Author Topic: Let's Play... a Bunch of Roguelikes!  (Read 59524 times)

Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #30 on: May 07, 2012, 04:14:14 PM »
Now let's try Rings of Valor! Probably won't be a real long LP but we'll see how far it goes. (I'll probably end up editing this post for new games unless there are replies.)

And yes, the 7DRL 2012 playlist is still being added to. Got 44 games in there now, still a ways to go! Don't forget to check out 7DRL 2012 game talk for general discussion.
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Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #31 on: May 23, 2012, 02:08:05 PM »
It's time to play some POWDER! The interface is a tad clunky for a standard PC but it's really not bad at all. More importantly, I can slap this game on my DS for out-of-town dealios.

Also of note is that I engaged in some ChessRogue, forgot to post about that. Definitely a very different approach to the roguelike style and something everyone should experience at some point.

And yes, the 7DRL 2012 games are STILL going through. I finally got some Linux emulation going, so we'll be able to do just about everything at this point. (Except for DuneRL, which is Mac-based and unfortunately cannot be emulated legally on a non-Mac computer. Sorry about that!)

EDIT: Also also! I used to upload around noon EST: now I'm uploading around midnight EST. Just a heads-up.
« Last Edit: May 23, 2012, 02:21:37 PM by Game Hunter »
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I do roguelike LPs, usually blind. I'm always looking for criticism!

Legend

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #32 on: June 02, 2012, 06:54:57 AM »
Thanks Game Hunter for going through all the trouble it took to give Dark Valhalla a try and make a video for it. Did you make sure to use the latest version of the rules?

There were a couple things you got wrong rules-wise while playing, but that helps me figure out the parts I need to flesh out better.

The video has already given me ideas on how to balance it better. Wish you could have gotten some luckier rolls :P so you could have at least gotten out of the first room to show more of the other gameplay aspects.

The weapons listed that the enemies use are only for determining what weapons they can drop when you kill them.

Your weapon only gets empty if the final result of all your dice equal the target value. So in your first shot you didn't actually empty your weapon.

Also, did you check out the dossier file too? I was hoping to get it mentioned since it fleshes out the story and characters more.

I wanted to update this game again a while ago, but I only ever got feedback from one person and I've been working ridiculous hours at work. Still going to be a while before I get to it since this reply took about 30 minutes to write since I broke my hand yesterday morning at work.

Hope you get a chance to try it out on paper without worrying about video taping it and hopefully have some fun with it. .

Thanks again.

-Legend

Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #33 on: June 14, 2012, 02:49:14 PM »
Whoops, forgot to update here quick enough: started up Rogue Survivor yesterday. It's looking to be pretty interesting, with a good potential for LP since I'm not even sure there's an overarching goal. Just how long can I survive!

7DRL 2012 playlist is basically done at this point. Assuming I can get some of the "unplayed successes" to work, there will be some bonus videos, but it's more or less complete. A big thanks to everyone who watched through most of them!
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!

getter77

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #34 on: June 14, 2012, 03:51:12 PM »
You've done great work on the videos thus far---here's to hoping we get a nice bumper crop of ARRP 2012 entrants to bury you in backlog once more.   :P
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Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #35 on: July 19, 2012, 05:29:24 PM »
Kinda late on this, but I have a playlist up for Spelunky. Maybe pretty far for a blind LP, but I ended up accruing a few hours at least anyway, so I dunno if this ended up being typical or what. Really fun game, though, definitely worth trying out.

Right now I'm playing through a game called Red Rogue. Liking it a lot as well, although there are some less polished features that are somewhat detrimental to gameplay quality. Considering this game isn't done, though, I'm not marking the problems as "reasons not to try the game". We'll see how things go in the future.
2012 7DRL Challenge blind-runs!
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I do roguelike LPs, usually blind. I'm always looking for criticism!

st33d

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #36 on: July 22, 2012, 10:18:07 AM »
Cheers dude. Some pretty useful feedback I can implement in the videos. Will get saved games working as soon as I can, it's a big task but I think it's well over due now.

Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #37 on: July 24, 2012, 05:54:39 PM »
I will be attempting double LPs now that work has died down some. Thus, there are two new roguelikes at the same time:

Angband is a game I'm pretty sure everyone knows once they start searching for roguelikes to play. A true classical piece with almost endless variants, one of which I've already played (ToME, at least at the core). The idea is that, once I finish up here, I'll move on to another traditionally-paced roguelike, so there will always be a stream of roguelikes made for and crafted by veterans of the genre.

Delver, on the other hand, is quite special in that you're in a first-person action-oriented environment. You still have plenty to figure out as you go, and there's already a good chunk of challenge that the game throws at you, but it's certainly designed for another niche of players. Once completed, I'll start up a roguelike that is designed in a more contemporary fashion: ignoring a good deal many of the "standard" features of a roguelike while still maintaining the spirit of the genre.

So yeah, that's the plan! Hopefully I can keep it up as long as possible. There's even the possibility for extra videos as necessary, so don't forget to request and ask about the games I've played or have yet to play.
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!

getter77

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #38 on: July 24, 2012, 06:48:21 PM »
Digging the plan of attacking things from various directions in the Roguelike spectrum.
Brian Emre Jeffears
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Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #39 on: August 25, 2012, 05:56:56 PM »
Hoo-wee, been a while since I updated here. I'll be quick.

