Author Topic: [Sil] Goodbye Leron the Noldor...  (Read 28715 times)

Ancient

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[Sil] Goodbye Leron the Noldor...
« on: April 18, 2012, 08:17:54 PM »
Here you have the character sheet.

http://img837.imageshack.us/img837/2964/silchampion.png

I was playing late and did not notice that blue character was a 'G'iant unique instead of merely 'o'rc champions which I sliced at leisure. It was the first encountered giant ever. Well, he took a swing and dealt whole 44 points of damage. My max health was 41. Sure, the armor took off 9 points from the punch but it was still really powerful. Well, thats you get for playing instead getting to sleep earlier. I was at 550 ft which is past halfway to Morgoth.

Leron had poison and blindness resistances. First from the mail second from the helm. The helm also grants bonus to perception and ability to see invisible things. Neato! The bow combined with flaming arrows talent is pretty powerful.

In my inventory there is axe for many common enemy types and a trumpet for tougher foes. I am wielding Orcrist! If I only recognized Nan, the Giant before getting hit I might have been able to waste him too. Orcobal, Gorgol and Othrond all fell to my might.

The luckiest thing was finding 'Orodruth'. It is the forge where Morgoth's mighty hammer Grond was smithed... and players get bonuses to their smithing while they are there. :-) I wanted to try using a potion of grace to see if it lets me create better things. It does but the effect needs to last for whole work to finish whatever you are forging.


  [Sil 1.0.2 Character Dump]

 Name   Leron         Age    1,379       Str   3
 Sex    Male          Height   6'7       Dex   5 =  4          +1
 Race   Noldor        Weight   168       Con   4
 House  Feanor                           Gra   3

 Game Turn   12,895   Melee  (+11,2d8)   Melee       11 =  0  +5      +6
 Exp Pool     2,643   Bows  (+15,1d13)   Archery     15 = 10  +5  -1  +1
 Total Exp   25,743   Armor [+14,6-16]   Evasion     14 = 10  +5  -1
 Burden       168.3                      Stealth      3 =  1  +5  -3
 Max Burden   172.8   Health     -3:41   Perception  14 =  7  +3  +4
 Depth         550'   Voice      34:34   Will         5 =  2  +3
 Min Depth     550'                      Smithing    10 =  6  +3      +1
 Light Radius     3                      Song         5 =  2  +3

 You are the only child of a bard from the house of Feanor. You have
 light grey eyes, straight auburn hair, and a fair complexion.






  [Last Messages]

> You have 40 Arrows (m).
> The Warg wakes up. <2x>
> The Warg notices you. <2x>
> The Orc warrior notices you.
> The Warg makes a low howl.
> You were wielding a Battle Axe of Wolf Slaying (-3,3d4) (v).
> You are wielding The Longsword 'Orcrist' (+2,2d5) [+2] <+2> (a).
> The Snow troll hits you.
> You hit the Snow troll.
> The Snow troll misses you.
> You hit Nan, the Giant.
> Nan, the Giant hits you!
> You die.
> Illegal object choice (equip)!
> Illegal command for target mode! <3x>


  [Screenshot]

    #T# 
    #.# 
    #G# 
    #@# 
   ##'###
   #.....
   #.....


  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls. 
   It cannot be harmed by the elements. 
b) a Longbow (+1,1d10) [-1] 3.0 lb
   It can shoot arrows 19 squares (with your current strength).
c) an Emerald Ring of Evasion [+1]
d) a Sapphire Ring of Sustenance
   It reduces your need for food. 
e) (nothing)
f) a Brass Lantern (with 4590 turns of light)
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison. 
h) a Cloak of Stealth [+2] <+2>
   It improves your stealth by 2. 
i) a Round Shield [+0,1d3]
j) a Helm of True Sight [-1,1d2] <+2>
   It improves your perception by 2.  It provides resistance to
   blindness and hallucination.  It grants you the ability to
   see invisible creatures. 
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Steel Greaves [-1,1d2]
m) 40 Arrows
   They can be shot 19 squares (with your current strength and bow).
n) 7 Arrows (+3)
   They can be shot 19 squares (with your current strength and bow).


  [Inventory]

a) 8 Pale Herbs of Rage
b) 2 Russet Herbs of Sustenance
c) a Black Herb of Terror
d) 2 Fragments of Lembas
e) 5 Murky Brown Potions of Orcish Liquor
f) a Brilliant Blue Potion of Quickness
g) 5 Sky Blue Potions of Strength
h) 2 Grey Potions of Dexterity
i) a Bright Orange Potion of Constitution
j) a Bronze Trumpet of Thunder
k) an Ebony Staff of Imprisonment (6 charges)
l) an Oak Staff of Understanding (3 charges)
m) 5 Wooden Torches (with 2000 turns of light)
n) a Brass Lantern (with 6467 turns of light)
o) a Longsword of Final Rest (+0,2d5) [+1] 3.5 lb
   It slays undead. 
p) a Bastard Sword (-2,3d4) [+1] 4.5 lb
   It does extra damage when wielded with both hands. 
q) a Greatsword (-2,3d6) [+1] 9.0 lb
   It requires both hands to wield it properly. 
r) a Great Spear of Spider Slaying (-1,1d13) [+1] 7.0 lb
   It slays spiders.  It requires both hands to wield it
   properly.  It counts as a type of polearm. 
s) 17 Throwing Axes (+0,2d4) 25.5 lb
   It can be thrown effectively (9 squares). 
t) a Battle Axe of Hador's House (-3,3d4) <+1> 4.3 lb
   It increases your strength by 1.  It grants you the ability:
   Follow-Through.  It does extra damage when wielded with both
   hands. 
u) a Battle Axe of Rauko Slaying (-3,3d4) 3.8 lb
   It slays raukar.  It does extra damage when wielded with both
   hands. 
v) a Battle Axe of Wolf Slaying (-3,3d4) 3.8 lb
   It slays wolves.  It does extra damage when wielded with both
   hands. 
w) a Shovel (-3,2d2) <+1> 5.7 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly. 


