I tried your LEE alpha a couple of days ago. First of all, the ASCII graphics are amazing - if you're not using the Doryen library, you've done a great job at creating the effects it is known for. I especially liked the nebulae and star systems. The planet surfaces, not as much. I can see the difficulty in procedurally generating a continuous surface in real time, but it would look a lot better of you could get rid of the visible edges on map sections.
Infiniverse reminded me of Noctis' enormous universe, and, unfortunately, its lack of game elements. Using procedural generation to this extent is a feat in itself, and both Noctis and Infiniverse are wonderful demonstrations, but they're not games. As a foundation for a game however, the LEE version looks very promising, and I'll keep an eye out for future versions.
(Coincidentally, along with Infiniverse, I tried Prospector RL, which is also in early development and also has a space exploration theme. It complements Infiniverse in that it offers in gameplay what it lacks in presentation. I think the good qualities of one could inspire the other's development.)
It'd be awesome to see this develop into an MMO which allows players to somehow persistently alter the game world (colonization, development, terraforming, named locations, etc). Though I'm sure handling lots of non-procedural content in a practically infinite procedural universe would be challenging.