Author Topic: The Wastes (now at Final(?))  (Read 8147 times)

getter77

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The Wastes (now at Final(?))
« on: October 17, 2015, 12:34:59 PM »
http://huw2k8.itch.io/the-wastes   Win
https://www.reddit.com/r/thewastes

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A roguelike where you roam through the procedurally generated wasteland of the ruined world, passing by all manner of monstrosities and wonders as you watch the world decay, Development began on December 13 2014.

In the Wastes you have no goal or aim but to survive, and believe me it's a futile goal, you may grow to become a monstrous mutant, a bandit, a hunter of bandits, a roaming bard, a travelling merchant, a robber, arena fighter or all manner of things with little restriction, as you explore you will gain stats and money, copious amounts of very dynamic loot and great insight into the world.

Exploring the wastes you will find everything from traps to ruined buildings you can explore, as you roam through the world you will pass through a few different region types, deserts, city ruins, mountains and craters and some will be further modified, such as dead regions with no one inside, nomans regions with nothing but monsters, warzones which are currently being fought over, titan regions which are full of massive monsters, trap regions full of traps and stormy regions with constant and unbearable storms.

You will find peculiar sights and meet many monsters as you battle through the randomly generated regions, occasionally finding towns and traders, or gangs and monsters. There is no real way to win the wastes but there are many secrets hidden in the game and more content than you could hope to find in 1000 hours of playtime, it's quite addictive and the frustration of dying is usually forgotten leaving you wanting more.
Features

    Millions of weapons, from a Sharp Spiked Arm-Brace to an Atomic Silver Katana there are more weapons than you can count
    Billions of items, from the bizarre to the amazing, you can find items like prime coat hangers, rotting toes and Imperial gold bars
    Player Moddability, add your own items, menu greetings, books, npc names and so much more! share them with us too!
    Functional items, rollable dices, smokable bongs, readable books and tons more!
    Drugs and randomly generated smokeable and eatable plants
    Dynamic Books, you can find books in all kinds of conditions, some will have pages missing and other will be autographed or special edition
    Mutations, muddled up at the start of each game vials and random events will have you mutating in many ways, grow and extra leg, special skin and much more! "mutate and thrive"
    Gambling on fights and snail racing
    Customisable upgradable weapons
    Millions of Monsters, a plethora of nuclear nasties, from radiated king pigs to headless tribal warriors, you will find many things
    over 1000 random events, you will always find new encounters that you haven't seen before keeping the game fresh and opening your eyes to new bizarre things
    Randomly generated dungeons, delve through labs, ruins, caves, mines and more!
    Randomly generated fight moves, discover special fight moves with random effects
    Randomly generated bard music, encounter bards in the wastes with completely random (albeit crappy) music
    and so much more!


v0.8.6.2

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Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized that there's lots of new stuff added that I need to share with you all so here's a new fresh update, most notable additions are bongs now work and allow you to smoke plants for different effects to eating them, inventory rarity meter with colors, completely rewritten item descriptions (that took two days to write) working whistles and music boxes, undroppable cursed items, new perks and the ability to weight lift!

BUGFIXES

    Fixed up ship in a bottle item description
    Fixed up mirror shard item descriptions
    Fixed and made undroppable items really work
    Fixed a few things single item bug
    Fixed footprint trader kill bug
    Fixed all item descirptions to be longer and better
    Fixed up glassware descriptions
    Fixed footprint sand encounter attack crash bug
    Fixed a black screen battle bug
    Fixed witches hut no region advancement
    Fixed region count bug
    Fixed gold room crash
    Fixed storefront loottype bug
    Fixed few things only one bug
    Fixed rusty coin pil bug
    Fixed bandit boss generator not working

MAJOR NEW CHANGES AND FEATURES

    Added Explorer perk
    Added Five ranked life giver perk
    Expanded weapon names
    Added item inventory colors and rarity meter
    Added working bongs (with new spectrum for each plant and potencys)
    Added limit to the drug trip
    Added ridiculous mystery crate
    Added undroppable cursed items
    Added 100s of new items
    Added weight lifting and made all weights work with it
    Added new perk from blowing a whistle 999 times
    Added working music box

