Hey!
I've just released
www.MysteriousCastle.com version 1.9, now with dungeons!
It's available for OSX now, Windows version is still at 1.8, but will be updating soon. Here's the changelog:
v1.9
GENERAL:
* Dungeons! Errr... Mysterious Castles!
* Treasure chests are now generated in caves as well as in the forest.
INTERFACE:
* Added a custom cursor.
* Transfering items further streamlined.
* Weapons and armor now display basic stats.
* All stat and skill increasing books now contain information about the
stat or skill they increase. For instance, reading a book about the
'sneak' skill will explain how it is used in the game.
* You can now 'read' spellbooks to get detailed info on spell effects.
* Moved the action bar, which showed how many action points a character
had, from the bottom left corner, to a status bar hovering over the
character.
* Character pool size increased to 9.
RULES CHANGES:
* Medium armor gives penalties -1 dex, -1 init, and -1 arcane.
* Heavy armor gives penalties -2 dex, -2 init, -2 arcane, and -1 move.
* You can now take a five foot step before making a full round action.
* Canceled spells no longer waste your turn.
* Greatly reduced the frequency of certain powerful items.
* The 'curse' spell no longer stacks.
ADDITIONS:
* Added a dark guild faction, members include dark monks, warriors,
trolls, and ogres.
* Enemies can now 'power strike' you.
* Enemies are now immune to certain types of energy, ie. fire elementals
don't take damage from fire (duh!).
TECHNICAL/BUGFIXES:
* Fixed broken "web" immunity.
* Fixed 'bless party' ability of obelisks.
* Fixed a bug where sneaking characters loaded from a file used their
normal light source.
* Fixed light cloning when using autoequip.
* Fixed the impassable fence of doom bug.
* Several other bugfixes.