  [Notes]

Leron of the Noldor
Entered Angband on 17 Apr 2012

    Turn     Depth    Note

       0     50 ft    (Versatility)
   2,024    150 ft    (Dexterity)
   3,539    250 ft    (Flaming Arrows)
   3,827    200 ft    Slew Gorgol, the Butcher
   4,511    250 ft    (Lore-Keeper)
   6,883    300 ft    (Weaponsmith)
   7,608    350 ft    (Lore-Master)
   8,674    400 ft    (Crowd Fighting)
   9,853    400 ft    Entered the forge 'Orodruth'
  10,186    400 ft    (Artistry)
  11,880    500 ft    Slew Orcobal, Champion of the Orcs
  11,883    500 ft    (Precision)
  11,900    500 ft    (Channeling)
  12,113    500 ft    Found The Longsword 'Orcrist'
  12,242    500 ft    (Song of Slaying)
  12,386    550 ft    Slew Othrond, the Orc Lord

  12,895    550 ft    Slain by Nan, the Giant.
  12,895    550 ft    Died on 18 April 2012.

  ['Score' 011087105]
Michał Bieliński, reviewer for Temple of the Roguelike

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #1 on: April 20, 2012, 06:14:41 PM »
Nice YASD. I'd started wondering whether this little gem (GET IT LIKE A SILMARIL) of a roguelike flew completely under everyone's radar.

I hope to have one to share with you in the near future, but for some reason this Naugrim just won't die...

So far it seems like the opportunist talent is worth investing in, as is the precision->flaming arrows->dexterity tree for elves. Other than that, very little seems to be more powerful than melee and evasion. I do tend to invest in the Song of the Trees, since lighting can become so important, and the difficulty in ID'ing items has led me to envy the Loremaster trait (and all the free XP that comes with it.)

I see that you, too, find yourself carrying around a suitcase of weapons for different purposes. Lots of creatures that need killing are immune to critical hits.

Do you find that smithing is worth it? I've started to completely ignore it.

I've yet to make it to 1000ft, by the way.

Lorik

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #2 on: April 20, 2012, 06:22:56 PM »
Uhm... which roguelike was this again?
"Art thou the descendant of Erdrick?
Hast thou any proof?"

Nachtfischer

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Nachtfischers Subkultur (German Indie Games/Music Blog)

Lorik

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #4 on: April 20, 2012, 08:38:07 PM »
Ah, ok. Sil looked like the name of a character. Wasn't familiar with it being the name of a roguelike. I'll have to check that one out, thanks! :D
"Art thou the descendant of Erdrick?
Hast thou any proof?"

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #5 on: April 21, 2012, 01:58:41 PM »
Yeah, Sil's a good one. Very self-contained, but fleshed out and complete. The tactical situations you can end up in are really nail-biting.

Spoiler: I've noticed that Murky Brown Potions are always Orcish Liqour, and that Clear Potions are Potions of Miruvor. Any others pre-ID'ed that anyone has noticed?
/End Spoiler

Anyhow, Tumhar the Naugrim, last among his brothers, did succumb to the forces of Angband. This was long after the auspicious discovery of a feanorean lamp at 50'. I should have known that when I found one of True Sight at 600', I wasn't seeing good fortune, I was seeing symbolic symmetry.

Although I do enjoy the Naugrim ability to deal damage to pretty much anything, those mega-crits that cats and deathblades do will cut anyone without a sufficient evasion to ribbons. Nonetheless, I was proud that he managed to take down a fair number of orcish champions, as well as a filthy Easterling or two (Krice knows what I'm talking about.)

Things I learned this game were:

1) Focused Attack -> Concentration is extremely powerful. It also puts you on the path to Master Hunter, which allows you to stand toe to toe with otherwise unhittable monsters. I think it's on my must-have list from now on. It made a world of difference. The downside is that it's going to make it impractical for me to go after other perception perks, due to the increased XP cost.

2) There are not a whole heck of a lot of artefact axes in this game.

3) Throwing mastery, with sufficient strength to carry the ammo and sufficient patience to do the repetitive keystroke thing, easily outweights archery in terms of stopping power for the Naugrim. Plus, throwing does not provoke an attack of opportunity.

4) It is so poignant to try and sound a silver trumpet with your last dying breath.

Name   Tumhar        Age      180       Str   4
 Sex    Male          Height   3'7       Dex   2
 Race   Naugrim       Weight   158       Con   4
 House  Belegost                         Gra  -1 =  1      -2

 Game Turn   13,280   Melee  (+10,3d9)   Melee       10 = 13  +2  -6  +1
 Exp Pool       970   Bows    (+3,1d8)   Archery      3 =  4  +2  -2  -1
 Total Exp   32,770   Armor  [+8,6-25]   Evasion      8 =  9  +2  -3
 Burden       143.9                      Stealth     -1 =  0  +2  -3
 Max Burden   207.3   Health      0:41   Perception  10 =  9  -1  +2
 Depth         600'   Voice      16:16   Will         6 =  6  -1      +1
 Min Depth     550'                      Smithing     3 =  3  -1      +1
 Light Radius     2                      Song         4 =  5  -1

 You are the only child of a Dwarven Smith. You are a credit to the
 family. You have dark brown eyes, wavy black hair, a two foot beard,
 and a ruddy complexion.





