Author Topic: Infra Arcana, a horror/Lovecraft roguelike (now at v22.1.0!).  (Read 309001 times)

getter77

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #285 on: April 18, 2014, 02:12:12 PM »
Doesn't seem to be any way to Esc out of the choose a character Menu back to the starting screen either---can't exit the game until you actually get ingame.
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NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #286 on: April 18, 2014, 02:48:08 PM »
For some reason, I can never seem to bash a corpse in order to make it stay dead. Even after trying to bash the same corpse multiple times.
Do you mean literally never...? Or just rarely?

It's a plain 1/3 chance per try to destroy it.

Corpses can be stacked in the same cell, so perhaps you bashed one or several corpses without noticing the messages about this?
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #287 on: April 18, 2014, 02:50:50 PM »
Doesn't seem to be any way to Esc out of the choose a character Menu back to the starting screen either---can't exit the game until you actually get ingame.
Could be something to add in the future. You started a new game and then changed your mind? :P
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #288 on: April 18, 2014, 03:07:49 PM »
For some reason, I can never seem to bash a corpse in order to make it stay dead. Even after trying to bash the same corpse multiple times.
Eh, I tried it now. Works perfectly fine. I was in a fight with 5 zombies, and I managed to bash 3 or 4 of them easily.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Vanguard

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #289 on: April 18, 2014, 03:18:24 PM »
How am I supposed to do to avoid being wounded?  What purpose do wounds serve?

NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #290 on: April 18, 2014, 03:29:46 PM »
How am I supposed to do to avoid being wounded?  What purpose do wounds serve?
This is explained well in the manual:

The state of your physical health is described in two ways:
   (1) Hit Points (HP)
This represents minor wounds like bruises and sprains, and also general combat morale, fatigue, stance, etc. If your HP reaches 0, it means you received a killing blow, or the circumstances are such that you can no longer fight back (you are fallen, pinned or exhausted). Hit Points usually regenerates automatically over time.

   (2) Wounds
This represents more serious long-term damage, and is shown as a property at the bottom of the screen. Wounds are received when you take a high amount of damage in one hit. Each wound reduces your fighting abilities and HP regeneration rate. If you have more than four wounds, you are dead.

There is an item called a "Medical Bag", which has a certain number of "supplies". It can be used in the following ways:
   * Sanitize infection
When bitten or clawed by certain monsters, you can become infected. Use this option to handle the infection before it becomes a disease.

   * Take morphine
This is used as a painkiller, and will restore your Hit Points. It is not good for the mind however.

   * Treat wound
This will heal a wound, although it requires many uninterrupted turns, and drains many supplies.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

Legend

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #291 on: April 18, 2014, 05:22:13 PM »
For some reason, I can never seem to bash a corpse in order to make it stay dead. Even after trying to bash the same corpse multiple times.
Do you mean literally never...? Or just rarely?

It's a plain 1/3 chance per try to destroy it.

Corpses can be stacked in the same cell, so perhaps you bashed one or several corpses without noticing the messages about this?

Ok. For some reason it was never working last night, but happening this morning. Although it doesn't seem like a 1/3 chance.  Seems a lot more rare than that. I could bash a corpse 3 or more  times in a row and it still doesn't get destroyed.

The "!" that appears over the player for shock in 16x24 dos font is ineffective and annoying.  They do not appear in the the proper font size and look like little glitches. I think a highlited background would be the most effective way of doing this. At least for the ascii mode.

I like the quotes on the main menu page, but kinda miss the old title screen with all the changing letters.

Another nice release NON.

jim

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #292 on: April 18, 2014, 05:30:30 PM »
I'm getting a malware warning from Chrome. Disregard?

Legend

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #293 on: April 18, 2014, 05:46:12 PM »
I'm getting a malware warning from Chrome. Disregard?

Disregard it.  It's fine.

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #294 on: April 19, 2014, 07:03:47 AM »
I noticed that there seems to be a lot more traps than before and are almost always grouped together in close proximity to each other in groups of at least three. Was this intentional? It's not that bad, but does get quite annoying.

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #295 on: April 19, 2014, 08:24:25 AM »
This is explained well in the manual

Yeah I saw that, what I'm asking is, what steps can I take to avoid being wounded?  What decisions are there to be made regarding wounds?  It feels I'm being penalized at random and the correct choice is always to use a medkit if I have one.

NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #296 on: April 19, 2014, 08:47:32 AM »
I noticed that there seems to be a lot more traps than before and are almost always grouped together in close proximity to each other in groups of at least three. Was this intentional? It's not that bad, but does get quite annoying.
It's intentional. I think that in previous versions, and in many other Roguelikes, traps are a bit lacking. This is because there is no strategy in searching for them. You either spot it or not depending on luck, and there's not really anything you can do differently. In this version, since they are usually clustered, if you find one trap you know you should move carefully.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

NON

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #297 on: April 19, 2014, 09:00:34 AM »
This is explained well in the manual

Yeah I saw that, what I'm asking is, what steps can I take to avoid being wounded?  What decisions are there to be made regarding wounds?  It feels I'm being penalized at random and the correct choice is always to use a medkit if I have one.
Avoid getting shot, avoid melee with heavy hitting monsters (especially axe zombies).

Yes, there is no choice. If you're wounded, you should definitely heal it asap. The challenge is to find a secluded place and make sure you're not interrupted.
Happy is the tomb where no wizard hath lain and happy the town at night whose wizards are all ashes.

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #298 on: April 21, 2014, 12:24:15 AM »
Really digging this -- I played a little tiny bit on the last version but I've already put more time into this one. I don't think I've felt more consistently threatened in a roguelike, which is great, I hate it when you're only in danger 5% of the time.

Is there a technical reason that there's no Mac build, or is it just something you can't be bothered with?

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Re: Infra Arcana, a horror/Lovecraft roguelike (now at v16.0).
« Reply #299 on: April 21, 2014, 04:30:00 AM »
Lol. He'll likely answer you but it is almost certainly a technical issue. Cross platform to mac is hard in most cases.