I'll drop a line, as a way of inciting myself to play more in 2008. I guess my humble goal would be to release a first version of my until now unheard of, and by that time hopefully not too primitive, roguelike (main features: simplistic/laptopfriendly commands & more random content than most roguelikes). My main hurdle is that I work from home and freelance, which means I'm constantly stressed out about some deadline. Oh, and the fact that this is my only programming project, which means I constantly forget how coding actually works (:
Your Friendly Neighborhood Minotaur