Author Topic: Dwarf Fortress 0.34.08 Released !!!  (Read 2230 times)

jocke the beast

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Dwarf Fortress 0.34.08 Released !!!
« on: May 15, 2012, 06:14:57 PM »
Just in case anyone have missed it. Great new release with minecarts, tracks and new hauling-features! Awesome  ;D

Quote
Here is a hauling release.

New stuff

-    Minecarts can be used to haul things around on carved/constructed tracks/bridges ('h'auling to set up routes)
-    Dwarves can be set to guide, push off, or ride carts that are ready to move to the next stop
-    Track stops used to slow/stop cart and/or dump the contents on vehicle entry, can be disengaged with lever/plate
-    Pressure plates can be triggered by carts
-    Rollers can be used to push cart along when powered
-    Minecarts limited to one per tile in general, various collisions can occur
-    Wheelbarrows can be linked to stockpiles in order to move heavy objects (it'll auto-request one for stone stockpiles)
-    Falling objects can collide with critters
-    Camera can be attached to unit or item, can be linked to hotkeys from the unit/item screens


Other bug fixes/tweaks

-   Stockpiles can be linked to workshops, can be set to give to multiple piles, can be set to accept items from links only
-    Hauling jobs will often be combined, using one container
-   Heavy items harder to haul
-   Densities/colors updated, based on Uristocrat's data collection thread
-    Can filter creature names in arena
-    Mine drop rates tweaked, no longer skill-based
-    Puzzleboxes/drum makeable
-    Stopped blinking on bridges
-    Projectiles using new code (most non-shot/thrown projectiles) can skip/skid on liquid/ground
-    All flying units use new minecart parabolic flight paths
-    Many projectiles do not resolve in adventure mode before your turn (so you can dodge a flying cart by moving away)
-    Can create/assign to squads from v-p
-    Squads can be given nicknames from v-p or the military screen
-    Fixed broken clay stockpile option

http://www.bay12games.com/dwarves/