Author Topic: ANNOUNCE: MetroidRL v0.72 released  (Read 19014 times)

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #15 on: November 23, 2010, 05:07:05 AM »
What version of MacOS have you got?

Are you launching metroidRL.sh or metroidRL-curses.sh ?

It's pretty strange that it's trying to load JCurses, if you are trying to launch the default one...

I will check what's the default option to prevent this from happenning.

RaustBD

  • Newcomer
  • Posts: 26
  • Karma: +0/-0
    • View Profile
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #16 on: November 23, 2010, 05:26:14 PM »
I did the run command you said earlier, with the jav file, and I ran it from the terminal.

I can't make the shell executable just by clicking on it, or at least I don't think I can.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #17 on: November 23, 2010, 08:53:39 PM »
try

java -jar metroidrl.jar sc


(the 'sc' at the end is important)

RaustBD

  • Newcomer
  • Posts: 26
  • Karma: +0/-0
    • View Profile
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #18 on: November 24, 2010, 02:33:55 AM »
right, that worked. Thanks!

...Will I have to do that every single time I want to play?

Oh, and are you working on a graphical version, like with castlevania? Because the graphical cvrl was EPIC.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #19 on: November 24, 2010, 04:29:36 AM »
Great that it worked, I will make it the default for future versions (so that you just have to double click the jar)

There ought to be a way to execute the .sh files, anyone knows?

May be if someone makes a tileset for it, I would feel compelled to make a graphics version

RaustBD

  • Newcomer
  • Posts: 26
  • Karma: +0/-0
    • View Profile
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #20 on: November 24, 2010, 01:03:22 PM »
I hope you do, because there seem to be some graphical glitches, even though I got it to work. Parts of the @ symbol are truncated, the altitude gauge always shows me at the lowest level (I THINK that's a glitch), among others.

Oh, and the GF troopers... I haven't played metroid much, but if GF stands for Galactic Federation, I'm FAIRLY certain they're on samus's side, but I auto-attacked one when trying to talk to it. Am I wrong, is that intentional, or is it a glitch?

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: ANNOUNCE: MetroidRL v0.72 released
« Reply #21 on: November 24, 2010, 06:37:57 PM »
Please download v0.73, it's much improved :)

About the gfx glitch, I guess the game is trying to load a font that doesn't exist in your system, and it's falling back to a default sans serif one. Can you edit the 'font.sz' file and add this as the first line of the file?:

Monaco;14


And about the GF, if you see the plot GFs seem to have gone rogue around the base and are considered enemies now!