  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> You miss the Cat warrior.
> *** LOW HITPOINT WARNING! ***
> The bleeding stops.
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> You miss the Cat warrior.
> The Cat warrior misses you.
> The Cat warrior claws you!!
> *** LOW HITPOINT WARNING! ***
> You have been given a cut.
> You fail to sound a note.
> You die.


  [Screenshot]

        #
       #
  ######
   ./@f'
  #######
        #
        


  [Equipment]

a) a Battle Axe of Wolf Slaying (-3,3d4) 5.1 lb
   It slays wolves.  It does extra damage when wielded with both
   hands.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Bronze Ring of Perception <+1>
   It improves your perception by 1.  
d) a Bronze Ring of Perception <+1>
   It improves your perception by 1.  
e) a Dragon Tooth Amulet of Adornment
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) a Long Corslet of Protection (-2) [-4,2d6]
   It cannot be harmed by the elements.  
h) a Shadow Cloak [+3] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  
i) a Kite Shield of Wrath (-1) [+0,1d6]
   It enrages nearby creatures.  
j) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and
   hallucination.  
k) a Set of Leather Gloves of Archery <+1>
   It improves your archery by 1.  
l) a Pair of Leather Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 98 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 44 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) 3 Pieces of Dark Bread
b) 2 Dark Blue Potions of Clarity
c) a Bright Orange Potion of True Sight
d) a Milky White Potion of Slow Poison
e) 3 Sparkling Blue Potions of Quickness
f) a Green Potion of Strength
g) a Silver Trumpet of Thunder
h) a Runed Staff of Light (4 charges)
i) a Gnarled Staff of Understanding (0 charges)
j) an Ivory Staff of Warding (1 charge)
k) a Golden Ring of Frost
   It provides resistance to fire.  
l) a Feanorian Lamp
m) a Bastard Sword of Rauko Slaying (-2,3d3) [+1] 3.3 lb
   It slays raukar.  It does extra damage when wielded with both
   hands.  
n) a Bastard Sword of Dragon Slaying (-2,3d3) [+1] 4.8 lb
   It slays dragons.  It does extra damage when wielded with
   both hands.  
o) a Battle Axe (Vampiric) (-3,3d4) 4.7 lb
   It drains life from your enemies.  It increases your hunger.  
   It does extra damage when wielded with both hands.  
p) a Mattock (-5,5d2) <+2> 11.1 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
q) 35 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
r) 91 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Tumhar of the Naugrim
Entered Angband on 18 Apr 2012

    Turn     Depth    Note

   1,497    150 ft    (Throwing Mastery)
   2,676    200 ft    (Armoursmith)
   2,910    200 ft    Slew Gorgol, the Butcher
   5,594    400 ft    (Power)
   5,853    400 ft    Slew Boldog, the Merciless
   6,102    400 ft    (Keen Senses)
   6,586    400 ft    (Curse Breaking)
   7,506    350 ft    (Blocking)
   8,496    450 ft    (Heavy Armour Use)
   9,595    500 ft    (Song of the Trees)
   9,745    500 ft    Slew Orcobal, Champion of the Orcs
  10,163    500 ft    (Focused attack)
  10,565    500 ft    Slew Uldor, the Accursed
  10,660    500 ft    (Concentration)
  11,247    550 ft    Slew Gilim, the Giant of Eruman
  11,367    550 ft    Slew Ulfang the Black
  12,388    600 ft    (Master Hunter)

  13,279    600 ft    Slain by a fatal wound.
  13,279    600 ft    Died on 21 April 2012.
« Last Edit: April 22, 2012, 01:33:20 PM by jim »

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #6 on: April 22, 2012, 09:07:15 AM »
Sil is a very nice game indeed. I placed the name in square brackets to make it stand out but looks like this was not enough.

Yes, I like to have a weapon for each encounter. Helps especially against uniques.

Smithing is useful for me either on the very start if I find forge or much later. At the beginning I invest 300 exp and take weaponsmith talent thanks to smithing affinity. This nets me longbow + 24 arrows per remaining forge supplies which is great kickstarter for my elven bowmen.

Mid game I go for jewelcrafting and make myself some better rings and amulets. My last game had me find gauntlets of the forge (+3 to smithing) which allowed me to create amulet of constitution. More hit points never hurts.

However, I do not improve smithing until forge is found. They are too rare to risk sinking exp into this.

My best character fell through a crumbling floor down to 900ft and was promptly obliterated by ancient serpents that have lots and lots of protection. 7d4 I think.

Lore Master simply pays itself in gained XP and inventory space in the long run and invested perception helps you avoid those nasty traps or even disarm them semi-reliably.

Hint: surrounding character log with [tt] [/tt] causes it to be displayed in monospace font.
Michał Bieliński, reviewer for Temple of the Roguelike

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #7 on: April 25, 2012, 08:23:26 PM »
:(

Morgoth took me out the same way he took out Fingolfin. His hammer actually makes pits under your feet. I was trying to drink a potion, but apparently unequipped something instead. What a way to go!

