Author Topic: Multiplayer Roguelike (FleshChasmer Online)  (Read 26806 times)

Quasist

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Multiplayer Roguelike (FleshChasmer Online)
« on: July 15, 2008, 01:44:27 AM »
I'm currently deving a roguelike that supports multyplayer game modes via SplitScreen and (in future) Network game over Lan and Internet.
All "guts" of game is on client-server principle already: One application may run Server and up to 4 clients
Console visuals are hand-coded so tile support is on horizont (althrogh I like ASCI more)
Gaming controls are wide: Keyboard and GamePads with easy ingame remapping (already complited)
Game commands will be executed from list and will have 1-3 quick button slots. Simple and efficent inventory management is also planned.
"One item on a tile" rule. Each item will have a lvl parameter so it will not be overwritten by a any lower levelitem in a big battle where is no intention to loot :)
For game process I prefer realtime, or (better to say ) turn with fixed time(750ms by default)

Here some screenshots of my progress

640x480 PC 3player splitscreen


320x240 Gp2x+Cradle+4gamepads 4player splitscreen


Titedata, Monsterdata e.t.c will be mostly in open-format so please do not post "do not forget my favorite %s monster and %s item" :)
Keep in mind this is not just a roguelike, it is a multiplayer roguelike, so be thinking for your fellow gamers, not for one yourself.
I'm really want to hear suggestions about my project as well as some advises.

My goal is to make cool multiplayer roguelike.

PS: Survival = Fun
« Last Edit: July 23, 2008, 05:19:12 PM by Quasist »

Valhalla

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Re: Multiplayer Roguelike (FleschChasmer Online)
« Reply #1 on: July 15, 2008, 05:55:48 AM »
do not forget my favorite

Kidding, kidding.

Looks nice, though. Congrats on an actual working MMO-ish Roguelike. Even though LAN isn't supported yet (Or is it? I gathered that it wasn't from your post)

But the split screen thing is pretty awesome.

Quasist

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Re: Multiplayer Roguelike (FleschChasmer Online)
« Reply #2 on: July 15, 2008, 07:26:53 AM »
MMO-mish is a wrong word. There will be no thing like user accounts. You control your character as long you connected to the server, if you Disconect or Quit - Server will make the random event by dicing: for example, your character will be turned to corresponding level mindless undead, will perish and spawn some acid blobs or AI will take full control of your character e.t.c.
I'm prioring to hack-n-slash and survival gameplay that long level-upping and high level item hunting.
Lan code will be written after I finish ingame menus and basic command set. Tha game build on a client-server basis. When no clients connected from current aplication server shows full level map that is will be very useful for future debuging.

I forgot to mention the ingame replay feature planned. When you turn record replay the client will record all incoming data from server untill you turn off recording or end your game. Replay will can be viewed in mainmenu.
I have not began to make any ingame battle mechanics or level generation but will not encouter problems doing it.
I for a world I plan using a net of a dungeon clusters that will be changing one by another by passing some time. The server will check of player or epic monsters or item presence on a cluster (for example in"abadoned catacombs") will find it lasted enogh turns without being visited by any players and will erase any dungeon stairs leading here and (for instance) will create new dungeon in starting village named "goblin den" and spawn some goblin raiders around new ">"

First public release planned after I finish User Interface and items. Just running and bumping each other in splitscreen is not fun :)

mariodonick

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Re: Multiplayer Roguelike (FleschChasmer Online)
« Reply #3 on: July 15, 2008, 10:41:06 AM »
I don't like the idea of my character being controlled by AI. It forces you to stay online as often as possible. Really, if I disconnect, I want a savegame to be created which is loaded the next time when I reconnect.

But still, it looks VERY interesting; would be cool to have a demo out soon.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

Anvilfolk

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Re: Multiplayer Roguelike (FleschChasmer Online)
« Reply #4 on: July 15, 2008, 03:50:19 PM »
Gauntlet the Roguelike anyone? ;D
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Quasist

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Re: Multiplayer Roguelike (FleschChasmer Online)
« Reply #5 on: July 15, 2008, 08:35:52 PM »
Gauntlet the Roguelike anyone? ;D
Gauntlet is an arcade game. In september there will be a new version of gauntlet for nintendo DS so it will stop for a while my developing progress.

As I said I do not write a Roguelike! My project is a Multiplayer Roguelike.

Some just do not like to share death-records :D
« Last Edit: July 15, 2008, 09:39:11 PM by Quasist »