Author Topic: Cogmind (now at Beta 14)  (Read 250060 times)

Kyzrati

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Re: Cogmind (now at Beta 12)
« Reply #300 on: November 25, 2023, 12:13:07 AM »
SITREP Saturday #52: Zoom In" - An interlude! Yep over 100 new items are complete, but what if... YOU COULD ZOOM THE MAP.


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Re: Cogmind (now at Beta 12)
« Reply #301 on: December 22, 2023, 08:08:32 AM »


Well then, we're well into Cogmind's 10th year now xD

As is tradition I've put up an annual review over on the dev blog, looking back over this year's milestones and also giving a heads up about what's to come. Check that out for more details about larger fonts, map zooming, the Scraptown expansion and more.

Worth extracting here is the video from my stream this week, in which I do the first real playtest of map zooming and related features:

https://www.youtube.com/watch?v=eB4NV3UzyaY

(Unannounced impromptu stream, and I was playing in the dev build, so in that sense not quite a typical stream, or even typical play since I was just fooling around, but... still didn't die despite doing a bunch of random stuff and wasting turns demonstrating features or causing chaos, was fun :P)

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Re: Cogmind (now at Beta 12)
« Reply #302 on: February 03, 2024, 12:17:10 AM »
SITREP Saturday #53: "Full UI Upscaling" - Last time I added map zooming, but what if you didn't need to zoom in because *EVERYTHING* is larger?!


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Re: Cogmind (now at Beta 12)
« Reply #303 on: February 16, 2024, 11:20:46 PM »
SITREP Saturday #54: "Map Zoom QoL" - A summary of map zooming features, on top of the fully-upscaled UI layout introduced last week.


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Re: Cogmind (now at Beta 12)
« Reply #304 on: February 24, 2024, 12:18:18 AM »
SITREP Saturday #55: "Upscaled Modal Interface" - Introducing our second new modal UI layout option: upscaled text/tiles while retaining a large map view. (Releasing next week!)


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Re: Cogmind (now at Beta 13)
« Reply #305 on: February 27, 2024, 12:41:33 AM »


Cogmind Beta 13 "Zoom All The Things" is released!

Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)

For more details and demo images check out the release notes.

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Re: Cogmind (now at Beta 13)
« Reply #306 on: March 11, 2024, 04:00:08 AM »
Cogmind Expansion, Price Increase "Coming Soon" - Hot on the heels of our major UI update with map zooming and upscaled layouts, we have a price increase coming in April, and multiple releases this year.

Read more on Steam, or the forums.


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Re: Cogmind (now at Beta 13)
« Reply #307 on: April 01, 2024, 12:51:35 AM »
Cogmind Vision 2025: A look into the future at free expansions of this year and the next, featuring more maps, factions, and mechanics.

Read more on Steam, or the forums.


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Re: Cogmind (now at Beta 13)
« Reply #308 on: August 06, 2024, 02:11:09 AM »


Cogmind Beta 14 "United Federation of Derelicts" is released!

Huge expansion adds new faction with more robots, map areas and tons of new content including a 50% lore increase and more than 80 new items to build with.

For more details and demo images check out the release notes.

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Re: Cogmind (now at Beta 14)
« Reply #309 on: December 20, 2024, 04:06:37 AM »


Cogmind's 11th annual review is available over on the dev blog, summarizing a year of massive updates on both the interface and content side. We got larger fonts, map zooming, multiple UI layouts, a whole new faction and two new maps, with much more to come just around the corner.

Inside you'll also find some dev stats and a selection of community content from art to popular videos and streams.

The upcoming Beta 15 is already a significant update in its current state and shaping up to be a great release for players old and new alike!