It looks like 1000' is not a random level. More like Vaults:8. I dug backward with my artefact mattock, and that was enough to survive the initial onslaught, but suddenly there he was, the dark lord himself. I'd dug myself into a corner, and died in that corner, in a pit, under a hammer. Fricken Morgoth.

The basic "build" of this character is something I'm going to stick with. Snatching the extra Dex point from the Archery tree and Constitution from Will is also a definite must.

Overall, though, I can't honestly tell anyone that I would have survived if there hadn't been a misclick. The last level is a true onslaught.

Name   Brand         Age    1,132       Str   3 =  2  +1
 Sex    Male          Height   6'9       Dex  11 =  5  +1      +5
 Race   Noldor        Weight   179       Con   9 =  4  +1      +4
 House  Feanor                           Gra   4 =  3          +1

 Game Turn   26,919   Melee  (+27,2d9)   Melee       27 = 17 +11  -2  +1
 Exp Pool       463   Bows  (+20,1d13)   Archery     20 = 10 +11  -2  +1
 Total Exp   76,663   Armor [+25,8-26]   Evasion     25 = 13 +11  +1
 Burden       148.2                      Stealth     13 = 11 +11  -5  -4
 Max Burden   172.8   Health    -1:103   Perception  14 = 10  +4
 Depth         1000'  Voice      22:82   Will        19 = 12  +4      +3
 Min Depth     1000'  Song     Staying   Smithing    13 =  8  +4      +1
 Light Radius     3                      Song        11 =  7  +4

 You are one of two children of a bard from the house of Feanor. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You hear a grunt. <2x>
> You fall back into the newly made pit!
> You hear a warning shout.
> You break through the granite.
> Morgoth, Lord of Darkness hits you.
> You clear the rubble.
> Morgoth, Lord of Darkness misses you.
> You try to climb out of the pit, but fail.
> Morgoth, Lord of Darkness hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You were wielding a Mattock of Belegost (-5,5d2) <+3> (s).
> You are wielding a Longsword (Defender) (+0,2d6) [+2] (a).
> Morgoth, Lord of Darkness hits you.
> You die.


  [Screenshot]

         
         
    #.# 
    #@# 
   #:V:#
   T HTT
  TTTTTTT


  [Equipment]

a) a Longsword (Defender) (+0,2d6) [+2] 3.1 lb
   It cannot be harmed by the elements. 
b) a Longbow of Radiance (+0,1d10) [-1] 3.9 lb
   It fires shining arrows.  It can shoot arrows 19 squares
   (with your current strength).
c) a Moonstone Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Beryl Ring of Protection [+0,1d2]
e) a Dragon Tooth Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your
   constitution. 
f) a Brass Lantern of True Sight (with 6320 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures. 
g) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements. 
h) a Cloak of Warmth [+2]
   It provides resistance to cold. 
i) (nothing)
j) a Helm of Brilliance [+0,1d3]
   It lights the dungeon around you. 
k) a Set of Gauntlets of Power [+0,1d1] <+1>
   It increases your strength by 1. 
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement. 
m) 85 Arrows (Poisoned)
   They are branded with venom.  They can be shot 19 squares
   (with your current strength and bow).
n) 28 Arrows of Piercing
   They cut easily through armour.  They can be shot 19 squares
   (with your current strength and bow).


  [Inventory]

a) 7 Pale Green Herbs of Rage
b) a Russet Herb of Healing
c) 2 Fragments of Lembas
d) 3 Flasks of oil
e) 3 Clear Potions of Miruvor
f) 4 Murky Brown Potions of Orcish Liquor
g) 3 Crimson Potions of Clarity
h) 11 Sparkling Potions of Healing
i) 6 Smoky Potions of Strength
j) 4 Sparkling Blue Potions of Dexterity
k) 3 Dark Potions of Constitution
l) 6 Vermilion Potions of Grace
m) a Golden Trumpet of Thunder
n) a Runed Staff of Understanding (0 charges)
o) an Oak Staff of Earthquakes (1 charge)
p) The Kite Shield of Fingolfin (-2) [+0,1d8] <+1>
   It increases your constitution by 1.  It provides resistance
   to fear.  It sustains your constitution.  It cannot be harmed
   by the elements. 
q) a Set of Gauntlets of the Forge [+0,1d1] <+2>
   It improves your smithing by 2. 
r) a Great Axe of Final Rest (-4,4d5) 6.6 lb
   It slays undead.  It requires both hands to wield it
   properly. 
s) a Mattock of Belegost (-5,5d2) <+3> 8.6 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly. 
t) 47 Arrows (+3)
   They can be shot 19 squares (with your current strength and bow).
u) 84 Arrows
   They can be shot 19 squares (with your current strength and bow).


