Author Topic: Dark Valhalla: Prelude (7drl Succsess?)  (Read 17579 times)

Burzmali

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #15 on: March 29, 2012, 11:09:20 PM »
This is the first time I posted one of my games to a forum other than the Board Game Geek where most people have no shortage of dice. Seeing as this game requires at least about 7 which most people may not have, here is a link to some simple printable dice you can print out on card stock or paper.

http://www.crayola.com/free-coloring-pages/print/personalized-paper-dice-coloring-page/

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Sorry for the triple post.
As an old school tabletop player, I made some comments over on the rgrd: https://groups.google.com/forum/?fromgroups&hl=en#!topic/rec.games.roguelike.development/BpNmH8zpOkY

Basically I question your choice of roll x dice with y rerolls. First off, is that re-roll y dice total or reroll up to x dice y times? Also with a single die in the target range equally a hit and effects that can happen regardless of a hit, you end up with odd effects like spider's missing you, but still poisoning you. Also the first room in the game can have zero doors.

Legend

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #16 on: March 31, 2012, 04:22:01 PM »
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Basically I question your choice of roll x dice with y rerolls. First off, is that re-roll y dice total or reroll up to x dice y times?

The way the dice rolling works is basically like yahtzee. You roll how ever many action dice you currently have, and can hold certain dice that you want, then re-roll the rest up to 2 more times for a total of 3 rolls.

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Also with a single die in the target range equally a hit and effects that can happen regardless of a hit

I'm afraid I don't really understand what you mean by this.

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you end up with odd effects like spider's missing you, but still poisoning you

The enemies section of the rules for the Giant spider does state that if you get poisoned, you take a hit of damage. Was it not clearly understandable? Do you think I should re-word it?

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Also the first room in the game can have zero doors.

Thank you for pointing that out. I thought I had included a stipulation that the first room should have at least one door. Maybe the first room should automatically start with a specific number of doors? 3 or 4 maybe? I will try to fix this soon.

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1. All weapons are near guaranteed hit. The lowly shotgun hits only on a 1, but as the minimum number of dice you can roll for an attack is 9 (or 12 depending on if you re-roll a total of 3 times or you have a total of 3 rolls) your odds of hitting are 1 - (5/6) ^ 9(or 12), or 81(or 89)% and it goes up from there.

2. Monsters are even worst. Giant Spiders hit 99%, web 26%, and poison 3% per attack. The P. Marine hit on 52% of attacks, Dwarves 67% and everything else is 97% or higher.

Not sure you fully understood how the combat works. The minimum number of dice is not 9. It's 3 that you start with. When you re-roll dice, you take the final results. You can't count a roll of 1 for a hit, then re-roll that same die for another hit.

The enemies are supposed to be tough. But I don't think the hit stats are as high as you seem to think they are. Spider has a 1/3 chance to hit you with a normal attack. The odds of getting 3 or 4 of a kind on 4 dice is pretty slim. The enemies only re-roll dice that are not one of the hit values.  

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Leveling works against you. The higher your level, the more action dice you have, and the harder it is to pass luck and stamina tests. It's far safer to avoid combat and keep your level low.

Your luck is supposed to be difficult to pass if you use it too much. You also have to make sure you keep your stamina up. One way that could balance this out better though if you really think it's a bad thing, would be to subtract the total number of extra action dice you are rolling past the initial number of dice from the roll. So if you started the game with 3 action dice and have gained 2 levels, then you would have 5 action dice total. When you needed to do a "test" roll, you would subtract 2 from the results to make up for the extra dice.   

Thank you very much for your feedback.

May I ask if you have actually played the game yet, or are these impressions from just looking over the rules?
« Last Edit: March 31, 2012, 04:43:22 PM by Legend »

Burzmali

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #17 on: March 31, 2012, 07:58:09 PM »
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Also with a single die in the target range equally a hit and effects that can happen regardless of a hit
I'm afraid I don't really understand what you mean by this.
Basically, a shotgun hits on a roll of 1, so if any of the up to 9 dice you roll (3 dice, 3 rolls each) comes up a 1, you score a hit.

