Author Topic: HordeTheory  (Read 7267 times)

Autoquark

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HordeTheory
« on: March 16, 2012, 09:24:37 PM »
Hi,
I'm one of two people developing a roguelike called HordeTheory. It has puzzlish, deterministic gameplay based on fighting large hordes of enemies. Our current beta release is fully playable up to around level 30, but the level generation will start to break down after that.



Here's a list of the current features:
  • Nine spells to learn.
  • Six types of enemy.
  • Keyboard and mouse interface.
  • Special unique levels.
  • The ability to create "custom dungeons", with your own special level designs and difficulty settings.
  • The level map is ASCII based, but we use graphical icons in some places.
  • A talking parrot companion.

Here's the Website
Here's a direct link to the download
We've also got a forum. It's probably too early for a forum to really get going, but we thought we might as well set it up now.

The next version should be out shortly, but we'd like to get some feedback on the balance first.

EDIT: One thing I forgot to mention is that in the current version opening the Dungeon Features help causes a crash. You can recover from this by clicking ignore repeatedly whilst holding down a key that closes the help, such as escape. Sorry about this, it's fixed for the next release.

Thanks, Autoquark
« Last Edit: March 17, 2012, 09:57:28 AM by Autoquark »
I develop a roguelike called HordeTheory

getter77

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Re: HordeTheory
« Reply #1 on: March 17, 2012, 01:27:16 AM »
Welcome and congrats on the progress thus far!   8)

How many levels were you intending for the game---infinite?  As it stands it looks like the variety of enemies and such is a bit slim to bolster the 30, but then I'd imagine the roster will grow in due time.  Certainly an interesting classical aspect to aim to flesh out into a full game, I hope for an eventual sequel like BottleneckTheorum or some such.   :D
Brian Emre Jeffears
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Autoquark

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Re: HordeTheory
« Reply #2 on: March 17, 2012, 10:13:33 AM »
Welcome and congrats on the progress thus far!

Thanks!

How many levels were you intending for the game---infinite?  As it stands it looks like the variety of enemies and such is a bit slim to bolster the 30, but then I'd imagine the roster will grow in due time. 

We plan to add an ending eventually, but at the moment we're concentrating on adding more types of enemy and some new dungeon features - the ending will probably be much deeper than the game goes at the moment, since levels are relatively quick to play.
I develop a roguelike called HordeTheory