Author Topic: STAR QUEST Beta 1.1 Released  (Read 4903 times)


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STAR QUEST Beta 1.1 Released
« on: January 20, 2011, 11:56:32 PM »

You can download Star Quest at

After two years of development, Star Quest is finally finished! You play an unnamed Spaceman who suffered memory loss during a 5,000,000 space journey to a strange planet. Explore the world, meet unforgettable characters, bask in the 4-Bit, sweet-as-hell graphics, and tap your foot to the rad midi music.

The story so far...

An astronaut travels space for millions of years,
Forgetting the past for the sake of his journey.

The Starship Computer lands on a strange planet,
The Computer says the Star is here,

The Star Quest has begun!

You'll explore dungeons, Castles, and dozens of stunning, original areas. There are over 70 maps to explore and 10 arcade games to master. Once you've beat the game, play through again with all of your unlocked characters and items. You can always start another New Game + at any time after beating the game for the first time!

-Amazing Retro Graphics
-Inspiring philosophical storyline
-New Game + Mode
-10 Original Arcade Machines
-16 Unlockable secret characters
-Tons of hidden areas and secrets

Star Quest is like the RPGs you've played before, but in many ways it's unlike most other games. It's not exactly a roguelike, but it does feature some similarities. The sprites face forward in the same way that tiles function in a roguelike. You'll travel to a small nethack-inspired area and interact with roguelike heroes. Star Quest acts somewhat like a junction between different types of older video games from the 80s-90s. Hope you enjoy!

A few screenshots, more on 8-Bit City.

« Last Edit: January 20, 2011, 11:58:43 PM by Robot »


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Re: STAR QUEST Beta 1.1 Released
« Reply #1 on: January 21, 2011, 01:11:53 PM »
Congrats on this long wrought release---certainly has a distinctive angle going.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training


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Re: STAR QUEST Beta 1.1 Released
« Reply #2 on: February 01, 2011, 10:29:03 AM »
I loved the graphics and music (expecially the bitmap cows!).
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.


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Re: STAR QUEST Beta 1.1 Released
« Reply #3 on: February 08, 2011, 10:31:43 PM »
First of all a technical note for Linux users: To run the game, you need a piece of software called OHRRPGCE (an rpg construction kit). A binary can be downloaded here:

Robot: I played a bit (up until the point where there were no more obvious places to explore), and liked several things. Graphics and music are nice, and the whole product feels polished. The mythos of the world is nice, with entertaining chat lines, etc. I like the fact that it's not so much hack'n'slash, but that you have to figure out which strategies to use in which dungeons to fool the local monsters. In particular the first dungeon (the one you unlock with the runaway key from the beginning) constitute a good example, and could inspire some people still pondering this old debate.

I don't think I quite understood the arcade games, though. I tried to "solve" a few of them, but didn't get really far. For instance, I felt kind of stuck once I had explored the map in the racing game. I did one time use the "game over"-pill to escape from a shark monster in the real world, which seemed to work, in a freaky sort of way.

Anyway, you should try making a Roguelike one of these days ;)

As always,
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.


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Re: STAR QUEST Beta 1.1 Released
« Reply #4 on: February 09, 2011, 12:46:34 AM »

The arcade games all have items that you are trying to get

Racecar: Hotwheel (for example).

After you beat the Ax Man (in the other door to the big tree), you'll gain access to many more arcades.

Search for the secret passage in your spaceship... you already have access to much more than you know!

These items unlock doors in the back alley and also help during the final battle.

I'm planning on writing an FAQ/Walkthrough for the game, so don't forget about it! I'm glad you like the mythos, because the more time I spent with it, the more I enjoyed it and began to understand what this world was like.