Excellent show on tile art, looking forward to the next part.
I read John's article about his frustrations with producing indie art for an already established game. As a wargamer, I can really sympathise, because a lot of established wargames are still being pumped out with only slightly tweaked engines, and with the original art from the early 90's! On today's gaming systems, they just don't cut the mustard.
I listened to an early episode where Darren got really excited about a hex based RL, now you're talking, wargamers love the hex - so I'm fully in support there
Would love to see some sort of wargamey/roguelike hybrid based on historical settings. Not sure if thats ever been attempted in the RL genre before. I'm imagining a survival game, based around the Battle of Rorke's Drift in 1879
Getting my ASCII feet wet playing the rather elegant and accesible QuickHack at the moment!