ft    Found The Wolf-Hame of Draugluin
  31,551    200 ft    Slew Maeglin, Betrayer of Gondolin
  31,551    200 ft    Found The Galvorn Armour of Maeglin
  32,199     Gates    Entered The Gates of Angband
  32,249     Gates    (Dexterity)
  32,285     Gates    Slew Carcharoth, the Jaws of Thirst

  32,313     Gates    You escaped the Iron Hells on 28 December 2012.
  32,313     Gates    You brought back a Silmaril from Morgoth's crown!

  32,314     Gates    hell yeah!

Scatha

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #21 on: December 31, 2012, 10:18:53 PM »
Congratulations. A win with a dwarf is extra impressive.

What was your Christmas present?

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #22 on: January 02, 2013, 11:12:03 PM »
A victorious Naugrim hero! All my most haughty and most brave Noldor have perished so far. Congratulations, Jim. I will echo Scatha and say this is indeed impressive.
Michał Bieliński, reviewer for Temple of the Roguelike

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #23 on: January 03, 2013, 03:46:25 PM »
Thanks a lot, guys!

What was your Christmas present?

It was my mail corslet of resilience - definitely a big help at the beginning, but I ended up getting attached to it and wore it from start to finish. Wonderful idea to have the present in the game... I have to ask: what would have happened if I'd opened it before Christmas?

Sil is a great game, very rewarding and moreso the more you play it, just as a roguelike should be. It also has a nice length to it; by no means is it a coffeebreak roguelike, but you can also expect to complete a game in about 4-5 hours (as opposed to the likes of Crawl and ADOM, where playng is basically a part time job.)

Spoiler section: the end sequence at 1000 feet is awesomely cinematic, from the way the enemies cluster around you to the way your character evades hammer blows from Grond. I definitely couldn't have succeeded without assistance from the soundtrack to The Hobbit. Probably the best boss fight in a roguelike that I can remember.

I feel like Naugrim are simpler to play than Noldor. Maybe even easier. There are really two consistent walls of doom I hit in the early to mid game. One is the darkness death (shadow spider, shadow worm mass, anything like that.) If you can't see it, can't hit it, and can't escape or recover, you are pretty much screwed. The other wall I hit is the "can't hurt it" wall. Elves and their fancy little rapiers don't always do well against Easterling armor, and dwarves don't have that problem.

Scatha

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #24 on: January 03, 2013, 05:27:06 PM »
Thanks for the compliments.

I have to ask: what would have happened if I'd opened it before Christmas?

I'm afraid you would have been cursed. (Rolling each skill roll twice for the rest of the game, and taking the worse result.)

Quote
I feel like Naugrim are simpler to play than Noldor. Maybe even easier. There are really two consistent walls of doom I hit in the early to mid game. One is the darkness death (shadow spider, shadow worm mass, anything like that.) If you can't see it, can't hit it, and can't escape or recover, you are pretty much screwed. The other wall I hit is the "can't hurt it" wall. Elves and their fancy little rapiers don't always do well against Easterling armor, and dwarves don't have that problem.

Interesting. I think you'd probably find you could do pretty well now going back to an elf. Dwarves don't have much of an edge over the Noldor on either of those two counts (the +1 Str from Belegost helps a bit, but they hit much less often than elves, which counteracts this). However I can see that the high protection enemies can form a barrier, and you often need a plan to deal with this. There are a few alternatives, such as keeping a large weapon on swap, using Subtlety to get lots of criticals, singing Song of Sharpness, or simply avoiding them.

Good luck with your continued adventures! There's a new version out, by the way.