Author Topic: Rogue Survivor Alpha 4.3  (Read 53076 times)

roguedjack

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Rogue Survivor Alpha 4.3
« on: July 18, 2010, 04:34:02 PM »
Rogue Survivor
alpha 4.3

Alpha 4.3 includes a configuration program to run the game on all Window system.
If the game crashes at startup, run the configuration program.
See changelog.


Theme & Setting
Graphical zombie apocalypse urban survival game.

Screenshots & Videos
Youtube videos: http://www.youtube.com/user/roguedjack.
Blog: http://roguesurvivor.blogspot.com

Environment
Windows, .NET.
Don't be afraid of ".NET". If you have Windows, you probably already have those installed.

Game Objective
Survive as long as you can, do achievements, score points.

Download & Requierements
Alpha 4.3

With installer recommended
http://www.mediafire.com/?6f1gj5lwslb4361

Without installer (zip)
http://www.mediafire.com/?qumdorjeanqpg1g

If you have problems, follow the technical help provided in the readme.

Instructions
readme.txt provided.
Remember to uninstall your previous version first!

Change log
Quote
ALPHA 4.3 CHANGES
-----------------
Mostly a HUGE bug fix and a couple of new sweet features.
Everyone who got crashes should be able to play the game and get sound now!
Fix the crash bug for Win7 and some other configs!
Config program to choose between different Video and Sound engines!


FIXED BUGS
- Some people couldn't run the game at all because of Managed DirectX crashing.
- No music on some computers.
- Modding some items stacklimit down to 1 crashes a new game.
- Rapid Fire taking two turns.

CONFIG
- Run "RSConfig".
- Video :
  - Managed DirectX : default, but might crash on some computers.
  - GDI+            : slower and a bit less good looking, but safer.
- Audio :
  - Managed DirectX : default, plays the mp3 files, but might crash or get no sound on some computers.
  - SFML 1.6        : plays the ogg files.
  - No Sound        : if all else fails, at least it won't crash...
 
MODDING
- Pills stacking limit can now be changed properly.
- All melee weapons can now be made stackable, except uniques.

GAMEPLAY
Pushing
- New Action : Shove people around - kick survivors out of your base or rush through zombies.
Weather
- Rain has a chance to put out fires (eg: burning cars).

INTERFACE & MANUAL
- Updated manual.

GRAPHICS & MUSIC
- Musics in ogg format for SFML audio support.

KNOWN BUGS AND GLITCHES
- Asymetric FoV along walls.
- GDI+ : some differences from default Managed DirectX rendering.

Have fun!
And remember, die with a smile!
« Last Edit: November 14, 2010, 09:13:22 AM by roguedjack »

getter77

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Re: Rogue Survivor Alpha 4
« Reply #1 on: July 18, 2010, 05:15:03 PM »
Progress continues to look great, keep at it!   8)

Random feature request just because:  Somehow, somewhere....a Thresher.   Good memories in Body Harvest back on the N64.
Brian Emre Jeffears
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Ex

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Re: Rogue Survivor Alpha 4
« Reply #2 on: July 18, 2010, 10:16:30 PM »
Amazing! This is really awesome, I've become absolutely addicted to Rogue Survivor, and this will simply fuel my addiction further :) I love all the new features, keep up the amazing work!

x2yzh9

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Re: Rogue Survivor Alpha 4
« Reply #3 on: July 19, 2010, 12:23:25 AM »
What if on the city map, certain districts are picked to have 'forts' in them, maybe at the center. Ie. Barricaded, and the survivors there have rifles and such and continually defend, repair, and go look for food? But they could also be overrun. It'd be pretty cool to find a survivor outpost a week into the apocalypse.

Archaalen

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Re: Rogue Survivor Alpha 4
« Reply #4 on: July 19, 2010, 04:28:13 AM »
This may be a dumb question, but how do you climb up and down stairs/ladders?  I can't find it in the keybindings.

x2yzh9

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Re: Rogue Survivor Alpha 4
« Reply #5 on: July 19, 2010, 06:17:36 AM »
Press 'x'

Archaalen

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Re: Rogue Survivor Alpha 4
« Reply #6 on: July 19, 2010, 10:19:59 PM »
Thanks!

Chex Warrior

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Re: Rogue Survivor Alpha 4
« Reply #7 on: July 20, 2010, 02:04:35 AM »
Yes, thank you, I couldn't figure out how to go up and down stairs either. 

Roguedjack I'm lovin' it so far!

Great subway music by the way...