NEW ENCOUNTERS AND CHANGES

    Added no corpse battle encounter
    Added witch cackle encounter
    Added lonely rock encounter
    Changed lurking encounter code
    Added pile of bones trap encounter
    Buffed shop ruins merchant
    Added storefront bomb trap
    Added storefront inspection menu
    Added storefront gang encounter
    Added trap exploding shell
    Nerfed Storms again
    Added single coin pick up menu
    Added pile of coins pick up menu
    Added single coin trap
    Added pile of coins trap
    Buffed titans generation limit scale
    Added new menu for raiderblood letting you pass
    Added ability to attack bandits who let you pass
    Changed raider outpost encounter
    Removed bugged hellzone town encounter
    Added weapon pile dialogue
    Added pair weapon dialogue
    Added single weapon dialogue
    Added weapon pile trap
    Added pair weapin trap
    Added single weapon trap
    change search his corpse text
    Overhauled ant nest encounter
    Added ant nest trap encounter
    Added ant nest not real encounter
    Added ant nest loot pile encounter
    Added scorched ant nest encounter
    Added herb pile ant nest encounter
    Added hellzone ant nest encounter
    Renamed large cog
    made pouch of lockpicks a menu encounter
    Added pouch of lockpicks trap
    added trapped chest
    Added vial in the pile encounter
    added crate of vials in the pile encounter
    added mad scientist encounter
    added mutant vial encounter

NEW MONSTER

    Added Amoeba
    Added Blob

NEW ITEMS

    Added quaterstaff weapon
    Added training quaterstaff weapon
    Added practice quaterstaff weapon
    Added bearded-axe weapon
    Added four cardboard boxes to misc items
    Added broken bottle
    Added broken music box
    Added pingpong ball
    Added nine ship in a bottle types
    Added razor sharp mirror shard
    Added small mirror shard
    Added business card
    Added stone figurenes
    Added stone arrowheads
    Added two new misc item paint conditions for misc items
    Added extra undroppable condition for misc items
    Added five new glittering conditions for misc items
    Added long broken mirror shard item
    Added four new shell items
    Added mutilated fingertip item
    Added dart weapon
    Added tribal idol item
    Added broken urn shard
    Added four new bone items
    Added three new cogs
    Added six sprockets
    Added stone and wooden challace and goblet
    Added four new teeth
    Added skull keyring


Well now, this seems to be pretty substantial and aiming for lofty ambitions indeed!
« Last Edit: October 28, 2015, 12:28:44 PM by getter77 »
Brian Emre Jeffears
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Re: The Wastes (now at v0.8.6.2)
« Reply #1 on: October 17, 2015, 01:32:16 PM »
This game is AWESOME good job developers!

getter77

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Re: The Wastes (now at v0.8.6.3)
« Reply #2 on: October 19, 2015, 12:16:28 PM »
v0.8.6.3

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Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such as rad-removal perk, rad removal mutation and rad removing items and foods but hopefully it won't be too instrusive at the moment, it will however add a new element to eating food and will make you think before scoffing a bunch of irradiated foods with 20 rads and only 1hp value. Aside from rads a few bugs have been fixed including the annoying money being beyond two decimal points bug and also a fair few new items have been added, three new books, a few new perks, guitar items, library rooms full of books, some new graphics changes and encounters, overall a decent little update for you.

BUGFIXES

    Fixed tobacco tins being used as weapons
    Fixed forced misc in vaults bug
    Fixed loot them text bug
    Fixed shell item description spacing bug
    Fixed merchant trade money in decimals annoying bug
    Fixed loot money in decimals annoying bug
    Fixed mad scientist shack text
    Fixed mad scientist encounter in dead and nomans
    Fixed mutated freak in dead and nomans
    Fixed bombed oasis text not showing
    Fixed cleared oasis text not showing

MAJOR NEW FEATURES

    Added libraries to bunkers
    Added playable guitar misc item
    Added Rads to the game
    Added Rad Tank Perk
    Added Radiation negative effects
    Added Rads to the inv food screen
    Added The 11 Laws of the Black-Bloods of Quezlar book
    Added the Man-Atop the Mountain Poem book
    Added To Serve Man cannibal book
    Added Durabong perk for smoking 100 times
    Added Ultrabong perk for smoking 1000 timeS

