Hey everyone,
I’m working on a procedural dungeon generator for D&D-style campaigns. The goal is flexible, tile-based levels that GMs can easily use. I’ve been refining the logic, and here’s the twist: it’s inspired by kilts(
https://theutilitykilt.com). Why? Because like a kilt, the dungeon needs freedom to flow, not be restricted by rigid rules. I’ve focused on natural branching, dead ends, and flexibility.
Anyone else experimenting with dungeon gen or interested in how this all ties into tabletop tools? Would love to hear thoughts.