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you end up with odd effects like spider's missing you, but still poisoning you

The enemies section of the rules for the Giant spider does state that if you get poisoned, you take a hit of damage. Was it not clearly understandable? Do you think I should re-word it?

Probably, that was unclear to me.


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1. All weapons are near guaranteed hit. The lowly shotgun hits only on a 1, but as the minimum number of dice you can roll for an attack is 9 (or 12 depending on if you re-roll a total of 3 times or you have a total of 3 rolls) your odds of hitting are 1 - (5/6) ^ 9(or 12), or 81(or 89)% and it goes up from there.

2. Monsters are even worst. Giant Spiders hit 99%, web 26%, and poison 3% per attack. The P. Marine hit on 52% of attacks, Dwarves 67% and everything else is 97% or higher.
Not sure you fully understood how the combat works. The minimum number of dice is not 9. It's 3 that you start with. When you re-roll dice, you take the final results. You can't count a roll of 1 for a hit, then re-roll that same die for another hit.
A 1 is a hit, if you roll 3 dice and get no 1s, you re-roll all 3, if still no 1s, you roll a 3rd time. That means, all 9 rolls must be something other than 1 to fail to hit, the odds of which are calculated above.

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The enemies are supposed to be tough. But I don't think the hit stats are as high as you seem to think they are. Spider has a 1/3 chance to hit you with a normal attack. The odds of getting 3 or 4 of a kind on 4 dice is pretty slim. The enemies only re-roll dice that are not one of the hit values.
Unless I am miss reading the rules, spiders need to roll a 1 or 2 on 4 dice with 2 re-rolls. Per the rules, in order for them to miss, they have to roll all 12 possible dice and none come up 1 or 2. The odds of that are particularly slim.

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Leveling works against you. The higher your level, the more action dice you have, and the harder it is to pass luck and stamina tests. It's far safer to avoid combat and keep your level low.
Your luck is supposed to be difficult to pass if you use it too much. You also have to make sure you keep your stamina up. One way that could balance this out better though if you really think it's a bad thing, would be to subtract the total number of extra action dice you are rolling past the initial number of dice from the roll. So if you started the game with 3 action dice and have gained 2 levels, then you would have 5 action dice total. When you needed to do a "test" roll, you would subtract 2 from the results to make up for the extra dice. 
Each extra die adds an average of 3.5 to the roll. At level 1, with S&R of 5, giving you 3 Action dice, Stamina 18, you would pass a stamina test 100% of the time. At level 2, now with S&R 6 you have 5 action dice, and with stamina of 18 you'd have a little over a 50% chance of passing the test.

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Thank you very much for your feedback.

May I ask if you have actually played the game yet, or are these impressions from just looking over the rules?
I spent some time playing last night and either I don't get the rules or the game is just very lethal, I never made it passed 4 rooms. A single failed ambush roll cost me 75% of my health once.

Legend

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #18 on: April 03, 2012, 02:13:00 AM »
I uploaded a new bug fix version in the original post. It addresses some of the issues Burzmali pointed out and has a few tweaks to make the game a little more forgiving. Please let me know what you think.


Legend

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #19 on: April 27, 2012, 04:31:24 AM »
Just curious if anyone has tried this out yet? I've only received feedback from one person so far and would like to get some more feedback from others as well before I make time to do another revision.

Legend

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Re: Dark Valhalla: Prelude (7drl Succsess?)
« Reply #20 on: June 25, 2012, 02:59:52 AM »
Finally got around to revising this in case anyone is interested. If you try the game, please let me know what you think. Any/all feedback is welcomed and appreciated.

Dark Valhalla: Prelude "bug fix 4"
https://docs.google.com/open?id=0B0SZbVHCrTCJMlZ3dmRtTDA0WVE

The new version addresses some of the difficulty issues and clarifies some rules.
« Last Edit: June 25, 2012, 03:02:27 AM by Legend »