NEW ENCOUNTERS

    Added beast lair car frame encounter
    Added pile of loot car frame encounter
    Added Hellzone charred building encounter
    Added loot corpse car frame encounter
    Added bones car frame encounter
    Added empty car frame encounter

NEW CHANGES

    Added ascii graphics for all bunker room doors
    Added 3 new rad based effects to plants
    Added 3 new rad based effects to bonging plants
    Changed stormy region text
    Added traps region text to region choice
    Added two Ornate conditions
    Added two stately conditions
    Added petrified condition
    Added three new fortified conditions
    Added magnificent misc item condition
    Updated all poker chip item descriptions

NEW ITEMS

    Added 12 Heirloom items to the game
    Added 4 working guitar items
    Added 3 rockstar guitar items
    Added 4 broken guitar items
    Added 4 unstrung broken guitar items
    Added Peach food
    Added Mixed white and milk chocolate bar food
    Added 3 Crunchy Atomic-Os food items
    Added Horseshoe item
Brian Emre Jeffears
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Re: The Wastes (now at v0.8.6.3)
« Reply #3 on: October 19, 2015, 05:09:16 PM »
Such complex game without saving system? Playing is a bit pointless then.

getter77

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Re: The Wastes (now at v0.8.6.6)
« Reply #4 on: October 22, 2015, 06:15:24 PM »
v0.8.6.6

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Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them! Today is pretty much a huge dungeon update with a few other additions, I've added the Raider Outpost dungeons which are unique to all other dungeons with their own encounter set, and then tons of factory dungeons, they are dungeons where the loot inside is all based on the factory, for example a toy factory will be full of toys! I've added a few new items and also a tutorial on how to make items and books, if any of you guys create your own items feel free to share them! they may end up in the game

BUGFIXES

    Fixed rad power no pause bug
    Fixed infitie rad power bug
    Fixed the annoying but that randomly crashes the game when generating loot (been happening for a while)
    Fixed second crash bug
    Fixed Rad Absorption mutation text not showing

MAJOR NEW FEATURES

    Added Raider Outpost Dungeons (custom dungeon with tons of encounters)
    Added Cardboard Factory Dungeon
    Added Toy Factory Dungeon
    Added Bong Factory Dungeon
    Added Snowglobe Factory Dungeon
    Added Gnome Factory Dungeon
    Added Die Factory Dungeon
    Added Whistle Factory Dungeon
    Added Cog Factory Dungeon
    Added Music Box Factory Dungeon
    Added Sprocket Factory Dungeon
    Added Ornament Factory Dungeon
    Added Chopsticks Factory Dungeon
    Added Bracelet Charm Factory Dungeon
    Added Belt Buckle Factory Dungeon
    Added Bust Factory Dungeon
    Added The Three-Eyed Sheep Book

NEW ENCOUNTER

    Added item fanatic dungeon encounter

NEW CHANGES

    Added numerous new dungeon tiles (for factories)
    Added numerous new dungeon loot encounters (for factories)
    Nerfed ridiculously overpowered blood weapons
    Wrote up Misc item mod guide
    Wrote up Book writing mod guide

NEW ITEMS

    Added Cogswell's Cog Item
    Added Skull and Crossbones Silver Bracelet Charm Item
    Added Skull Silver Bracelet Charm Item
    Added Finger Silver Bracelet Charm Item
    Added Arrow Silver Bracelet Charm Item
    Added Sword Silver Bracelet Charm Item
    Added 75kg Barbell Item


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BUGFIXES

    Fixed Radiation poisoning text not showing up
    Fixed duplicate perk point text bug
    Fixed rusty coin text bug
    Fixed toll gate raider boss bug
    Fixed faction patroll raider boss bug
    Fixed sinkhole raider boss bug
    Fixed baseball pitch raider boss bug
    Fixed unique item description error
    Fixed numerous maxed perk spacing errors

MAJOR NEW FEATURES

    Added New five ranked mutation called rad power that turns radiation into damage (rads / 10) or /9 for rank 2 ect