  [Notes]

Brand of the Noldor
Entered Angband on 24 Apr 2012

    Turn     Depth    Note

     487    100 ft    (Weaponsmith)
     728    100 ft    (Precision)
     754    100 ft    (Finesse)
   1,733    200 ft    (Parry)
   2,120    200 ft    Slew Gorgol, the Butcher
   3,920    300 ft    (Focused attack)
   3,920    300 ft    (Concentration)
   5,271    300 ft    Slew Boldog, the Merciless
   7,698    400 ft    (Flaming Arrows)
   8,410    400 ft    Slew Uldor, the Accursed
   8,647    450 ft    (Dexterity)
   9,037    450 ft    (Follow-Through)
   9,160    450 ft    Slew Orcobal, Champion of the Orcs
  10,122    500 ft    (Opportunist)
  10,999    500 ft    (Song of the Trees)
  11,838    550 ft    (Riposte)
  12,887    550 ft    (Hardiness)
  13,078    550 ft    Slew Ulfang the Black
  13,575    600 ft    Slew Gilim, the Giant of Eruman
  14,100    600 ft    Found The Long Corslet of Maedhros (from 550 ft)
  14,451    650 ft    (Master Hunter)
  15,721    700 ft    (Constitution)
  16,076    700 ft    (Critical Resistance)
  17,021    750 ft    (Song of Staying)
  17,219    750 ft    (Unwavering Voice)
  18,487    850 ft    (Dexterity)
  18,725    850 ft    Subdued The Deathblade 'Delmereth'
  18,725    850 ft    Found The Deathblade 'Delmereth'
  22,065    800 ft    (Grace)
  24,214    850 ft    Found The Kite Shield of Fingolfin
  24,638    900 ft    (Jeweller)
  25,710    900 ft    (Artifice)
  26,388    950 ft    Entered Hoard of the Worm of Greed
  26,538    950 ft    Destroyed Lungorthin, the Balrog of White Fire
  26,614    950 ft    (Rapid Fire)
  26,650    950 ft    Slew Glaurung, the Deceiver
  26,845  1,000 ft    Entered Morgoth's throne room

  26,919  1,000 ft    Slain by Morgoth, Lord of Darkness.
  26,919  1,000 ft    Died on 25 April 2012.

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #8 on: April 26, 2012, 06:19:53 PM »
Woah, thats a nice character you have there. I presume you added a wound to those Fingolfin left on Valar's body?

103 hit points? Very tough. Also you had great equipment but the helm and ring of protection seem quite underpowered in contrast with rest of the gear.

I see you got jeweler and artifice talents. Did you craft something extraordinary?

Here is current best of mine. Ururaukos usually went down to one or two arrows at distance but when one caught me close up it was game over. Should not have dived as much.


  [Sil 1.0.2 Character Dump]

 Name   Gwendor       Age    1,918       Str   4 =  3  +1
 Sex    Male          Height   7'1       Dex   5 =  4          +1
 Race   Noldor        Weight   171       Con   6 =  4  +2
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   18,929   Melee  (+15,2d8)   Melee       15 =  2  +5  +3  +5
 Exp Pool     2,963   Bows   (+16,1d9)   Archery     16 = 10  +5      +1
 Total Exp   51,963   Armor [+25,7-21]   Evasion     25 = 15  +5  +5
 Burden       137.1                      Stealth      1 =  0  +5  -4
 Max Burden   207.3   Health     -3:59   Perception  17 = 11  +4  +2
 Depth         900'   Voice      41:41   Will        12 =  5  +4  +3
 Min Depth     700'                      Smithing    12 =  7  +4      +1
 Light Radius     4                      Song         6 =  2  +4

 You are one of two children of a warrior from the house of Feanor. You
 have light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> You feel much better.
> You have no more Pale Herbs of Healing (b).
> The Ururauko hits you.
> You are enveloped in flames!
> The Ururauko hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss the Ururauko.
> The Ururauko hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

   #.=..#
   #....#
  ##^...#
  -.R@...
  ......[
  ##....#
   #....#


  [Equipment]

a) The Longsword 'Glamdring' (+3,2d5) [+3] <+3> 3.3 lb
   It improves your will by 3.  It slays orcs, trolls, dragons,
   and raukar.  It cannot be harmed by the elements. 
b) a Shortbow of Radiance (+0,1d8) 1.7 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Marble Ring of Accuracy (+2)
d) a Chalcedony Ring of Evasion [+2]
e) an Obsidian Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your
   constitution. 
f) a Brass Lantern of Brightness (with 6434 turns of light)
   It burns brightly, increasing your light radius by an
   additional square. 
g) The Mail Corslet of Fingon [-3,2d4] <+1>
   It increases your constitution and grace by 1.  It provides
   resistance to fear.  It cannot be harmed by the elements. 
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements. 
i) a Mithril Shield (-1) [+0,1d6]
   It cannot be harmed by the elements. 
j) a Great Helm of True Sight [-2,1d3] <+2>
   It improves your perception by 2.  It provides resistance to
   blindness and hallucination.  It grants you the ability to
   see invisible creatures. 
k) a Set of Gauntlets of Power (-1) [-1,1d1] <+1>
   It increases your strength by 1. 
l) a Pair of Leather Boots [+1,1d2]
m) 85 Arrows
   They can be shot 13 squares (with your current strength and bow).
n) 9 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 5 Dark Green Herbs of Rage
b) 2 Fragments of Lembas
c) 7 Flasks of oil
d) 4 Murky Brown Potions of Orcish Liquor
e) 3 Cloudy Potions of Slow Poison
f) 2 Vermilion Potions of Quickness
g) 2 Sparkling Blue Potions of Elemental Resistance
h) 4 Dark Green Potions of Dexterity
i) 3 Smoky Potions of Constitution
j) 2 Dark Potions of Grace
k) a Silver Trumpet of Blasting
l) a Rosewood Staff of Light (5 charges)
m) a Runed Staff of Revelations (5 charges)
n) a Pearl Ring of Sustenance
   It reduces your need for food. 
o) a Moonstone Ring of Warmth
   It provides resistance to cold. 
p) 2 Bloodstone Rings of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures. 
q) a Brass Lantern of True Sight (with 0 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures. 
r) The Robe of Aredhel [+3]
   It sustains your grace.  It grants you freedom of movement. 
   It cannot be harmed by the elements. 
s) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3. 
t) a Greatsword of Spider Slaying (-1,3d6) [+1] 6.2 lb
   It slays spiders.  It requires both hands to wield it
   properly. 
u) a Greatsword of Final Rest (-1,3d5) [+1] 6.3 lb
   It slays undead.  It requires both hands to wield it
   properly. 
v) 12 Throwing Axes (+0,2d4) 18.0 lb
   It can be thrown effectively (11 squares). 


