Finally got around to the new version. Very nice.
Thumbs up.
I like the title music and the sound effects are nice. Although missing melee attack sound effects. at least for sledgehammer. A simple swipe sound would be enough for all melee weapons. Or maybe more thuddy sounding ones for blunt weapons and the swipe for edged ones.
Then you'll be happy to hear there will be melee attack sounds in the next version!
Would be nice if there was music in the game levels or an ambient track (the changelog says there is one, but I'm really not noticing anything).
I don't think I'm gonna put music in the game, as that might get repetitive, and it would be hard to find a decent number of consistently sounding tracks.
But - there *are* ambient noise in the current version already. There's 30 ambient sound effects. Most of them are around a minute, a few are even 2-4 minutes, and a few are just a couple seconds. At certain points (e.g. when descending the stairs)the game rolls the dice to decide if an ambient sound should be player. It also plays them at a random volume, but with preference towards low volumes, so usually it will be a bit subtle. My recommendation is to raise the volume of your computer to the maximum level for which the door smashing, shooting etc is the loudest you are comfortable with. Then you will hear even the subtle ambient sounds - especially if you use headphones.
I kinda miss the old healing system. The new one is interesting, but I rarely had wounds and never got an infection. I did get diseased though and could never figure how to undo it.
I think the old system was pretty annoying. Every minor scratch you took forced you to consider if it was worth healing or not (which was a hard decision, and not in a fun way IMO). Especially things like sprains from bashing doors was a big annoyance to me.
Wounds won't happen so much when fighting weak monsters on the early levels, but it plays a bigger role after the first couple levels.
Infections are very common when I play at least, you can get them from the clawing corpses and rats for example. I like the infection mechanic too, because it puts pressure on you to finish the fight quickly and find a safe place.
I like the new starting traits but was hoping to be able to build the character each level like before.
Yeah I missed building a character over the course of the game too. So I added back the old traits again - from the changelog:
"The traits system has been changed back to how it was in v14 (i.e. you pick traits when gaining levels) - many traits have been added in addition to the old ones.""You now select a background when starting a new game, the choices are “Occultist” (magic), “Rogue” (stealth), and “Soldier” (fighter/firearms) - Your background determines which trait(s) and items you start with, there are also special background-specific abilities, and some traits have background prerequisites."https://docs.google.com/document/d/1hK73-apyw5XbK9QjKyCMIj_w12RFxfPlmv0ipL4qAL0/Is it possible to play with the tiles in 8x12 mode?
No, the tiles must be 16x24.
Also, is it possible to have the nice tiles version title screen while actually playing in ascii mode?
No it's not possible. And allowing this would be a problem, since the main menu logo would be bigger than the window for the smallest fonts.
Anyways, Very nice release. I look forward to the next one as usual.
Me too, the next one will be a much more polished and fun game.
EDIT*
HOw exactly does the current experience/trait system work? I didn't see it explained in the manual. I understand the perks of what you pick at the beginning of the game, but when the character levels up, does eveything just upgrade randomly, or at set intervals, or according to what you use the most, etc?
IIRC you gain HP each level. Every third level you gain additional bonuses, such as increased attack skills. In the next version you will pick traits again when gaining levels (probably every second level).
Edit*
Bug? Noticed that the ambient tracks do indeed play but don't loop. So they just seem to play once, but not again. I also noticed that The title music only played the first time I started the game and has not played again since whenever I start the game.
The ambient sounds are not supposed to loop. They are just supposed to play occasionally to intensify the atmosphere. I think it would be repetitive and distracting if they played all the time.
p.s. will I ever see a spike mace?
Okay then!