Author Topic: Random Realms (general discussion)  (Read 34785 times)

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: Random Realms (general discussion)
« Reply #30 on: August 19, 2013, 08:37:16 AM »
This is the good stuff, IBOL. The UI is blessedly polished and accessible, and the game seems to have tons of nice stuff and powers to uncover. Also, I loves me some monstra biformia1. I did just a few quick play-throughs in shallow dungeons. As much as I love the randomized critter descriptions -- this kind of thing needs to be a lot more in RLs in general -- the monsters do feel a bit same-y, at least on lower levels. An "A"nimal with the head of a baboon and the body of a pigeon seem about the same as one with the head of a chihuahua and the body of an elephant. Also, I noticed the higher level monsters didn't crop up so often, so that even on level 5, I find myself facing mostly As and the occational B. Again, that may mostly be a problem with the very short dungeons, in which case … well, maybe they should be either rebalanced or taken out of the soup altogether.

As always,
Minotauros

1 Or should that read "monstris biformibus"? :P
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Zireael

  • Rogueliker
  • ***
  • Posts: 604
  • Karma: +0/-0
    • View Profile
Re: Random Realms (general discussion)
« Reply #31 on: August 19, 2013, 01:21:07 PM »
Where can I download newest version (preferably the one without corrupted saves)?

IBOL

  • Rogueliker
  • ***
  • Posts: 102
  • Karma: +0/-0
    • View Profile
    • IBOLOGY LLC
    • Email
Re: Random Realms (general discussion)
« Reply #32 on: August 20, 2013, 08:15:48 PM »
very soon I will post it. tonight after work if I remember.

thanks minotaur, I will look into that.

I know the "physical descriptions" of monsters don't have any impact on play mechanics.
it's just something I wanted to see if I could randomize.

I think to get a good idea of the game you need to play to at least a depth of 15 or 20,
and then you'll starting finding some really incredible weapons and learning some
truly powerful spells.

Randomly Approaching The Infinite Realms.
http://ibology.org/

IBOL

  • Rogueliker
  • ***
  • Posts: 102
  • Karma: +0/-0
    • View Profile
    • IBOLOGY LLC
    • Email
Re: Random Realms (general discussion)
« Reply #33 on: August 21, 2013, 03:26:46 AM »
Jo,
to be mentioned alongside brogue and aliens is quite a compliment!

and now, here it is,
the new version of
Random Realms!
http://forumfiles.thegamecreators.com/download/2480385

* free. complete. for windows.
* Full Documentation Included
* Variable Game Length and Difficulty
* Set Perma-Death On or Off at Game Start
* Full Magic System
* Simple Controls and Interface
* Many Automatic Gameplay Features
* Online High Score Tracking
* Over 1 Million Possible Weapons!
* Over 10 Million Possible Monsters!
Randomly Approaching The Infinite Realms.
http://ibology.org/

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: Random Realms (general discussion)
« Reply #34 on: August 21, 2013, 11:30:13 AM »
I know the "physical descriptions" of monsters don't have any impact on play mechanics.
it's just something I wanted to see if I could randomize.
And you did manage exactly that. Superbly, might I add.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Samildanach

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 453
  • Karma: +1/-0
    • View Profile
    • The Indie Ocean
Re: Random Realms (general discussion)
« Reply #35 on: August 25, 2013, 02:47:56 PM »
Jo,
to be mentioned alongside brogue and aliens is quite a compliment!

and now, here it is,
the new version of
Random Realms!
http://forumfiles.thegamecreators.com/download/2480385

* free. complete. for windows.
* Full Documentation Included
* Variable Game Length and Difficulty
* Set Perma-Death On or Off at Game Start
* Full Magic System
* Simple Controls and Interface
* Many Automatic Gameplay Features
* Online High Score Tracking
* Over 1 Million Possible Weapons!
* Over 10 Million Possible Monsters!
Good stuff, I'm glad I stopped by this thread when I did. Random Realms is a very enjoyable and pretty distinctive roguelike. I find it one of the easiest to dip and and out of. It's certainly one of my go-to games when I feel like playing a roguelike but don't have a specific one in mind.

IBOL

  • Rogueliker
  • ***
  • Posts: 102
  • Karma: +0/-0
    • View Profile
    • IBOLOGY LLC
    • Email
Re: Random Realms (general discussion)
« Reply #36 on: December 03, 2013, 04:11:20 PM »
I'm not done with Random Realms yet, but do you know what I'm working on now?
Approaching Infinity
It's a graphical roguelike set in space, and it's pretty awesome.
If you've ever had an interest in Random Realms or any of my games, I urge you to click the link above.
Have you ever been there? I'm there now.
Randomly Approaching The Infinite Realms.
http://ibology.org/