  [Notes]

Gwendor of the Noldor
Entered Angband on 22 Apr 2012

    Turn     Depth    Note

       0     50 ft    (Versatility)
     960    150 ft    (Dexterity)
   2,672    250 ft    Slew Gorgol, the Butcher
   5,752    350 ft    (Flaming Arrows)
   6,573    400 ft    (Dodging)
   6,573    400 ft    (Sprinting)
   6,791    400 ft    Slew Boldog, the Merciless
   7,273    400 ft    (Precision)
   7,747    450 ft    Slew Gilim, the Giant of Eruman
   9,200    450 ft    (Lore-Keeper)
   9,200    450 ft    (Lore-Master)
   9,200    450 ft    Found The Spear of Boldog (from 400 ft)
   9,200    450 ft    Found The Robe of Aredhel (from 350 ft)
  10,470    450 ft    (Jeweller)
  10,470    450 ft    (Enchantment)
  11,084    450 ft    (Armoursmith)
  11,868    500 ft    Slew Uldor, the Accursed
  12,157    500 ft    (Crowd Fighting)
  12,239    500 ft    Slew Othrond, the Orc Lord
  12,391    500 ft    Slew Ulfang the Black
  13,098    550 ft    (Focused attack)
  13,495    650 ft    (Parry)
  14,080    650 ft    (Artistry)
  14,722    700 ft    (Wolf-Bane)
  15,525    750 ft    (Song of Slaying)
  15,649    800 ft    (Master Hunter)
  16,111    800 ft    Found The Great Spear of Melkor
  16,609    800 ft    Found The Longsword 'Glamdring'
  17,906    850 ft    Found The Mail Corslet of Fingon
  18,487    850 ft    (Inner Light)
  18,691    900 ft    (Finesse)

  18,929    900 ft    Slain by an Ururauko.
  18,929    900 ft    Died on 22 April 2012.




  ['Score' 018081071]
Michał Bieliński, reviewer for Temple of the Roguelike

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #9 on: April 26, 2012, 11:49:56 PM »
Nice character. I too have died to the foul fire spirits of the underworld. They are deceptively fragile, but up close, you'd better take them out with one or two hits. That is actually part of why I prefer to get the song of two trees, and why I kept the helm of brilliance. Not only does a bigger light radius improve your ability to stop problems before they start, but it ups you versus dark elemental attacks. Plus I have a terrible claustraphobic fear of Shadow Spiders and worms.

Sil gives you few options in dire straits, so it's nice to have five or six squares illuminated.

But dude, what a sword! I've never encountered its like. In fact, the defender was the best I found, sad to say. My to-hit with concentration and master hunter was high enough to where I could crit most creatures with crit resistance, but with Glamdring... maybe...

Or maybe I'll try to focus on a two-hander next time.

I didn't make anything very cool with my blacksmithing ability. Points wasted. And my stats were way inflated -- I drank a lot of potions, for all the good they did me.

Do you think the ring of protection was a waste? I thought it was decent. What would you suggest?

Ah, one protip I have: Concentration is awesome. It doesn't differentiate between ranged and melee attacks, so you can build up your + to hit with arrows, then move in with your blade.

And I didn't hit Morgoth once. Not once! @#$%@#$%!
« Last Edit: April 26, 2012, 11:51:31 PM by jim »

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #10 on: April 27, 2012, 05:49:26 PM »
Yes, Glamdring proved to be quite murderous. If I had hit the darned Rauko it would be executed in single blow. Alas, I have not. Plus the sword's +3 to evasion combined with parry talent gave me another three. The other hand free for mithril shield was just icing on the cake.

Agreed, light radius is quite important. More than in other Angband variants.

Do you think the ring of protection was a waste? I thought it was decent. What would you suggest?
Maybe not a waste but more like suboptimal. I think with your amounts of protection accuracy ring would suit you better.

Ah, one protip I have: Concentration is awesome. It doesn't differentiate between ranged and melee attacks, so you can build up your + to hit with arrows, then move in with your blade.
And if it flees stuff it with an arrow to the back still with the bonus? Neat! I thought focused attack + blocking would be more worthwhile but now this is up to debate again.

Not even once... Fingolfin must have been truly baddas elf.
Michał Bieliński, reviewer for Temple of the Roguelike

Scatha

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #11 on: June 11, 2012, 02:23:14 PM »
A bit late to the party, but I'm glad you've been enjoying the game, and it sounds like you're both quite close to escaping with a Silmaril (though perhaps that will happen in 1.0.3).

Agreed, light radius is quite important. More than in other Angband variants.

Since light against darkness is such a major theme in the books we tried to keep it important in the game! I'm afraid the following isn't properly documented in the manual yet, but some monsters (e.g. orcs, undead) are light-averse, and get a penalty to all their skill rolls if the light level on their square is above 2 (penalty size equal to the degree of excess).

