There was totally not enough time to debug Cogmind for 7DRLC 2012, so like most other 7DRLs out there, naturally there's a bugfix. It's still got problems, but the serious ones are gone and the rest are rare enough that I haven't been able to reproduce them.
The new version is almost identical to the 7DRL release, aside from bug fixes and several modifications regarding scoring. The complete list of changes (from changelog):
* FIX: If an inventory storage utility is destroyed, reducing your capacity, the last extra item was still shown in your inventory display even though it was already been dropped; trying to do some actions with this ghost item could cause a crash
* FIX: Game could crash if actions entered while status/data window closing (included inventory actions that automatically close the window)
* FIX: Game could crash if mouse moved on score window
* FIX: Item's current state properly shown in data window
* FIX: No longer allowed to target self (would crash game)
* FIX: Tunnelers in the scrapyard excavate the level properly (though its really just for fun, since you aren't supposed to hang around there, anyway...)
* FIX: Suicide shows mission results screen instead of skipping straight to new game
* MOD: Broken parts shown red in inventory list (as they are in attached parts list)
* MOD: Reduced score points for robot destruction
* MOD: Lots more information printed to score record
* MOD: Added score record integrity value
* MOD: Data parameters loaded from compressed file (can override it to use public data files, but doing so invalidates score for competition purposes)
* MOD: Known prototypes still glow on the map, slower than unknown prototypes
Why the scoring changes? I'm holding a Cogmind tournament. Read the rules
here on the blog, and join in if you've got the time to play! (The rules are also included with the game as competition.txt)
Here's the bugfix
release announcement.
You can get Cogmind from the
files page.