Author Topic: Kharne Alpha 1 Available  (Read 34840 times)

Perdurabo

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Re: Kharne Alpha 1 Available
« Reply #45 on: August 23, 2010, 10:56:04 PM »
Kharne Alpha 0.0.5c is now available for download @ http://kharne-rl.blogspot.com/ (an archive of the source code will be available soon, but if you want the latest code it is already in the SVN).

Changes in this version as are follows:

    * Some monsters now can poison.
    * Some monsters now follow characters up and down stairs.
    * Mineral nodes are now found on levels and can be dug out for extra gold or occasionally items.
    * Classes now have different titles, dependent upon current character level.
    * Only the just finished game will be now highlighted correctly in the hiscore list after character death.
    * Spurious double quotes (") will no longer appear in automatically generated character names.
    * When resting, there is chance of a monster appearing randomly near the character.
    * Eating now restores all lost health points.
    * When starting a 2nd game in the same session, the Character Background will be reset properly.
    * On Character death, the Main Window Title will be reset properly.
    * Elemental Intrusion Creatures no longer have as many hitpoints.
    * Unidentified Scrolls are now identified properly on Character Death.

getter77

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Re: Kharne Alpha 1 Available
« Reply #46 on: August 24, 2010, 12:04:19 AM »
Hooray!   8)   Keep at it.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Perdurabo

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Re: Kharne Alpha 1 Available
« Reply #47 on: June 29, 2011, 02:58:48 PM »
Finally. After a year and more of real-life shit, and a complete loss of interest in coding, a new version of Kharne (v0.0.6) is now available - see http://kharne-rl.blogspot.com/2011/06/kharne-006-now-available.html for links to executable and source.

To summarise the big changes in this version: potions and stealth.

The full list of changes are below:

-Potions have been implemented.
-Added a stealth mode (entered and exited by pressing 's').
-Added NPCs to the Town level.
-Added a house for the character to the town level.
-Eating no longer restores any lost health points.
-Projectile Animation is now much smoother.
-Increased the number of monsters generated per level.
-Resting is no longer possible when starved.
-Additional Identify scrolls are now generated on each dungeon level.
-Right-clicking on a Creature will bring up Monster Memory for that creature.
-Elemental Intrusion Creatures have had their hitpoints reduced again.
-Reduced the rate at which certain skills are learned.
-Groups of Monsters can now have a slightly tougher leader monster accompanying them.
-The cursor now changes colour depending on LOS.
-Unique monsters now have their glyphs marked with a double-underline.
-OOD monsters now have their glyphs marked with an underline.
-Fixed an issue with certain vaults having impassable walls in error.
-Removed the extraneous buttons from the Inventory view.

I'm very happy about this release, not only because its been 10 months since the last, but because I'll be able to implement magic and ammunition in the next release, which I hope, as I've got my enthusiasm for coding back, will be soon.

In the meantime, please let me know either here or via the blog any bugs you find.

Best,
P.

Darren Grey

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Re: Kharne Alpha 1 Available
« Reply #48 on: June 29, 2011, 04:29:41 PM »
It's been good to see from your blog updates that you're back to work on this.  Good luck with the magic implementation - there's usually lots of fun bugs to be found there  :)

Perdurabo

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Re: Kharne Alpha 1 Available
« Reply #49 on: July 06, 2011, 11:41:39 PM »
v0.06a is out, please check the Early Feedback forum for all future release announcements.
« Last Edit: July 06, 2011, 11:43:19 PM by Perdurabo »