NEW ENCOUNTER

    Added new reworked black blood encounter
    Added Homerun boss to baseball pitch encounter

NEW CHANGES

    Added rad attacks, monsters with rad- in their names will now give you rads when they hit you
    Added 10 new member names for cultist factions (not all brothers now)
    Added Decorated item description
    Added 5 new dungeon exploration tiles
    Added blood weapons
    Added Die of Disgrace
    Added 1400 new plant names in total
    Added Third page of perks (currently blank)
    Added two more blood for $ options to black blood cultist
    Added consisteny and global black blood faction relationship

NEW ITEMS

    Added ruined sack item
    Added frisbee misc item
    Added 2 boomerang misc items

Quote
BUGFIXES

    Fixed door ascii art not showing bug
    Fixed medbay door error
    Fixed naming weapon nothing bug (thanks datatriny)
    Fixed gets gets text bug on studded skin (thanks datatriny)
    Fixed fleeing merchant guard bug
    Fixed second page perk text spacing

MAJOR NEW FEATURES

    Added Mysterious Codex book
    Added How to Juggle book
    Added new dev tool encounter selector (404 in the main menu)
    Added the colour selector game mode (78 in the main menu)
    Added rad absorption mutation
    Added rad expulsion mutation

NEW CHANGES

    Reworked scrap master perk to work with inventory weapons
    Nerfed and limited super mutation
    Added Destroyed and completely unreadable copies of books (adds 42 new book variants)
    Added Brittle and Damaged copies of books (adds 42 new book variants)
    Added Dinki-di food company
    Added heavy lift perk that gives extra strength for weight lifting
    buffed weight lift max
    reduced dungeon encounter frequency
    Added more than just grey color for medical items
    changed weights system to be based on weight you've lifted

NEW ITEMS

    Added 6 shark tooth items
Brian Emre Jeffears
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AgingMinotaur

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Re: The Wastes (now at v0.8.6.6)
« Reply #5 on: October 22, 2015, 08:03:30 PM »
I tried it a few times, but still haven't grasped the basics, I think. It's kind of a procedural choose your own adventure-thingie, so I approve. Seems pretty psychedelic, and quite involved.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

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Re: The Wastes (now at v0.8.6.6)
« Reply #6 on: October 22, 2015, 08:55:06 PM »
I also tried it a few times but I have a nagging feeling it`s nowhere near as "complex" as the descriptions suggests. Okay, there seems to be lots of content and sure enough, it`s obviously written with passion...but it sorely lacks in gameplay department.

Out of my ~20 tries 18 ended up at the 1st battle, wiped out by ridiculously overpowered enemies. 1 time got wiped out by ridiculously overpowered storm. Then one time stumbled upon some loot, got a decent weapon and managed to win a battle...only to get wiped out by ridiculously overpowered dungeon denizen few turns later.

Now, normally in any ol` RL I would assume I made some wrong choices, but problem with this game is that there aren`t really any. Choose a region (mine were always the easiest) and plod on, rest is RNG. If you`re lucky, you will find something, but I seldom was (see above). In battle, all there is is attack/flee (even then you have to flee every enemy separately...and quite often the groups are large).

So long story short, it seems less of a game and more of a random "story" generator, but this is pretty confusing since it tries to be a game. Of course I may have missed something totally as is often the case or maybe I just don`t "get" how to play it. Any hints are welcome.

As it is though I`d say the author should sit down and instead of adding more & more content, did some serious rebalancing... There`s a lot of promise here and that bizzarro procedural text adv subgenre sure enough can be fun, vide okayish Sanctuary and excellent Anamnesis.

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Re: The Wastes (now at v0.8.6.6)
« Reply #7 on: October 23, 2015, 07:25:09 PM »
I also tried it a few times but I have a nagging feeling it`s nowhere near as "complex" as the descriptions suggests. Okay, there seems to be lots of content and sure enough, it`s obviously written with passion...but it sorely lacks in gameplay department.

Out of my ~20 tries 18 ended up at the 1st battle, wiped out by ridiculously overpowered enemies. 1 time got wiped out by ridiculously overpowered storm. Then one time stumbled upon some loot, got a decent weapon and managed to win a battle...only to get wiped out by ridiculously overpowered dungeon denizen few turns later.

