Author Topic: legend of grimrock  (Read 32465 times)

siob

  • Rogueliker
  • ***
  • Posts: 64
  • Karma: +0/-0
  • blit(brain)
    • View Profile
    • gamejs
legend of grimrock
« on: April 12, 2012, 01:31:29 PM »
This looks like a pretty sweet, indie dungeon crawler you guys might enjoy.

I found this review: http://pc.ign.com/articles/122/1222602p1.html

It was released yesterday, I think I'll buy it. Has anyone tried it?

Nachtfischer

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
    • View Profile
    • Nachtfischers Subkultur
    • Email
Re: legend of grimrock
« Reply #1 on: April 12, 2012, 04:03:26 PM »
Great game! I've played a few hours and it creates exactly the feeling I expected (maybe even better). A MUST for any player of Dungeon Master, Eye of the Beholder, Lands of Lore etc.
Nachtfischers Subkultur (German Indie Games/Music Blog)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: legend of grimrock
« Reply #2 on: April 12, 2012, 04:13:34 PM »
Yep, and the eventual editor and/or people already trying to hack about are pointing in the very likely direction of random dungeon construction being rather possible once it all gets squared away alongside the set piece design.

This project/studio has a bright future ahead at this rate indeed.
   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: legend of grimrock
« Reply #3 on: April 13, 2012, 02:41:17 AM »
So fuckin awesome.. Eye of the Beholder + roguelike.. I dreamed about something like that for years! I really hope they keep developing it.. so much potential!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Nachtfischer

  • Newcomer
  • Posts: 41
  • Karma: +0/-0
    • View Profile
    • Nachtfischers Subkultur
    • Email
Re: legend of grimrock
« Reply #4 on: April 13, 2012, 04:53:58 AM »
So fuckin awesome.. Eye of the Beholder + roguelike.. I dreamed about something like that for years! I really hope they keep developing it.. so much potential!
Maybe you should try Dungeon Hack. ;)
Nachtfischers Subkultur (German Indie Games/Music Blog)

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: legend of grimrock
« Reply #5 on: April 13, 2012, 11:21:53 AM »
Why no demo? Lazy i think, especially if you use "it makes it easier for DRM avoidance" excuse.  Especially when having no demo just makes people download the torrent before buying it.
 Oh well plenty of other games out there.


So fuckin awesome.. Eye of the Beholder + roguelike.. I dreamed about something like that for years!
Maybe you should try Dungeon Hack. ;)
Probably a bit dated now but it would of been what you were looking for :)
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: legend of grimrock
« Reply #6 on: April 13, 2012, 11:43:50 AM »
Well, there is no DRM, what with them also being available on GoG in a nice surprise alongside Steam and direct to dev.

I can't recall offhand if a demo is coming down the line or not alongside the other platform versions.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: legend of grimrock
« Reply #7 on: April 13, 2012, 01:03:26 PM »
Well, there is no DRM, what with them also being available on GoG in a nice surprise alongside Steam and direct to dev.

Seems you are right, and so far the game is Awesome indeed. :)
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: legend of grimrock
« Reply #8 on: April 14, 2012, 08:21:45 AM »
This might be about time to learn how to use paypal. Damn these internet times.

Skeletor

  • Rogueliker
  • ***
  • Posts: 580
  • Karma: +0/-0
  • villains ftw
    • View Profile
Re: legend of grimrock
« Reply #9 on: April 14, 2012, 09:34:18 AM »
Thanks guys but I already know Dungeon Hack.. I think I played pretty much every single RPG the good old SSI developed.
It certainly had some interesting aspects, but also lacked complexity and depth.. two of the most important aspects in a roguelike in my opinion, because the more elements (traps.. items.. magics.. class/race combinations.. etc) the are, the more interesting/difficult is to become able to get the skills and intuition to master every possible situation. Dungeon Hack had just an interesting starting structure (eob-like + roguelike) but was also very limited.
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

Essegi

  • Newcomer
  • Posts: 36
  • Karma: +0/-0
    • View Profile
Re: legend of grimrock
« Reply #10 on: April 14, 2012, 12:20:26 PM »
Lol this is the first game ever i preordered (apart couple of other games that gave beta access) on gog (cause i hope gog will support more indies).
As far as i know if you buy directly from the site you get a drm free download and also a Steam key.
I tried only for half an hour and reminds me a lot of Dungeon Master (freaking awesome game, but i have yet to play Chaos Strikes Back wich i have heard is also freaking difficult), excellent impression.

You have the option to disable automapping: they included in the directory game a pdf with old looking squares to print to manually draw your map!
Since i hate hand writing i won't disable it! :P

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: legend of grimrock
« Reply #11 on: April 14, 2012, 02:48:26 PM »
Watching someone play LoG on youtube it's funny to notice that younger people never played Dungeon Master -style games. That guy had no idea you can move back (or circle strafe) to avoid monster hitting and he got lost (confused) in the first level, several times. Back in old days we didn't even draw maps, we just memorized levels.

Essegi

  • Newcomer
  • Posts: 36
  • Karma: +0/-0
    • View Profile
Re: legend of grimrock
« Reply #12 on: April 14, 2012, 04:58:08 PM »
Yeah, memory did the work. And in DM it was even harder to recongnize place as graphic was simpler.
If one don't backmove or circle he wouldn't pass first level... At least on "hard" monster brute force excede one of party memebers.

corremn

  • Rogueliker
  • ***
  • Posts: 700
  • Karma: +0/-0
  • SewerJack Extraordinaire
    • View Profile
    • Demise RogueLike Games
Re: legend of grimrock
« Reply #13 on: April 16, 2012, 11:57:26 PM »
Loving this game, however I am finding that the puzzle elements are getting rather annoying, expecially on level 4-5? The level with all the teleporters and wall messges.  Oh well, I guess it is a puzzle/rpg game.

A tip that I have picked up is to jump in all the pits, a lot of them have items down there with some secret rooms.
Also I believe the default starting characters should be replaced with custom ones.

Anyone being killed by a giant spider? That final screen, of the last image you see before death, is scary as hell :)

ALso anyone found a ranged weapon yet?
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

blakecarl

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
  • Nobody is perfect. I am nobody.
    • View Profile
    • Cheap Catalog Printing
    • Email
Re: legend of grimrock
« Reply #14 on: April 19, 2012, 01:28:22 AM »
I've tried that game before and did not enjoyed it. Maybe it was just too predictable. :-\
We have the BILL OF RIGHTS. What we need is the BILL OF RESPONSIBILITIES.