Author Topic: Roguelike developed for PC & PocketPC  (Read 20975 times)

Roor

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Roguelike developed for PC & PocketPC
« on: March 27, 2008, 02:43:19 PM »
Hi.

I'm developing a graphical (although it also work in text mode) roguelike.
It already is fully functional, coded in C++, and ported to both Windows and Windows Mobile (5.0 or newer).

I'm looking for help... regarding making a little webpage for it, new tiles, and other stuff...

If interested, please email me or add me through MSN as hsanmartin@dpisa.com.ar.

Thanks in advance,

Roor

Krice

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Re: Roguelike developed for PC & PocketPC
« Reply #1 on: March 29, 2008, 02:04:33 PM »
It already is fully functional

Download link?

Anvilfolk

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Re: Roguelike developed for PC & PocketPC
« Reply #2 on: March 29, 2008, 05:09:32 PM »
I was about to say that... it's normally a good policy to actually show what you've done so that people can know what they're getting into upfront :)
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Roor

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Re: Roguelike developed for PC & PocketPC
« Reply #3 on: March 29, 2008, 08:23:32 PM »
I was about to say that... it's normally a good policy to actually show what you've done so that people can know what they're getting into upfront :)

Check http://www.kaze-net.com/Atinar.rar

It was the work of two(or three) weeks, but now that I have some time I would like to continue the project (with some help if possible). It incorporates virtual teathre technologies (monsters may battle each other, have affiliations, etc) and other stuff.
World is quite small (there area a couple of towns, castles, some caves, etc)... some parts are randomly generated, others not.

At http://www.kaze-net.com/Atinar.rar you will be able to download the version I stopped last year.
Most text is misplaced, as I didn't finish moving form text to graphics version, but I think it is fully playable.
Not all sounds were implemented, and several tiles are still missing (so text tiles are displayed instead).

Resolution is very low, because it is supposed to run on Windows Mobile too (240x320).

Disregarding the bugs... that I'm cleaning little by little during these last days... just tell me how bad it is.

Best regards,

Roor

Krice

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Re: Roguelike developed for PC & PocketPC
« Reply #4 on: March 30, 2008, 10:23:58 AM »
I guess it's ok, I don't know because I die always fast when I attack monsters. Seems to have lots of keyboard commands and some of them mapped in non-standard keys (h for drop item? Hop?). You should probably use less volume in sound effects, I could hear them through headset (they were on table) even the volume setting in Windows is very low.