Author Topic: Legend of Siegfried 0.1.3 Released!  (Read 4736 times)

Xan

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Legend of Siegfried 0.1.3 Released!
« on: July 13, 2011, 08:42:44 PM »
The legend of Siegfried 0.1.2 is now released!

All comments and suggestions are welcome.

Changelog and download links are on the wiki page.
« Last Edit: July 20, 2011, 05:57:02 PM by Xan »

NON

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Re: Legend of Siegfried 0.1.2 Released!
« Reply #1 on: July 14, 2011, 08:21:46 AM »
I guess your input code read what "physical" key is pressed and not the value of the command.

This is a problem when playing with a Swedish keyboard and the game is written for American(?) keyboards.

The game told me to press '?' for commands. But nothing happens, and I have to look up where the '?'-key is on the American layout.

With SDL I find it better to read keys by their integer value:
SDLK_SPACE
SDLK_ENTER

Chars cast to integers also work:
int('?')
int ('>')

That way the keyboard layout doesn't matter.

I like the feel of the game otherwise.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Xan

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Re: Legend of Siegfried 0.1.2 Released!
« Reply #2 on: July 14, 2011, 10:48:57 AM »
Yeah, the problem is that SDL never raises the keyboard event for the QuestionMark code on my keyboard (and probably most US keyboards), so I had Shift + Slash mapped to show keybindings.  I just fixed this issue, so next release shouldn't have any of these problems. 

You can also add the keybinding yourself by editing 'keys.cfg' and adding an another [ShowHelp] entry with the code=QuestionMark and modifiers=None.

Xan

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Re: Legend of Siegfried 0.1.3 Released!
« Reply #3 on: July 20, 2011, 05:57:53 PM »
Version 0.1.3 is now up.

Changelog and download links are on the wiki page.

getter77

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Re: Legend of Siegfried 0.1.3 Released!
« Reply #4 on: July 20, 2011, 09:08:23 PM »
Quite looking forward to how the magic system ultimately shapes up.  Congrats on yet another meaty release so soon after the last!   8)
Brian Emre Jeffears
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Krice

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Re: Legend of Siegfried 0.1.2 Released!
« Reply #5 on: July 24, 2011, 07:39:17 PM »
Yeah, the problem is that SDL never raises the keyboard event for the QuestionMark code on my keyboard (and probably most US keyboards)

SDL has unicode data which should give a correct keyboard code for any keyboard type.