Florian

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Re: Rogue Survivor Alpha 4
« Reply #8 on: August 24, 2010, 03:40:24 AM »
I have wanted to play this roguelike for a while. Please tell me you are adding mac support as I wouldn't like to never get to play this epic roguelike :C.

roguedjack

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Re: Rogue Survivor Alpha 4.1
« Reply #9 on: August 27, 2010, 02:24:31 PM »
Alpha 4.1 up.

I have wanted to play this roguelike for a while. Please tell me you are adding mac support as I wouldn't like to never get to play this epic roguelike :C.
Sorry the game is done with DirectX and .NET so no mac support.  :'(

Chex Warrior

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Re: Rogue Survivor Alpha 4.1
« Reply #10 on: August 27, 2010, 04:04:49 PM »
Awesome! Can't wait to explore the Hospital.

Trisk

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Re: Rogue Survivor Alpha 4.1
« Reply #11 on: August 27, 2010, 07:08:09 PM »
Just started playing this, did two games. It is -amazing-

Wow. Holy crap just pure unbridled awesome. Broke in the....office building and died immediately, the prison thing was just so cool. Music and all.

Color me impressed.

getter77

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Re: Rogue Survivor Alpha 4.1
« Reply #12 on: August 27, 2010, 08:09:23 PM »
Nicely done roguedjack---I'm also quite liking the youtube videos.   8)
Brian Emre Jeffears
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Lap

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Re: Rogue Survivor Alpha 4.1
« Reply #13 on: August 28, 2010, 09:59:27 AM »
Just played to about day 30 and cleared out a char base. Kind of a disappointing end there. It should spawn a rocket launcher or some other fun toy so the developer message isn't so crushingly sad.

I also noticed only a single cell phone in 30 days and absolutely zero crossbows. Considering how common cell phones are that was a huge surprise.I don't think the precision rifle does enough damage to make up for the low clip size. I feel like grenades could also use a damage buff as well.

I'd  like to suggest a new tile/object: Vending Machine. You can break them and get some food, but it makes a lot of noise. It would be a good way to add a small amount of food to places like the subway or possibly even the sewer maintenance rooms. As it is now I avoid both places entirely since they don't seem worth going to.

Unless I missed it, I'd really like to see a "Set directives for all followers" option as it was really annoying to always set them.

Does getting leadership on your followers even do anything?

Is there a way to go up or downtsairs when a player or object is blocking the other side?

Also, your link to your blog in the OP is busted.
« Last Edit: August 28, 2010, 10:20:22 AM by Lap »

roguedjack

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Re: Rogue Survivor Alpha 4.1
« Reply #14 on: August 28, 2010, 02:39:22 PM »
Thanks for the comments.

Just played to about day 30 and cleared out a char base. Kind of a disappointing end there. It should spawn a rocket launcher or some other fun toy so the developer message isn't so crushingly sad.
Quite a let down I know. Makes me laugh in some perverse way  :D
I planned to continue the char base plot for 4.1 for had not the time.

Quote
I also noticed only a single cell phone in 30 days and absolutely zero crossbows. Considering how common cell phones are that was a huge surprise.I don't think the precision rifle does enough damage to make up for the low clip size. I feel like grenades could also use a damage buff as well.
Phones & Crossbows : RNG God is tricky. Also remember NPC take items as you do, you can try to find them by trading.
Precision Rifle: BO are carrying those and they are your enemies, I'm not sure other players would be ok with make them even deadlier  ;D
Grenades : There will be more powerful explosives later. More powerful grenades is risky with NPCs throwing them too.

As a side note, there will never be a powerful weapon to easily kill a bunch of enemies. I don't want to turn the game into a kill fest. The player is just another survivor in the game world.

Quote
I'd  like to suggest a new tile/object: Vending Machine. You can break them and get some food, but it makes a lot of noise. It would be a good way to add a small amount of food to places like the subway or possibly even the sewer maintenance rooms. As it is now I avoid both places entirely since they don't seem worth going to.
Was thinking about adding them too, with chocolate bars/coke food items.
I don't use the subway either. I'll enrich the locations/floorplans later.

Quote
Unless I missed it, I'd really like to see a "Set directives for all followers" option as it was really annoying to always set them.
Good idea.

Quote
Does getting leadership on your followers even do anything?
While they are followers, no. If you were expecting a chain of command with leaders leading other leaders, no. It cause all sorts of problems gameplay-wise and AI-wise.

Quote
Is there a way to go up or downtsairs when a player or object is blocking the other side?
No, but possibilities to do that will come in later versions.

Quote
Also, your link to your blog in the OP is busted.
Thanks, fixed.