Author Topic: Ignite  (Read 18201 times)

alexbard

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Ignite
« on: June 01, 2011, 07:17:37 AM »
Hi everyone!



I'm the author of new roguelike game - Ignite. The game is still in a early stage of development, but it's now available for public test. The development goal is to make an interesting game with high replay value and randomness.

Ignite is currently developing. I’m trying to make it better every day. Current public version is 0.02 (31th may 2011). Next public version (0.03) will be available at first week of july.

Features of current version
  • fantasy setting
  • orc warrior as preselected character
  • 5+ playable levels of dungeon
  • 2 fractions of hostile npc
  • 15 + types of items with random generation
  • 9 talents to learn
  • simple interface with mouse and hotkeys
  • tile graphic

System requirements
Currently game can be run on Windows with net framework 4.0 installed.
Trying to run it on linux (Open Suse and Ubuntu).

Download: link
Game page in english
Development blog (with more screenshots) in russian

getter77

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Re: Ignite
« Reply #1 on: June 01, 2011, 11:32:25 AM »
Welcome, good luck, and keep at it!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

alexbard

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Re: Ignite
« Reply #2 on: June 07, 2011, 07:55:51 PM »

screenshot from next version!

george

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Re: Ignite
« Reply #3 on: June 11, 2011, 12:02:15 AM »
nice sprites there, hope to see more tiles with the same quality.

alexbard

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Re: Ignite
« Reply #4 on: June 12, 2011, 02:14:50 PM »

no more square-only wall tiles! )

alexbard

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Re: Ignite
« Reply #5 on: July 06, 2011, 07:12:53 AM »
New version ;)

Link

alexbard

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Re: Ignite
« Reply #6 on: November 22, 2011, 12:00:09 PM »
Hello! I want to update this topic with a little preview of next update of Ignite. It will be available within a week.

Main features of new version:
  • Compatible with any screen resoluion and keyboard type
  • Simple player and monsters animation
  • Many player side animation effects
  • Roleplay system with primary and seconday atributes, skill and ability systems
  • Damage are divided on subtypes
  • Ranged combat
  • loot from the mobs system
  • Many AI improvements: new movement modes, confusion, fear effects etc
  • 50-60 types of NPC, rare and champion monsters
  • Many interface improvements
  • 8 level dungeon with themed levels.

big screenshot - http://dl.dropbox.com/u/31655535/25.jpg

rachoac

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Re: Ignite
« Reply #7 on: December 01, 2011, 04:52:52 PM »
Hey man this was fun to play, keep up the good work. The only thing is that I wished there was a way to play this on linux, which is my primary machine.

alexbard

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Re: Ignite
« Reply #8 on: December 01, 2011, 04:56:37 PM »
Hey man this was fun to play, keep up the good work. The only thing is that I wished there was a way to play this on linux, which is my primary machine.

Thanks!
As i know c# program could be compiled on linux using mono ... but i've never done this before ) i will try to make a linux version.

btw there is a new version of Ignite - http://roguetemple.com/forums/index.php?topic=1986.0
« Last Edit: December 01, 2011, 05:25:36 PM by alexbard »

rachoac

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Re: Ignite
« Reply #9 on: December 02, 2011, 04:59:43 AM »
On man it will be so nice to have this on my dev workstation, so I can play it while taking a break from my own project (instead of rebooting into windows, which i never do except to play games that don't run in linux).  Let me know where I can post bugs so I can help you improve your game as I play it. I can also periodically post them here if you want.

alexbard

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Re: Ignite
« Reply #10 on: December 02, 2011, 06:01:14 AM »
i would appreciate if you post them here - http://alexbard.org.ua/2011/ignite-0-039-a-quest-for-necronomicon/ ;)
Thank you for your interest in my project

alexbard

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Re: Ignite
« Reply #11 on: January 07, 2012, 03:06:47 PM »
Hi! I`ve released a new version of my roguelike - Ignite.

You can download it here. At the same place you will find detail changelog.

Screenshots:
http://dl.dropbox.com/u/31655535/ss/1-7-16-4615.jpg
http://dl.dropbox.com/u/31655535/ss/1-7-16-4632.jpg

Short version of changelog:
* Big outdoor location is generated (with snow, grass, forestes, deserts, mountains ...)
* Big number of dungeons of various size and dificulty is generated
* Item system (rare items, magical enchantments, idenfification ...)
* Skill system (new skills and abilities, new way to raise your skills)
* 2 schools of magic (arcane and holy) with ~12 spells to cast
* 1 deity
* New resource - Fury (that will be used by melee fighters)
* Magic knowledge and ambustion mechanic to leard spells
* Potions and scrolls with 8 effects (more to come in next versions)
* and manymanymany bug fixes ;)

alexbard

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Re: Ignite
« Reply #12 on: March 14, 2012, 01:00:24 PM »
Hi! More than a month ago i've started a refactoring process of my project and now i'm developing almost new game. Right now no public beta version is available to play but there is going to be one soon. Right now i can show screenshot:

and invite you to see some of my gameplay(and tech) videos on youtube.

Vaughn

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Re: Ignite
« Reply #13 on: March 14, 2012, 08:20:36 PM »
Wow... looking much different now, and much better :)

Are you getting a lot of performance issues with a smooth/dynamic lighting system like that?