Author Topic: glorg  (Read 33820 times)

Fenrir

  • Rogueliker
  • ***
  • Posts: 473
  • Karma: +1/-2
  • The Monstrous Wolf
    • View Profile
Re: glorg
« Reply #30 on: February 18, 2011, 11:26:45 PM »
My point was that the best definitions are descriptive rather than proscriptive.
I can appreciate your preference, but it doesn't make it the less irrelevant.
Quote
Is there something wrong with tile based game developers talking about their games on our websites? Are there downsides?
I never said that there was something wrong with it. In fact, I said "I wouldn't mind so much if they would but put their posts in General Discussion and call their games what they are..."
Quote
They shouldn't be calling their games roguelikes, but there isn't any damage done in posting their games here.
Never said there was.
Quote
In this example, witches and zombies looks like an interesting game, many of us may be interested in playing it. Maybe we shouldn't ban games from our sites just because they're not "roguelike enough."
No one is suggesting Slash ban anyone.
Quote
Nethack and Angband can both be automated to the point that glorg is. Nethack bots are an example, they could be modified to provide a one button interface.
Then it wouldn't be the same game any more, would it?
Quote
That's the beauty of the Berlin interpretation: it lists features which make something more roguelike, without stating that X, Y, and Z are required for a roguelike.
So its "beauty" is that it is ambiguous?
Quote
There have been roguelikes which don't feature traditional tile maps, but are instead room based.
Then perhaps their "Roguelike" status is as debatable as Glorg.

jim

  • Rogueliker
  • ***
  • Posts: 380
  • Karma: +0/-0
    • View Profile
Re: glorg
« Reply #31 on: February 19, 2011, 08:01:09 PM »
For Trog's sake, gentlemen, the chaos spawn hurl themselves against our walls, and all we can do is tailor the thread on our tattered banner? The Temple is all that stands between every @ on this planet and an unstoppable wave of %, and we wield platitudes as though they were +2 broadswords! We choose who has fought well and who weakly, awarding medals and threatening court-marshals, but who shall wear the medals when all heroes are dead? Who shall suffer the court-marshals when the courts of chaos ply our souls? Who shall tailor the golden edges of our banner when it lies beneath a sea of brown jellies?

Krice

  • (Banned)
  • Rogueliker
  • ***
  • Posts: 2316
  • Karma: +0/-2
    • View Profile
    • Email
Re: glorg
« Reply #32 on: February 28, 2011, 11:35:31 AM »
It's a roguelike if it's:
- role-playing game
- turn-based
- lot of random content
- permadeath
- over 50 items and 25 monsters

newt343

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: glorg
« Reply #33 on: October 16, 2011, 04:27:22 PM »
Meh.
« Last Edit: October 16, 2011, 04:32:32 PM by newt343 »

Lorik

  • Newcomer
  • Posts: 10
  • Karma: +0/-0
    • View Profile
Re: glorg
« Reply #34 on: April 12, 2012, 12:48:41 AM »
Quote
I came across glorg recently as was interested what this community thought about it as a roguelike.

I think about glorg as a roguelike the same way I think about Progress Quest as a roguelike.
"Art thou the descendant of Erdrick?
Hast thou any proof?"