Author Topic: The Dawn of the Dead III v1.85  (Read 8229 times)

getter77

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The Dawn of the Dead III v1.85
« on: June 18, 2010, 12:17:56 PM »
http://blogs.gamefilia.com/erikadams/18-06-2010/33752/erikadams-producciones-presentan-the-dawn-of-the-dead-iii-version-185-vid

Quote
    *  7 profesiones a elegir (1 nueva)
    * 14 enemigos normales diferentes (Y otros tantos únicos)
    * Añadida la opción de correr (Pulsando la tecla F se activa o desactiva, si estas en modo correr, moveras 2 casillas por turno, pero el hambre aumentara mas rapido)
    * Cambiado el sistema de daño de las armas de fuego para hacerlas útiles.
    * Aumentada la fuerza inicial de los personajes para compensar la enorme dificultad del titulo (Nadie dijo que bajar mazmorras llenas de zombies y criaturas informes sea facil XD).
    * Cambiada la musica del juego para dar mas ambiente a las partidas (¿Alguien es capaz de reconocerla?)
    * Ranking Online (la puntuación aumenta por matar enemigos y desactivar trampas)
    * Un porron de armas Cuerpo a cuerpo y de fuego diferentes, algunas de ellas unicas.
    * Un monton de items utiles.
    * Subidas de nivel y caracteristicas especiales de los personajes.
    * Sistema de magias.
    * posibilidad de que aparezca Cthulhu en las mazmorras (A huir toca si aparece)
    * Muchas trampas diferentes para haceros la pesadilla mas terrorifica si cabe.
    * Mas sorpresas que sera mejor que descubrais por vosotros mismos :)

....if Slash/somebody else would be so kiind?   :P

I can understand some parts, but the fine details escape me.   I know a meaty release in a project that hasn't seen one in awhile when I see it though!   8)
Brian Emre Jeffears
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Fenrir

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Re: The Dawn of the Dead III v1.85
« Reply #1 on: June 18, 2010, 05:40:59 PM »
Google Translate's take on it:
Quote
* 7 professions to choose from (1 new)
    * 14 different normal enemies (and many other unique)
    * Added option to run (by pressing the F key is activated or deactivated, if you're in run mode, move 2 squares per turn, but hunger will increase faster)
    * Changed the damage system of firearms to make them useful.
    * Increased the initial strength of character to compensate for the enormous difficulty of the title (Nobody said lower dungeons full of zombies and creatures reports is easy XD).
    * Changed the music of the game to give more atmosphere to the game (can anyone recognize it?)
    * Ranking Online (score increased by killing off enemies and traps)
    * A jug of melee weapons and firearms different, some of them unique.
    * A lot of useful items.
    * Uploading level and special characteristics of the characters.
    * Magic system.
    * Cthulhu can appear in the dungeons (A touch away if it appears)
    * Many different tricks to make them more terrifying nightmare if possible.
    * More surprises will be better than discover it for yourselves

getter77

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Re: The Dawn of the Dead III v1.85
« Reply #2 on: June 18, 2010, 11:04:24 PM »
Heh, Google seems to support my theory of it having some nice bits to it then!   :D
Brian Emre Jeffears
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ErikAdams

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Re: The Dawn of the Dead III v1.85
« Reply #3 on: June 22, 2010, 07:14:02 AM »
¡Hello!
I´m the programer of TDOTD III, and I see that the language use (Spanish) is hard to know for the people that speak / write english. I don´t Know to much english, but i have the idea to translate some parts to English... If I have time, later post the controls in English  :).

*Excuse my patetic English XD

getter77

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Re: The Dawn of the Dead III v1.85
« Reply #4 on: June 22, 2010, 12:53:07 PM »
Welcome to Roguetemple ErikAdams!   ;D   Congrats on TDOTD III

Posting the controls in English later on the Roguebasin page would be great.

Good luck and thanks!
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ErikAdams

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Re: The Dawn of the Dead III v1.85
« Reply #5 on: June 22, 2010, 01:49:20 PM »
Well, the roguebasin page of TDOTD have now the controls of the game. I Know that the game is very simple, but I don´t Know to much program, because of this I use "Game Maker language". The idea are make a crazy game without logic (How the Nightmares). In the adventures will look creatures how zombies, aliens, mutant frogs, predators or Balrogs. Also include "Starring Freddie Krugger". Or objets how "Stormbringer" or "Thor maze"...

The controls are simple, and the interface is really bad, but the game will be played good.

The Ranking Online is based on kill creatures or destroy Traps.

If I have time, one day will be translate to english, but the work will make this hard.

Thanks for comment :)

getter77

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Re: The Dawn of the Dead III v1.85
« Reply #6 on: June 22, 2010, 03:46:54 PM »
Very nice, variety is good in the world!   8)

Game Maker is good, it was used for Spelunky and Triangle Wizard.

Good luck in an English translation one day, maybe you can find help?

I look forward to it all.   :)
Brian Emre Jeffears
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ErikAdams

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Re: The Dawn of the Dead III v1.85
« Reply #7 on: June 22, 2010, 04:24:38 PM »
Spellunky and Triangle Wizard are truly great games, and my game compare are small XD

In future versions, i have the dream the push ASCII mode, create a complete inventary system and make the level generation more complete. The first idea is in process but the others... Need too much time (And changes) XD

The translation to english will be in the 4.0 versión, cause I need clean the "code" that are really "Chaotic" in this moment (How the game XD).

The only one good thin are that in the current version are funny (In spanish too much XD) .

I hope that if you play think the same.

Thanks for comment!

 

getter77

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Re: The Dawn of the Dead III v1.85
« Reply #8 on: June 22, 2010, 08:03:39 PM »
Good luck and keep up the hard work---it will make it one day!   8)

Chase your goals!
Brian Emre Jeffears
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ErikAdams

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Re: The Dawn of the Dead III v1.85
« Reply #9 on: June 23, 2010, 06:45:18 AM »
No problem with the hard work, cause is the only game that I like Re-Open for changes... ¡It´s Great!

The latest version (1.8) have more that 150 Downloads and this is for me a great victory.

¡Thanks for comment! (Again XD)