Screenshot:
Prospector 0.1.9 has left the docking bay.
During the last month i mainly tried to make prospectors world a bit more reactive to the player, to allow for less luck, more strategy. For example you can add biotech implants to your crewmembers, to get something similiar to a "crew build" Or manipulate the companies on the stock market. (They can go out of business now, giving you a chance to "reroll" your initial company set) Also i think the prefixes for some of the items are neat. There are cheap binoculars, powerfull mining drills, balanced monoswords and camoflagued space suits availiable now, to name a few.
So here you go, guys:
http://code.google.com/p/rlprospector/Changes in 0.1.9
* 6 Biotech augmentations to buy for your crew
* added Prefixes for weapons, armor and some misc equipment
* More resource variation
* Critters behave minorly more intelligent
* Random Critters get stored after generation (Allowing to do some
neat new things with them)
* Comments to make the logbook a little more usefull
* You can now assigne favourite weapons to awayteam members
* toughness talent works now
* Fixed some bugs in quests
* a certain alien scoutship now displayes the correct statbox
* Fixed a bug in space rescue
* Audio alerts now work with aux. oxygen tanks too