Quote
Maybe not a waste but more like suboptimal. I think with your amounts of protection accuracy ring would suit you better.

It might depend what kind of monsters give you problems. In general specialising in protection (or evasion) can be extremely effective, and the more protection you already have, the more the marginal value of getting more. But some enemies just do enough damage that if possible you're better with a different strategy entirely for surviving them.

Quote
I thought focused attack + blocking would be more worthwhile but now this is up to debate again.

Pausing to focus your attack won't break the concentration bonus (but of course it will build up slower than if you attack every round), so you can combine these if you want.

Ancient

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #12 on: June 12, 2012, 08:58:08 AM »
Since light against darkness is such a major theme in the books we tried to keep it important in the game! I'm afraid the following isn't properly documented in the manual yet, but some monsters (e.g. orcs, undead) are light-averse, and get a penalty to all their skill rolls if the light level on their square is above 2 (penalty size equal to the degree of excess).

Thanks for the chime in! This is quite interesting piece of knowledge you impart. It would explain why later on orcs behave like wussies despite my characters not accumulating strictly offensive powers. I smash a single champion or captain of theirs and the rest flees in disorganized manner. Turns out the answer is I shined on them too much. :-)

Quote
Pausing to focus your attack won't break the concentration bonus (but of course it will build up slower than if you attack every round), so you can combine these if you want.

Yummy! Haven't played Sil for a longer while but when exam session ends things are going to get normal again. Has the berserk bug been fixed? While under berserk condition when you look at creatures the name is just displayed as "enemy" but you can still use recall command to bypass this and get to know its name.
Michał Bieliński, reviewer for Temple of the Roguelike

Scatha

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #13 on: June 13, 2012, 02:42:21 PM »
Thanks for the chime in! This is quite interesting piece of knowledge you impart. It would explain why later on orcs behave like wussies despite my characters not accumulating strictly offensive powers. I smash a single champion or captain of theirs and the rest flees in disorganized manner. Turns out the answer is I shined on them too much. :-)

This is partially right. Bright light does make them more afraid (I hadn't actually meant to imply that, but that's because I forgot!), but there's a larger temporary effect where they get scared if you kill one of their leaders.

Quote
Has the berserk bug been fixed? While under berserk condition when you look at creatures the name is just displayed as "enemy" but you can still use recall command to bypass this and get to know its name.

Thanks for drawing attention to this; we'll think about the best behaviour (ultimately the inability to tell what monsters are while enraged is more flavour than deliberate extra challenge, but I agree it's a bit silly to have such an easy workaround).

jim

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Re: [Sil] Goodbye Leron the Noldor...
« Reply #14 on: July 14, 2012, 07:29:35 PM »
So for the second time, I got to Morgoth, and this time I actually pried a silmaril from his iron crown. It was awesome. Light is a huge issue in Sil, and a silmaril has a light radius of 7, so you feel kinda badass having one as your light source.

On my way back up, I was cornered by the dark lord and a few trolls, and was beaten into stone floor by Grond. Again.

This was my first time with a successful smith. There are a couple magical traits you can add to home-brewed artifacts that I don't think are found anywhere else, and if you attach penalties to your artifacts, you are able to make more powerful items than you would normally. Even with my smithing skill, I couldn't have made the artifacts I did without their negative aspects balancing out the difficulty level.

The Ring of Minath's Haste (always "Fast") was a huge deal. The Axe of Minath cut down opponents' armor by half, and it was with this mighty weapon that Minath dealt bloody wounds to Morgoth (at least 4 or 5 - no Fingolfin, but very respectable.) The Dwarf Mask of Diamond Courage gave resistance to elements, stunning (an issue when facing Grond), and fear (an issue in the deeper levels in general.)

Still, every time Morgoth hit me, it took about 3/4 of my life, and since Minath was a Naugrim, Morgoth hit me a lot. He deals massive physical damage.

Raise a tankard of ale to his memory.


Name   Minath        Age      133       Str   3 =  3      -1  +1
 Sex    Male          Height   4'1       Dex   3 =  2  +1
 Race   Naugrim       Weight   150       Con   5 =  5  +1  -1
 House  Belegost                         Gra   3 =  2          +1

 Game Turn   28,660   Melee  (+16,5d6)   Melee       16 = 21  +3  -8
 Exp Pool     2,437   Bows    (+1,1d8)   Archery      1 =  2  +3  -3  -1
 Total Exp   82,937   Armor [+13,7-22]   Evasion     13 = 13  +3  -3
 Burden       130.0                      Stealth      8 =  6  +3  -1
 Max Burden   172.8   Health    -17:49   Perception  10 =  7  +3
 Depth         800'   Voice      34:34   Will        13 =  9  +3      +1
 Min Depth       0'                      Smithing    19 = 15  +3      +1
 Light Radius     7                      Song        11 =  8  +3

 You are the only child of a Dwarven Smith. You are a credit to the
 family. You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.





  [Last Messages]

> The Troll guard hits you...
> You hit the Troll guard. <2x>
> The Troll guard misses you.
> You miss the Gwathrauko.
> Morgoth, Lord of Darkness hits you.
> The Gwathrauko hits you...
> You miss the Gwathrauko.
> You feel yourself moving faster!
> You have no more Green Potions of Quickness (f).
> Morgoth, Lord of Darkness hits you.
> The Gwathrauko hits you.
> You were wielding a Greatsword of Gondolin (-2,3d6) [+1] <+1> (k).
> You are wielding a Mattock of Belegost (-5,5d2) <+3> (a).
> Morgoth, Lord of Darkness hits you!
> You die.


