Author Topic: Realtime or semi-realtime turns  (Read 15590 times)

Krice

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Re: Realtime or semi-realtime turns
« Reply #15 on: November 04, 2011, 09:55:10 AM »
or does that not fit in with your exceptionally narrow world view?

Roguelikes are specific type of games. So yeah, it's a narrow game genre. I don't have a problem with it.

NON

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Re: Realtime or semi-realtime turns
« Reply #16 on: November 04, 2011, 12:05:29 PM »
IIRC Baldur's Gate being real-time was only because it was first supposed to be a strategy game. As an RPG I think it would only have benefited from going turn-based. The game should test the reflexes of the character, not the player.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.