Author Topic: rlutil and AnsiGL  (Read 4966 times)

getter77

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rlutil and AnsiGL
« on: January 26, 2012, 01:24:10 PM »
https://github.com/tapio/rlutil

Quote
RLUTIL is simple utility collection to aid the creation of cross-platform console-mode roguelike games with C++ and C. It mainly concentrates on I/O stuff, e.g. color display and keyboard input.

Hasn't been updated in awhile, but has some stuff done


Then we have the latter:

http://sourceforge.net/projects/ansigl/

Quote
AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility.

Many comparable APIs tend to either use video hardware, or are simply not as fully-featured as one might hope or expect, at least in the area of visual elements. AnsiGL can serve to bridge that gap easier, and since it "renders" to a std::string (or optionally, an ncurses WINDOW *), integration should be relatively easy with just about any project. Bindings to ncurses are provided to allow for rapid, fully-featured application development with old and familiar friends, along with AnsiGL.

The dev is currently answering questions/feedback/etc here on Reddit:

http://www.reddit.com/r/roguelikedev/comments/ofavn/i_just_posted_a_new_project_to_sourceforge_that/
Brian Emre Jeffears
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