Now, normally in any ol` RL I would assume I made some wrong choices, but problem with this game is that there aren`t really any. Choose a region (mine were always the easiest) and plod on, rest is RNG. If you`re lucky, you will find something, but I seldom was (see above). In battle, all there is is attack/flee (even then you have to flee every enemy separately...and quite often the groups are large).

So long story short, it seems less of a game and more of a random "story" generator, but this is pretty confusing since it tries to be a game. Of course I may have missed something totally as is often the case or maybe I just don`t "get" how to play it. Any hints are welcome.

As it is though I`d say the author should sit down and instead of adding more & more content, did some serious rebalancing... There`s a lot of promise here and that bizzarro procedural text adv subgenre sure enough can be fun, vide okayish Sanctuary and excellent Anamnesis.
Yes, it's very hard and unbalanced. One time I found "overpowered" weapon thanks to looter perk (548 dmg and 231 durability) and I was killing everything... but I found a titan with 34805 HP and he just one-hitted me. Here's a quick guide to survive at least 1 dungeon:
First you need to wield your "noob stick" becouse it grants you with additional damage.
Always loot corpses becouse you can find much better weapons than your noob stick.
If you will have low health flee or eat your uncommon "food" (you always get it at the beginning)
If you will find dungeon then you should explore it (stat upgrade,easy exp and equipment)
If you will level up always at the beginning choose regrowth skin. It can sound bad but it's even recommended by the developer.
Never go to titan,stormy or hellzone areas (don't even try it)
try to kill alone merchants (only with weapon at least a bit better than noob stick) it can give you very cool items
after you have got level 2 regrowth invest is mysterious man perk (sometimes mysterious man will appear and kill your enemies for free!)
Be very polite to nomads (unless you have got very good weapon)
after completing these steps your character will survive for some time

getter77

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Re: The Wastes (now at Final(?))
« Reply #8 on: October 28, 2015, 12:29:35 PM »
A Tale Most Cautionary   :-\

https://www.reddit.com/r/Thewastes/comments/3qd1cs/the_end_of_the_line/
Quote
Hey guys, today was going to be the day of a kickass update but unfortunately due in part to my idiocy, the game code was wiped by a crash in the program I use to code the game and there were no backups. I am the king of all fools.

I've been working on this game since 2014, I picked it back up about 5-6 months ago and worked on it Alot... daily in fact, between two jobs where I was working 16 hours a day, I still was able to release daily updates for the game, because I was enthusiatic, I loved this game and it became a part of me.

It was the first project I've ever had where people actually sent me money and kind messages, people actually enjoyed something I had made, a truly gratifying feeling, I feel very low at the moment knowing half a years worth of work is gone, there are games that take a lot longer but I feel like all the sleepless nights staying up until 6am to find those pesky bugs was a little fruitless, Again to those of you who've invested your time into my game I appologize with all my heart.

I hope that the beta build that is available for download is still fun to play for you all but of course there will be no more updates, I was attempting to create a new save feature in the latest version and was planning tonight to unveil my newest feature, dynamic merchants with 366 Trillion different faces! (it really worked).

The problem is the save feature wasn't completed and a bugged thing at the start of each region asks you if you want to save and will freeze if you click save game, it's avoidable but unfortunately makes the final release of the game overshadowed by this issue...

Again I can't appologise enough, I feel like an idiot and I can't put into words how much of a loss this feels like, the game was my bridge into being a real developer, I planned in the future for a remastered version to go on steam and I genuinely thought I could make something of myself with it.

Although it's not the most stable I will be sharing the last build and all my notes, plans and game related stuff so you can all see what was planned for the game and check out some of the archived versions.

There's no reason why the sub can't stay up but the wastes is gone, thank you for your time and support, for anyone who's interested here is the final build of the game and here is the game plans, archived notes and plans.
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Re: The Wastes (now at Final(?))
« Reply #9 on: October 28, 2015, 08:25:28 PM »
So... He didn't use repo? Meh. It's a bit sad, I had some good premonitions about The Wastes.