Angband finished, but not before gathering a whopping 26 videos! Not sure how many people would be interested in thirteen hours of blind Angband gameplay, but it's there, managing to reach floor 32 on my good run.

I've also gone through a few games in the meantime, including:

So yeah, lots going on in the channel. As always, still looking for new things to try, so feel free to request anything.
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!

Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #40 on: September 18, 2012, 07:58:29 PM »
Updates again. Woo!...

Epilogue (demo and full versions)
PrincessRL

I also did another run of Aliens the Roguelike in celebration of a new update (because I'm still a big fan of Chaosforge). You can check out a preview of the new version, or see the run itself.

Currently my "classic" roguelike side is, instead, a modern game that uses a lot of classical elements in its execution. (Epilogue was the same, in fact, so those of you interested in that niche should look at over there too.) It's called Caves of Qud! Liking it a lot so far, and we'll see how long I live.

On the "expanded" roguelike side is a real-time survival adventure type called Notrium. It's a huge change in the typical pace (that is, turn-based) but I'm having a blast nonetheless, in more ways than one! Recently I switched to using Fraps for the recording, so the framerate improves over the course of the videos.

Finally (and I'll post in the appropriate thread just to make sure people know) I'm taking suggestions for ARRP games to play! Unlike 7DRL, which consisted entirely of fresh games, ARRP is more on the update side, some of which are more drastic than others. To this end, I'm going to work on playing what people would like to see: the number of videos I use to explore each request depends on the updates and how much I've played it already, if at all. You can comment here or in the comments of this ARRP introduction video.

That's it for now. I'm sort-of holding off general suggestions since there's likely to be lots to play with regards to ARRP, but my eyes and ears are always checking for requests nonetheless.
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!

ludamad

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #41 on: September 18, 2012, 08:40:34 PM »
If you're not opposed to the realm of real-time, I would love C&C on lanarts:
http://adam-dev-blog.blogspot.com/

But I understand if such things are outside the scope of 'roguelike' to you :)

Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #42 on: October 12, 2012, 03:39:39 PM »
So Caves of Qud went pretty well, but it's time to move on. During that escapade I've been working through a number of games updates or created for the ARRP 2012. You can find the ever-updating playlist here.

If you're not opposed to the realm of real-time, I would love C&C on lanarts:

Yours was one of the games I've gotten to so far.

In more recent news, I've begun a playthrough of Omega! I honestly have no idea what I'm getting myself into, but I'm sure it'll dawn on me eventually.
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!

roocey

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #43 on: November 06, 2012, 06:53:27 PM »
Hey Game Hunter,

I've just now become aware that you did a test drive video for @Star Wars. It was a good kick in the pants to remind me that other people besides myself might actually play the game at some point, and so I probably shouldn't assume everyone is as familiar with the game as me.

Coincidentally, 0.5a (the latest and greatest version [hopefully]) focuses on making the game a bit more accessible and reducing the number of arbitrary key presses necessary. Taking into account your test drive video, I'm going to remove the misinformation from the in-game readme (and the .txt one, if applicable) and also expand the information they provide.

I realize in your video description, you kind of apologize for being too harsh. I genuinely enjoy your reviews and think you touched on all of the right areas where @Star Wars was or continues to be flawed. Ultimately, I really can't criticize you for any "harshness" in your criticisms, because it was honest and constructive. 0.5b will be released in a few days and will include a number of changes prompted by your review.

A "gimmick" isn't a bad idea. Right now I'm trying to polish some of the existing mechanics and also improve the quality of the two existing manuals, but beyond that I have a lot of ideas. An underlying plot, more dialogue, deeper combat, and/or some kind of long-term strategy element.

Thanks again and I hope you'll consider doing another one someday!
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Game Hunter

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Re: Let's Play... a Bunch of Roguelikes!
« Reply #44 on: November 13, 2012, 05:27:45 PM »
Ultimately, I really can't criticize you for any "harshness" in your criticisms, because it was honest and constructive.
The criticism itself wasn't demeaning or anything, but I thought that the tone I used was a little patronizing. Since I play a ton of roguelikes, I start to see common elements in games, and @Star Wars gave me the sensation of being samey, which probably got me into a "father figure" role on how to do better. I dunno.

The ideas you suggest towards a more unique game sound good to me. Plot and dialogue would especially work well in the Star Wars genre, since many people are already in the proper atmosphere when playing the game. A lot of plot-heavy games end up not being cared about because they don't want to digest yet another storyline, but if Star Wars is your base, the hook's already been taken care of.



In the meanwhile, let's take a look at past/current stuff. Aside from finishing Omega, I also quickly and quieted completed Meritous, a top-down action roguelike that goes by pretty fast if you know what you're doing. It's one of the rare occasions I've played the game beforehand, not that it seemed to help me all that much!

Right now there are two playthroughs, both fairly early in their respective series: Dungeon Crawl Stone Soup, which I'm sure just about everybody knows, and Cataclysm, which a lot of people seem to know about in spite of being pretty new. Go check 'em out!
2012 7DRL Challenge blind-runs!
2013 7DRL Challenge blind-runs too!
I do roguelike LPs, usually blind. I'm always looking for criticism!