Author Topic: Hydra Slayer (now at 16.1), NotEye (now at 8.1)  (Read 147752 times)

Z

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Re: Hydra Slayer version 14.6
« Reply #165 on: March 11, 2013, 10:46:14 PM »
Seems a very bad bug... Sorry about that. Could you send me the savefile? Or tell me what the level looks like?

No, pick axes are special, there is no way to forge them.

CCC

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Re: Hydra Slayer version 14.6
« Reply #166 on: March 12, 2013, 04:38:20 AM »
I've emailed a gzipped copy of the save file to you.

Z

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Re: Hydra Slayer version 14.6
« Reply #167 on: March 12, 2013, 08:57:30 AM »
Yes, there was a bug with connectivity on the nonorientable levels. Thanks!

A quick bugfix: http://roguetemple.com/z/hydra-bugfix.zip

This will also automatically fix the buggy savefile.

CCC

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Re: Hydra Slayer version 14.6
« Reply #168 on: March 14, 2013, 07:45:23 AM »
Ah, excellent, thank you. An earthquake hath released the were-hydra, and I continue on into the depths!

...as another, minor note, I notice that a meteorite eradicator looks exactly like a meteorite pickaxe - instead of a sword with a squiggle in it like other eradicators. It still works as an eradicator, so it's just a graphical glitch.

Z

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Re: Hydra Slayer version 14.6
« Reply #169 on: March 14, 2013, 06:15:33 PM »
Great! The game will probably start slowing down soon (at some level arch-hydras and ivy-hydras take ambidexterity into account... of course this won't help them anyway with your weapons - I thought you would need to go deeper to get enough resources to build such a set).

As for your idea of Cerberi, they could be fun, but they also would be a real trouble for the Echidna race. After each Echidna move, they would get 4 moves (approach, approach, hit, run). Echidna seems to be the easiest race now (most reports seem to use them), so it might be a good idea to nerf it, but being hit after each move (unless using two potions of speed) seems to be too evil...

CCC

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Re: Hydra Slayer version 14.6
« Reply #170 on: March 15, 2013, 08:07:47 AM »
I thought you would need to go deeper to get enough resources to build such a set

It took some work. Fortunately, proper use of potions of ambidexterity meant I could do it with surprisingly few scrolls of the big stick.

It's still an intermediate stage, though. I've worked out what I think is the perfect set of weapons for an Echidna to carry; the downside is, from where I am now, I need to pick up another 459 scrolls of the big stick and probably a hundred or so potions of ambidexterity, on top of that, so it'll take a while. (I've got all the scrolls of reforging that I'll need, fortunately).

As for your idea of Cerberi, they could be fun, but they also would be a real trouble for the Echidna race. After each Echidna move, they would get 4 moves (approach, approach, hit, run). Echidna seems to be the easiest race now (most reports seem to use them), so it might be a good idea to nerf it, but being hit after each move (unless using two potions of speed) seems to be too evil...

Hmmm. True. I was thinking more thematically than game-balancely.

Though a potion of mushroom spores could probably ward it off for a bit. Actually, that leads to another thought; thrown potions. It may be reasonable to throw a potion, in order to affect a hydra from a distance with a ranged attack. Of course, in general, one wouldn't want to throw any of the current potions; one might want to throw a potion of slowness, or a potion of stunning, even a potion of transmutation to change one hydra type to another (oh no, a werehydra when I only have ash weapons!) Or throw a potion of mushroom spores, to have a batch of mushrooms spring up one square short of the nearest obstacle or hydra. Or maybe throw a potion of speed at the nearest zombie hydra...

This may also lead to new ways to deal with giants and monkeys; it makes sense that they wouldn't be able to dodge a cloud of potion that sprays everywhere when the bottle shatters.

Z

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Re: Hydra Slayer version 15.0
« Reply #171 on: May 21, 2013, 09:40:49 AM »
Hydra Slayer 15.0 and NotEye 7.0 have been released!

This adds some features from this thread (no Cerberi for now), and some useful features for NotEye (palettes, improved fonts, saving config, etc.)

Z

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Re: Hydra Slayer (now at 15.2), NotEye (now at 7.2)
« Reply #172 on: September 05, 2013, 06:46:33 PM »
As the result of the Reddit Roguelike Challenge, Hydra Slayer 15.2 has been released! Also there were major changes to NotEye since the last version.

Full story here, together with some HyperRogue stuff about music and exploits

getter77

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Re: Hydra Slayer (now at 15.2), NotEye (now at 7.2)
« Reply #173 on: September 05, 2013, 07:12:42 PM »
I delight in seeing NotEye grow ever more powerful and resourceful---truly if there is a candidate in the Roguelike scene to vie for the mantle that is Skynet NotEye has to be the top seed.   :D
Brian Emre Jeffears
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Z

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Re: Hydra Slayer (now at 15.5), NotEye (now at 7.5)
« Reply #175 on: February 22, 2014, 03:54:14 PM »
NotEye 7.5, with samples in many languages, a new Third Person Perspective mode, and more!

see the blog post

Z

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Re: Hydra Slayer (now at 15.5), NotEye (now at 7.5)
« Reply #176 on: October 02, 2014, 12:22:27 PM »
NotEye 8.1 has been ported to SDL2! Efficiency is greatly increased, and you can now play Hydra Slayer on OSX. There are also several other improvements.

see the full blog post

getter77

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Re: Hydra Slayer (now at 16.1), NotEye (now at 8.1)
« Reply #177 on: October 02, 2014, 01:15:54 PM »
Very nice!   8)   With the big move to SDL2 seemingly largely sorted, what do you suppose is the next grand development adventure that lies ahead on the horizon for NotEye?
Brian Emre Jeffears
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In Training

Z

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Re: Hydra Slayer (now at 16.1), NotEye (now at 8.1)
« Reply #178 on: October 02, 2014, 09:27:46 PM »
The main current adventure of NotEye is ADOM. Then, we will see... improve memory efficiency, host a big roguelike server, support Vapors of Insanity or maybe some new game.

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Re: Hydra Slayer (now at 16.1), NotEye (now at 8.1)
« Reply #179 on: October 02, 2014, 10:12:55 PM »