  [Screenshot]

    ..# %
  ###C#  
    #V%  
    #@%  
    #R%  
    %TT  
    .v.  


  [Equipment]

a) a Mattock of Belegost (-5,5d2) <+3> 9.9 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
b) a Shortbow of Radiance (+0,1d7) 1.8 lb
   It fires shining arrows.  It can shoot arrows 12 squares
   (with your current strength).
c) a Sapphire Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
  
d) The Ring of Minath's Haste <+1>
   It decreases your strength by 1.  It grants you great speed,
   but it also increases your hunger.  It cannot be harmed by
   the elements.  
e) an Ivory Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your
   constitution.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [+4] <+4>
   It improves your stealth by 4.  It sustains your grace.  It
   creates an unnatural darkness.  It cannot be harmed by the
   elements.  It grants you the ability: Song of Lorien.  
i) (nothing)
j) The Dwarf Mask of Diamond Courage [-2,1d2]
   It provides resistance to cold, fire, fear, and stunning.  It
   cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (-1) [-1,1d1] <+1>
   It increases your strength by 1.  
l) a Pair of Steel Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 97 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) a Yellow Herb of Rage
b) a Fragment of Lembas
c) a Clear Potion of Miruvor
d) 2 Pale Green Potions of True Sight
e) 4 Violet Potions of Slow Poison
f) 3 Copper Speckled Potions of Elemental Resistance
g) a Brown Potion of Strength
h) 2 Sparkling Potions of Dexterity
i) a Dark Blue Potion of Grace
j) an Oak Staff of Light (6 charges)
k) a Greatsword of Gondolin (-2,3d6) [+1] <+1> 7.1 lb
   It increases your dexterity by 1.  It slays dragons and
   raukar.  It requires both hands to wield it properly.  
l) 3 Throwing Axes of Final Rest (+0,2d4) 4.5 lb
   They slay undead.  It can be thrown effectively (9 squares).  
  
m) a Throwing Axe of Wolf Slaying (+0,2d5) 1.5 lb
   It slays wolves.  It can be thrown effectively (9 squares).  
n) a Throwing Axe (+1,2d4) 1.5 lb
   It can be thrown effectively (9 squares).  
o) 3 Throwing Axes (+0,2d4) 4.5 lb
   It can be thrown effectively (9 squares).  
p) The Great Axe of Minath (-4,4d4) <+1> 11.9 lb
   It decreases your grace by 1.  It cuts easily through armour.
   It increases your hunger.  It cannot be harmed by the
   elements.  It requires both hands to wield it properly.  


  [Notes]

Minath of the Naugrim
Entered Angband on 13 Jul 2012

    Turn     Depth    Note

     738    100 ft    (Weaponsmith)
   1,320    100 ft    (Throwing Mastery)
   1,501    150 ft    Slew Gorgol, the Butcher
   3,944    250 ft    (Hardiness)
   6,153    350 ft    (Power)
   6,923    350 ft    Slew Boldog, the Merciless
   7,594    350 ft    (Critical Resistance)
   7,971    400 ft    Found The Shortbow of Celegorm
   8,060    400 ft    Found The Spear of Boldog (from 350 ft)
   8,296    400 ft    (Lore-Keeper)
   8,637    400 ft    (Lore-Master)
  10,718    500 ft    (Song of the Trees)
  11,563    600 ft    (Blocking)
  11,563    600 ft    (Heavy Armour Use)
  11,936    550 ft    Slew Gilim, the Giant of Eruman
  14,845    650 ft    Found The Dagger of Nargil
  15,223    600 ft    Found The Greatsword of Saithnar
  15,649    600 ft    (Jeweller)
  15,649    600 ft    (Artifice)
  17,105    700 ft    Found The Shadow Cloak of Luthien
  18,575    750 ft    Slew Oikeroi, Guard of Tevildo
  18,592    750 ft    Slew Tevildo, Prince of Cats
  18,616    750 ft    (Stun)
  18,616    750 ft    (Strength)
  19,319    750 ft    Found The Greatsword 'Calris'
  20,553    750 ft    Made The Great Axe of Minath
  20,856    800 ft    (Grace)
  21,482    850 ft    (Armoursmith)
  22,027    850 ft    Made The Ring of Minath's Haste
  23,394    900 ft    Slew Umuiyan, the Doorkeeper
  24,196    900 ft    Found The Longsword 'Glamdring'
  24,624    900 ft    Found The Long Corslet of Maedhros
  25,113    900 ft    Found The Longsword 'Aranruth'
  25,901    950 ft    Made The Dwarf Mask of Diamond Courage
  26,432    950 ft    (Follow-Through)
  26,432    950 ft    (Opportunist)
  26,535    950 ft    (Dodging)
  26,535    950 ft    (Flanking)
  26,602    950 ft    Slew Thuringwethil, the Vampire Messenger
  26,602    950 ft    Found The Bat-Fell of Thuringwethil
  26,647    950 ft    Left without entering Gothmog's hall
  27,776    950 ft    (Controlled Retreat)
  28,030  1,000 ft    Entered Morgoth's throne room
  28,140  1,000 ft    Found The Massive Iron Crown of Morgoth
  28,149  1,000 ft    Cut a Silmaril from Morgoth's crown

  28,660    800 ft    Slain by Morgoth, Lord of Darkness.
  28,660    800 ft    Died on 13 July 2012.