Author Topic: Random Realms released (Win 7 release 009a)  (Read 20354 times)

getter77

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Re: Random Realms released
« Reply #15 on: March 01, 2012, 02:02:40 AM »
Ah, that's great to hear IBOL, all good things in due time----gotta preserve your classic games for the future generations to partake.   8)

Best wishes getting it all sorted out at your own pace, as well as your other Roguelike project in particular that had the nice video teaser awhile back.
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IBOL

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Re: Random Realms released
« Reply #16 on: March 01, 2012, 07:59:47 PM »
OK, here it is , please try it:
http://forum.thegamecreators.com/?m=forum_view&t=178942&b=5&p=0
(original thread page, download link in first post)
OR directly from here:
http://forumfiles.thegamecreators.com/download/2132740

« Last Edit: March 01, 2012, 08:20:17 PM by IBOL »
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Nachtfischer

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Re: Random Realms released
« Reply #17 on: March 01, 2012, 08:54:57 PM »
I don't really have the time to try it out right now, but I gave it a few minutes and I can say it seems to work fine for me (win 7 64bit). Nice! :)
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getter77

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Re: Random Realms released
« Reply #18 on: March 01, 2012, 10:25:03 PM »
Likewise for me, congrats and thanks!  Now all that remains is working your magic on Destiny of Heroes, at your convenience of course as this was really speedy work.
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NeedsFoodBadly

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Re: Random Realms released
« Reply #19 on: March 01, 2012, 11:03:33 PM »
I've done some dabbling in DarkBasic myself.  IBOL has a ton of great open source stuff at the 20 line Competition forums over at TGC.

He's pretty much a superstar over there. ;)
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IBOL

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Re: Random Realms released
« Reply #20 on: March 02, 2012, 04:42:18 AM »
man, this is such a nice boost! thanks for trying it.
yep, i guess everything else needs to be re-done too (DOH)
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guest509

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Re: Random Realms released
« Reply #21 on: March 02, 2012, 07:51:56 AM »
  Holy crap a new Random Realms....okay where is that dancing emoticon... :) ;) :D ;D :o :-*

  Those will have to do.

-Jo

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Re: Random Realms released
« Reply #22 on: March 04, 2012, 05:10:08 AM »
ok, so now i'm gearing up for 7drl 2012! march 10-18.
recompiled DOH on my own machine, guess i should re-upload huh?
woo!
Randomly Approaching The Infinite Realms.
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getter77

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Re: Random Realms released (Win 7 009)
« Reply #23 on: March 30, 2012, 03:14:22 PM »
http://forumfiles.thegamecreators.com/download/2172907

3/30/12 release 009

Quote
- reduced amount of healing from HEAL spell.
- made sun more likely to light additional rooms.
- reduced effectiveness of mana feast
- made rage, scholarship, divinity decrease the other two stats.
- reduced range of revelation spell
- now allowed to buy food & arrows even if inventory is full.

- changed the name generator some
- reduced range of lava spell
- increased the king's maximum life
- changed the player HP calculation. player will now have less LIFE overall.
- gave higher level monsters more 'points' to use during bestiary creation.
- gave monsters random 'sizes' that effect their starting HP.
- added command [A] - adjust map size. if your computer slows down with large
  amounts of the map displayed, try this. it limits the display somewhat.
- kept "ice shield" as is, but changed "fortification" to actually reduce
  incoming damage. still degrades over time.
- fortification slows you down.
- now see details of the king if you use [m] in the throne room.

- gave player more HP per character level.
- king can teleport when he is hurt
- 'wands' are now 'mana crystals'. mana crystals of the same type (FISLDG) will 'stack'
- Mana Crystals must be "prepared" [P] (this is like equipping them).

- added "demons" . very powerful magical creatures that are
  guaranteed to drop an item. use caution.

- added playthroughs of 5 and 10 levels. tried to scale king accordingly.
- added 2 new good potions.
- added random chance of a mysterious force that can block a spell school on a level.

- added different colors to the walls occasionally. why didn't i think of that before?
- now you can [T] throw potions. they explode violently, but be careful, throwing a potion
  of healing will make the monster even stronger!

- got high score pages for the 5 and 10 level playthroughs.

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IBOL

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Re: Random Realms released (Win 7 release 009)
« Reply #24 on: April 04, 2012, 04:47:20 AM »
thanks for being ahead of me.
by the time i found this thread, you had already posted about my new release!
thanks to game hunter, getter77, and jo
for their input to hopefully make random realms a little more enjoyable.

further input is very welcome.
Randomly Approaching The Infinite Realms.
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getter77

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Re: Random Realms released (Win 7 release 009a)
« Reply #25 on: May 27, 2012, 11:43:26 AM »
009a

Quote
this fixes some issues with throwing potions,
and hopes to correct a bug affecting the re-generation of the bestiary for loaded games.

unfortunately , it will not fix existing saves.
(you can still play them, but the monsters you faced
 might not be the same)

Latest at the top of the OP page in the TGC topic as usual.
Brian Emre Jeffears
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