Ultimately, I really can't criticize you for any "harshness" in your criticisms, because it was honest and constructive.
The criticism itself wasn't demeaning or anything, but I thought that the tone I used was a little patronizing. Since I play a ton of roguelikes, I start to see common elements in games, and @Star Wars gave me the sensation of being samey, which probably got me into a "father figure" role on how to do better. I dunno.
The ideas you suggest towards a more unique game sound good to me. Plot and dialogue would especially work well in the Star Wars genre, since many people are already in the proper atmosphere when playing the game. A lot of plot-heavy games end up not being cared about because they don't want to digest yet another storyline, but if Star Wars is your base, the hook's already been taken care of.
In the meanwhile, let's take a look at past/current stuff. Aside from finishing Omega, I also quickly and quieted completed
Meritous, a top-down action roguelike that goes by pretty fast if you know what you're doing. It's one of the rare occasions I've played the game beforehand, not that it seemed to help me all that much!
Right now there are two playthroughs, both fairly early in their respective series:
Dungeon Crawl Stone Soup, which I'm sure just about everybody knows, and
Cataclysm, which a lot of people seem to know about in spite of being pretty new. Go check 'em out!