Author Topic: Dungeon Adventure released on XBLIG (360)  (Read 30967 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Dungeon Adventure released on XBLIG (360)
« Reply #30 on: February 06, 2010, 08:46:20 PM »
I don't really understand why anyone would want to play a roguelike on a gaming platform anyway. The only reasons I could imagine one would want to play any game on a console are that there aren't any system requirements to be met, and it's easier to play with friends, but roguelikes, lacking sophisticated graphics (if they have any), don't require much in the way of hardware, and they are typically single-player affairs.

Location, comfort.  While my computer chair is comfortable enough, many peoples ideal gaming comfort zone is near their console.

Also, games generally unique to the platform like the Shiren games and many others...though emulation helps this somewhat it still has a ways to go across the board.  I'm thoroughly hoping all the iPhone Roguelikes get PC ports as well for instance as some very nifty things are happening there.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Yyrkoon

  • Rogueliker
  • ***
  • Posts: 62
  • Karma: +0/-0
    • View Profile
    • Email
Re: Dungeon Adventure released on XBLIG (360)
« Reply #31 on: February 12, 2010, 12:19:17 PM »
Dungeon Adventure is not the first or only roguelike for the Xbox360.  I was looking through the 360 game library yesterday when I came across the Sega Genesis collection.  I searched the game list, and was very happy to see Fatal Labyrinth.  One of the first home console roguelikes, and the predecessor to the Fushigi no Dungeon series.

http://www.gamefaqs.com/console/genesis/review/R108782.html

Personally I consider this game the first home console roguelike.

http://en.wikipedia.org/wiki/Gateway_to_Apshai
http://www.mobygames.com/game/colecovision/gateway-to-apshai/screenshots

I had it for the colecovision, and even though the dungeon levels were not actually created randomly.  They were created with a random number generator seed, which meant that as long as you changed the seed, you got a differen't dungeon.

Regardless, I feel relieved that Dungeon Adventure can't claim to be the first 360 roguelike.
« Last Edit: February 12, 2010, 04:51:14 PM by Yyrkoon »

Fenrir

  • Rogueliker
  • ***
  • Posts: 473
  • Karma: +1/-2
  • The Monstrous Wolf
    • View Profile
Re: Dungeon Adventure released on XBLIG (360)
« Reply #32 on: February 12, 2010, 02:59:43 PM »
There's a roguelike for the Sega Genesis? I own that console! I'll have to see if I can get my hands on a copy of Fatal Labyrinth.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Dungeon Adventure released on XBLIG (360)
« Reply #33 on: February 12, 2010, 04:21:29 PM »
Well, that's really splitting at hairs since compilation ports don't really count.  In terms of release, Dungeon Adventure was the first 360 BASED Roguelike....though I wonder if development on the yet to be released ASCII Quest started first?

In terms of Fatal Labyrinth, somewhat before that was the SegaMasterSystem/Gamegear Dragon Crystal...which has the same mannerisms yet more primitive in execution.

What I can't tell you, is why the franchise died off after being successful enough warrant follow ups.   A fair bit later, the Fushigi Dungeon series came about via Chunsoft instead and history rolls on from there.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Yyrkoon

  • Rogueliker
  • ***
  • Posts: 62
  • Karma: +0/-0
    • View Profile
    • Email
Re: Dungeon Adventure released on XBLIG (360)
« Reply #34 on: February 12, 2010, 04:46:07 PM »
Well, that's really splitting at hairs since compilation ports don't really count.  In terms of release, Dungeon Adventure was the first 360 BASED Roguelike....though I wonder if development on the yet to be released ASCII Quest started first?

In terms of Fatal Labyrinth, somewhat before that was the SegaMasterSystem/Gamegear Dragon Crystal...which has the same mannerisms yet more primitive in execution.

What I can't tell you, is why the franchise died off after being successful enough warrant follow ups.   A fair bit later, the Fushigi Dungeon series came about via Chunsoft instead and history rolls on from there.

Forgot about Dragon Crystal, which was an earlier and even more basic version of Fatal Labyrinth.

At any rate, the price of the Sega Genesis Collection for the PS3 and 360 has now dropped to $20.00 at Walmart.  Not a bad price for 40 classic genesis titles.