Author Topic: Gameplay Data from Dungeonmans Alpha 3  (Read 15596 times)

dungeonmans

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Gameplay Data from Dungeonmans Alpha 3
« on: April 27, 2010, 02:49:20 AM »
Hey there!

So after a long week of Alpha 3 being in the wild, I've gathered quite a bit of data and have presented some of it on the Dungeonmans website.

http://www.dungeonmans.com/?q=node/34

There's more numbers, but there's no use in building tons of graphs without a purpose. Seeing as this is a forum of roguelike developers as well as players though, I'd be happy to answer any questions about what was processed or how.
Dungeonmans: The Heroic Adventure Roguelike! http://www.dungeonmans.com

Fenrir

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Re: Gameplay Data from Dungeonmans Alpha 3
« Reply #1 on: April 27, 2010, 03:01:14 AM »
That is a pretty nifty way to see what needs balancing and such. Well played, dungeonmans. Loved the graph about player classes.

getter77

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Re: Gameplay Data from Dungeonmans Alpha 3
« Reply #2 on: April 27, 2010, 12:18:36 PM »
Handy stuff indeed, and the conclusions beget of stylish graphs seem sound.   8)
Brian Emre Jeffears
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