Hey! I've finally put out a new Windows version!
Please download it and let me know what you think!
www.mysteriouscastle.comHere is the complete changelog from version 1.7.
GENERAL:
* Totally new world generation algorithms. Forests and caves
are now more mazelike and intertwined, with hidden glades
only accessible through caves. Towns are layed out
differently.
* Wonderful new music!
INTERFACE:
* Inventory panel redesigned to streamline item management
and switch between party members.
* Added option for one-click actions, vs. select-confirm
actions. This should help speed up the pace of games on
PC's, but is a lttle too error prone for touchscreens.
* To avoid the tedium of checking every corpse for
interesting things, creatures that die while carrying
inventory will show a little notifier saying 'dropped
items!'
* You can now "take all" on corpses.
* Combat now ends immediately after all enemies have been
killed. If combat continues then there is another party
member hiding behind the bushes somewhere.
* Items with powers now show much more data in the info
panel.
* You can now interact with objects that you're standing
on, so you can loot corpses and chests without stepping
off of them.
* Chests now change sprites and play sounds when opened or
closed.
* Added a button to the options pane that reloads the last
saved game.
RULES CHANGES:
* Reduced base armor class by 2, everything is now a fair
bit easier to hit, including your party members.
* Targeting creatures follows a formula that considers
light, darkvision, spot, and sneak skills. This means
that you can no longer just shoot at dark shadows in
the night.
* Adjacent enemies can't be targeted with ranged weapons
anymore.
* Creatures are now a little more tolerant of friendly
fire from others of the same race. Fights can still
break out, but not over one lousy web spell placement.
* Mushrooms now grow in caves.
* Sneaking now reduces your movement a little.
* Flanking now deals bonus damage.
* The 'blast' spell has been reduced in power.
* The 'control' spell has been renamed 'charm' and now
has a chance of confusing targets that pass their
saving throw.
* The 'portal' spell always works, but monsters can
resist and reduce the distance of random teleports.
* The 'heal' spell now heals movement damage.
* The 'acid' wand is now an area effect ability.
* Many creatures have gained various immunities.
ADDITIONS:
* New attack type 'power strike', takes a full round
and gives a bonus to attack and damage.
* Added 'curse' the final level 3 spell.
* New monster types, including angels, elementals,
and gryphons.
* New monsters, orc champion, orc lord, and ettin.
* New weapon power 'bane' deals extra damage to a
specific race.
* New weapon power 'penetrate' bypasses a certain
amount of damage resist.
* New item power 'immunity', grants immunity against
certain effects such as 'web' or 'portal'.
* Various new items added.
* Some creatures turn into ghosts when killed.
* Some creatures carry a little loot, which allows
for...
* You can now pick pocket creatures that you're
friendly with (town guards) and monsters that
haven't noticed you (when you're sneaking).
TECHNICAL/BUGFIXES:
* New save format to allow for future map size
increases. Old save files are incompatible.
* You can no longer select and target entities that
are not visible on screen.
* Added a save backup mechanism that can restore
the previous save, in case a bug ruins your saved
game.
* Implemented dynamic framerate adjustment for much
improved heat generation and battery usage.
* Fixed a bug that broke saved games in which a
character was sneaking.
* Fixed a nasty bug that broke the game when you
saved a reincarnated character.