Author Topic: Announcing Brogue v1.5.2  (Read 3930 times)


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Announcing Brogue v1.5.2
« on: November 08, 2011, 07:37:05 PM »
It is my pleasure to announce the release of Brogue v1.5.2 for Mac OS X,
Windows and Linux. Downloads, screenshots and a forum can be found

New with 1.5.2:
   -   Message archive can be viewed by pressing shift-M or by clicking in the message block at the top of the screen.
   -   Further refinements to mouse mode.
   -   Tweaked experience point cut-offs at higher levels, with the goal of effectively capping growth at player level 12.
   -   Rewinding is now supported during playback in a limited fashion (via skipping to a turn that precedes the current turn).
   -   Fixed a bug that could corrupt a save file when you load and then immediately re-save the file.
   -   Fixed a bug that could cause a recording to hang if the player dies while paralyzed and you fast-forward to a turn during that paralysis.
   -   New quest room added.
   -   Player health bar fades to red at low health.
   -   Paralysis from paralytic gas lasts 10 turns after the gas dissipates instead of 15.
   -   New confirmation prompt when eating food when you’re not hungry enough to get the full benefit.
   -   Fixed an issue with a quest room that would cause steam vents to appear instead of mud patches.
   -   Polymorphed monsters will now have the greater of the previous monster’s health fraction or max HP less damage taken, and will be stunned for one turn afterward.
   -   Entrancing your allies will not turn them against you.
   -   Monsters now have genders that are properly reflected in pronouns that describe them.
   -   Changed the message "you hit the monster from the shadows" to the more accurate "you hit the monster, catching [him/her/it] unaware."
   -   Allies caught in the effect of a scroll of cause fear will flee like ordinary monsters, but will resume being your ally once the effect wears off if you haven’t attacked them in the interim.
   -   Firebolts cast by monsters do more damage on impact.
   -   Status bars indicating poison will use the creature's maximum health for its scale, so that a poison bar wider than the creature's health bar indicates that the creature has received a fatal dose.
   -   Scrolls of shattering no longer create a barrier around the perimeter of the area of effect.
   -   Thrown items (including non-spell projectiles from monsters) cannot be reflected, though they are still subject to ordinary combat rules with respect to accuracy and defense.
   -   Centaurs take only one turn to shoot an arrow.
   -   Turrets will no longer spawn on inaccessible walls, e.g. walls trapped behind a statue or crystal formation.
   -   Fixed an issue that would allow hasted players with the right key to sometimes pass through iron doors without unlocking them.
   -   Fixed an issue with armor of multiplicity creating the wrong number of images.
   -   Steam and gas vents have a different appearance.
   -   Waterbound monsters stranded on land are described as such.


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Re: Announcing Brogue v1.5.2
« Reply #1 on: November 08, 2011, 08:36:31 PM »
Congrats on the hard work and yet again I marvel at the nice gains this has made on these last brisk releases.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


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Re: Announcing Brogue v1.5.2
« Reply #2 on: November 08, 2011, 08:53:39 PM »
wtf are you doing??? You're pumping out releases like a machine! ;D Looking forward to get into this a bit more, congrats on yet another release!