I just got around to trying the game. Thanks to aave for the Linux port. I currently reached the point where I become a pirate. Arr, arr! All in all, a nice little game, I would say. Pleasing to the eye, snappy interface and nice prose. "Seagulls fly far away, but you also feel a presence of dark, evil birds."
(but should be "... sense the presence ..."?)
* Why two separate commands for "l"ook and "L"ook? You might as well merge them, starting out at your current position?
* I like the healing system, but haven't really found out the effects of being drunk? Does it mean that you sometimes are not allowed to make a move?
* When you pass over a stairway in darkness, it might be nice with to be notified with a message? Also, when you pass over objects, it would be nice to see: "There is a <foo> lying here."?
* That must be one _heavy_ copper key!
* With the current color scheme, the ogre cave is a bit hard to spot ...
* I'd probably enable savescumming if I were you. After all, it's not really a roguelike, so permadeath doesn't make that much sense
* Hattifnatts! Wonderful. I love Jansson, and actually just added hattifnatt-like monsters to Squirm a couple of weeks ago, to be seen in the next release. (They're quite different from your beasts, though, as there is no system for light/darkness in Squirm.)
Are you still planning an official release for September, or is this it, basically?
As always,
Minotauros