Starting the tutorial naked and then picking up stuff would probably be better than already having everything you could need since as is I didn't really figure anything out(besides how to move forward in twisty passages) from the tutorial that I wouldn't have quickly figured out without it.
It seems most players think that the interface is hard to use. Probably also a tutorial designed by hand would be better, so that you learn things in a logical order...
After managing to memorize some map I couldn't figure out a way to see it without packing the map again but from the wording I assumed there'd be some way(Looking at the Universe doesn't work, the information isn't in my soul, there isn't a specific key for it, looking at the cells above me doesn't do it)
You can press 'lw' (look-world) to see the world map.
Also how do I charge wands? I tried wielding one in one of my hands for a while but it didn't seem to work.
You need to rest ('.') in order to restore mana, including recharging the wands. Maybe that was the problem? Or maybe it was some strange wand.
Played as artificier for a bit, after my golem killed something I got "You punch the dead human in the head with the left arm." and "The dead human blocks with the bronze spear." messages which probably shouldn't be happening.
Yes, I'll make dead guys no longer able to block. (I think things which should never happen, like dead beings blocking or dodging attacks, currently happen with a very low probability; it should be never.)
Figured out how to fix the golem once it broke but is there any way to do it while it's still alive?
I assume that involved using the forge, and the golem did not want to stay in the forge to let itself be fixed? I'll make a way to force the golem in the forge, thanks.
Also not having any idea what the golem was doing while moving forward was a bit unnerving so I hope there's some way to track beings outside your field of view.
OK, I'll add some way to command all your slaves at once (including the ones out of sight), so you can call all of them back to you.
Then I made a silly mistake of forgetting my entanglement thing while trying to forget spells I tried to make based on some equipment, so "Are you sure?" prompt for forgetting importantish skills might be nice.
Right, thanks. (You are not allowed to forget skills which have some XP assigned to them, but Entanglement does not need any XP, so yes, it is currently possible to forget it.)
Then I decided to try being a knight which I found a bit boring as there wasn't that much to do other than just following the road to closest village("g" imho should move along the roads like it does in twisty passages) and to decide when to stop to rest and whether to use some of the orbs I found on the enemies.(with them I managed to teleport my sword a little bit and make a chimpanzee helmet)
Yes, I think magic-based characters are more interesting than melee-based ones. Good idea about 'g'.
I'm not really sure how do I get experience, after my initial free exp got assigned or just disappeared or something it seems to be staying at around -4 and none of my skills appear to be changing(could be that I just didn't play long enough).
I think you were not playing long enough. Currently you get lots of experience initially, so you will need to travel to more challenging places before you get any more.
Also my computer is a bit old and so the game runs a bit slow for me, are there any settings or something that might improve the performance?
I don't think so, sorry...
Anyway I'm really looking forward to seeing how this develops.
Thanks for your comments! I am sure there are lots of bugs more...