Author Topic: Good coffeebreak rls?  (Read 63759 times)

idontexist

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Re: Good coffeebreak rls?
« Reply #15 on: August 30, 2008, 01:47:07 AM »
I've only won a couple rl's myself and those were spambands (not saying anything about them just that they are spammy). The reason that i play roguelikes is because they are difficult.

on a side note i am learning c++ for unrelated reasons and the roguelike source codes that i have looked at are WAY over my head so now i MUST make one even though im talking about distant future. (going to the jungle soon for aboot a month no computers  :'()

corremn

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Re: Good coffeebreak rls?
« Reply #16 on: September 12, 2008, 06:05:11 AM »

on a side note i am learning c++ for unrelated reasons and the roguelike source codes that i have looked at are WAY over my head so now i MUST make one even though im talking about distant future. (going to the jungle soon for aboot a month no computers  :'()

Just wondering if you have looked at sewerjacks code, and if so what did you think? I know I dont comment my code though.

Have fun in the jungle. I am sure you will get a lot of inpiration from it.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

idontexist

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Re: Good coffeebreak rls?
« Reply #17 on: October 06, 2008, 04:01:32 AM »
Quote
Have fun in the jungle. I am sure you will get a lot of inpiration from it.
Actually when i was sick for 2 days with diahrea i wrote out the plot for the rl i want to make. No telling yet cuz i dont want to be a talkie..

Quote
Just wondering if you have looked at sewerjacks code, and if so what did you think? I know I dont comment my code though.
Not yet as i have been busy with a million things but i plan on it for sure. Do you know of any roguelikes with easy to understand clearly commented code?

corremn

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Re: Good coffeebreak rls?
« Reply #18 on: October 06, 2008, 11:43:05 PM »
Actually when i was sick for 2 days with diahrea i wrote out the plot for the rl i want to make. No telling yet cuz i dont want to be a talkie..
 
From that inspiration I dont really want to know... :P

Quote
Not yet as i have been busy with a million things but i plan on it for sure. Do you know of any roguelikes with easy to understand clearly commented code?

Ha, I am sure it does not exist.  No c++ ones anyway, maybe JADE? (java).  IVAN is c++ but I doubt there will be comments.  I have never looked at another rls code.
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Slash

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Re: Good coffeebreak rls?
« Reply #19 on: October 07, 2008, 03:09:47 PM »
How can we waste precious code KBs with such a useless thing as comments! :P

idontexist

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Re: Good coffeebreak rls?
« Reply #20 on: December 12, 2008, 01:47:01 AM »
Now there is a clearly commented c++ coffeebreak roguelike. MINE!!

JoshuaSmyth

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Re: Good coffeebreak rls?
« Reply #21 on: January 10, 2009, 05:39:07 PM »
Now a coffee break rogue is an interesting idea for a project to tackle.

I don't think mine qualifys because it takes 2-3 hours to complete.

But maybe designing a rougelike with a 30 minute cap could be interesting. It could even be called "Escape the dungeon in 30 minutes, even though this is a turn based game" - It could be like speed chess.
www.tinyfrogsoftware.com <- Browser based Roguelike

Gamer_2k4

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Re: Good coffeebreak rls?
« Reply #22 on: January 19, 2009, 06:24:11 PM »
Gamer_2k4

corremn

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Re: Good coffeebreak rls?
« Reply #23 on: January 19, 2009, 10:29:42 PM »
Spelunky gets my vote today, although not a roguelike at all, it is heavily inspired by one and plays like a real-time platform roguelike, with complex key-sets and all. 
I really love the initial menu system to.   
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

purpleflayer

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Re: Good coffeebreak rls?
« Reply #24 on: March 20, 2009, 01:07:16 PM »
Just wanted to say, that my 7DRL chickhack is pretty short so you may like to try it.  I deliberately made it short enough that, I would not have to write any save/load game code! ;)

Vanguard

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Re: Good coffeebreak rls?
« Reply #25 on: April 05, 2009, 10:44:05 AM »
Is there any chance of chickhack getting numeric keypad support or anything like that?  The k h u whatever setup is really unintuitive for me.

Speaking of which, that does seem pretty common, what type of computer or keyboard is that set for?

ido

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Re: Good coffeebreak rls?
« Reply #26 on: April 06, 2009, 09:24:33 AM »
That layout called vi keys and is quite common among roguelikes.

rdc

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Re: Good coffeebreak rls?
« Reply #27 on: April 06, 2009, 10:48:51 AM »
My Escape From Lab 42 plays in 30 minutes or less. More of a lunch break game I guess. :)

purpleflayer

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Re: Good coffeebreak rls?
« Reply #28 on: April 07, 2009, 01:42:25 PM »
There is no numberpad on a C64 keyboard, silly billy! ;)  But I will support it in "proper" roguelikes I make.

Vanguard

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Re: Good coffeebreak rls?
« Reply #29 on: April 08, 2009, 02:59:07 AM »
I see.  It makes a little bit more sense when I see it laid out that way.

Are there many people who prefer vi keys over the numeric keypad?

I'm actually working on a project of my own, and although it will not be ready for some time, if people prefer that over the numeric keypad I could add support for it.