Author Topic: NLarn 0.6.1 released  (Read 5851 times)

jaydg

  • Rogueliker
  • ***
  • Posts: 54
  • Karma: +0/-0
    • View Profile
    • NLarn Homepage
NLarn 0.6.1 released
« on: October 22, 2010, 06:22:10 PM »
Hello everybody,

Finally a bug fix release for NLarn is available. This version fixes all know crashes and most of the annoyances which were present in the AARP release 0.6. The full changelog shows what has been fixed and improved. The game is available for downloading from Sourceforge for Windows, Linux and of course as source for everyone who would like to have a peep.

Many thanks to all the kind people who have commented on the last version! We hope you'll enjoy this game and as always love to hear from you!

Cheers,

jaydg
« Last Edit: October 22, 2010, 06:35:13 PM by jaydg »

Karzack

  • Rogueliker
  • ***
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: NLarn 0.6.1 released
« Reply #1 on: October 23, 2010, 11:00:19 PM »
I'm liking this one.  I never played the original Larn or ULarn

I'm not much for time limits though.  How tight is the limit?  I know that this is part of the difficulty and it keeps the player moving.  I think I can deal with it though.  Pretty fun game so far.

jaydg

  • Rogueliker
  • ***
  • Posts: 54
  • Karma: +0/-0
    • View Profile
    • NLarn Homepage
Re: NLarn 0.6.1 released
« Reply #2 on: January 06, 2011, 11:59:17 PM »
Glad to hear you like it!

For the default dificulty setting, the time limit is no problem at all and leaves you a lot of time to mess around and hoard piles of gold after finding the potion. It should be more challenging with higher difficulties, but these are currently little tested and not balanced at all.

(Sorry for the late answer, I suffered from a kind of postnatal depression after releasing this)