Teratogen started out as a test to see if the new Go language from
Google was any good for game programming. It turned out to be pretty
nice to work in, with only the lack of generics getting somewhat in the
way of library-building. After 10 months of work, Teratogen is still
unpolished interface-wise and quite sparse in late-game content, but it
does have working gameplay, and might even be winnable.
The game has hex tile geometry, with buildings made to look isometric by
geometric trickery. Shooting guns and doing other projectile attacks
only works in the six main directions. This allowed making the main
shooting interface a Robotron-style one key to fire system, which works
very nicely.
The Windows support for the Go language is still pretty spotty, and I
didn't manage to get a Windows binary built. Currently only the sources
and Linux binaries are available.
The game is poorly playtested, unbalanced, and can probably maneuver the
player into situations where there is no reasonable escape from. Have
fun!
Home page:
http://rsaarelm.github.com/teratogen/