Author Topic: Witch vs. zombies (WitchRL)  (Read 7298 times)

kipar

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Witch vs. zombies (WitchRL)
« on: February 18, 2011, 09:23:13 AM »
Hi all. I'm glad to announce my small project of semi-realtime roguelike with a non-standard magic system.
I've created the first version in 7 days (that was 7 holidays though), but it was in russian.

Now i have a bugfix and balancetweak release, translated to english (my english isn't very good, but i hope it's understandable).

Features:
- original magic system, based on placing energy sources and drawing lines between them.
- In-game tutorial, integrated into game plot
- burn zombies with fire, summon demons and golems.
- OpenGL graphics with gradients (no shaders and other features though - i'm not a designer anyway).
- Open source (in FreePascal)

Download link:
http://www.mediafire.com/?s3aoa78lc2ouv34
« Last Edit: February 18, 2011, 10:39:31 AM by kipar »

kipar

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Re: Witch vs. zombies (WitchRL)
« Reply #1 on: March 19, 2011, 12:03:03 PM »
Just a small update - I've added mouse-only controls (right button to move, middle button to draw)and fixed bug with disappearing manual.
http://www.mediafire.com/?cjy9n9q6yhcp3s2

Psiweapon

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Re: Witch vs. zombies (WitchRL)
« Reply #2 on: March 20, 2011, 06:45:44 PM »
I'll try this too, let's see your game design style =D
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

kipar

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Re: Witch vs. zombies (WitchRL)
« Reply #3 on: March 20, 2011, 06:56:02 PM »
Well, last link is broken - i forgot to put two files in archive.
Better link:
http://rlgclub.ru/forum/download/file.php?id=509