Author Topic: Prospector 0.1.9 released  (Read 5892 times)

magellan

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Prospector 0.1.9 released
« on: December 31, 2009, 03:00:51 PM »
Screenshot:

Prospector 0.1.9 has left the docking bay.

During the last month i mainly tried to make prospectors world a bit more reactive to the player, to allow for less luck, more strategy. For example you can add biotech implants to your crewmembers, to get something similiar to a "crew build" Or manipulate the companies on the stock market. (They can go out of business now, giving you a chance to "reroll" your initial company set) Also i think the prefixes for some of the items are neat. There are cheap binoculars, powerfull mining drills, balanced monoswords and camoflagued space suits availiable now, to name a few.

So here you go, guys:
http://code.google.com/p/rlprospector/

Changes in 0.1.9

    * 6 Biotech augmentations to buy for your crew
    * added Prefixes for weapons, armor and some misc equipment
    * More resource variation
    * Critters behave minorly more intelligent
    * Random Critters get stored after generation (Allowing to do some
neat new things with them)
    * Comments to make the logbook a little more usefull
    * You can now assigne favourite weapons to awayteam members
    * toughness talent works now
    * Fixed some bugs in quests
    * a certain alien scoutship now displayes the correct statbox
    * Fixed a bug in space rescue
    * Audio alerts now work with aux. oxygen tanks too

Fenrir

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Re: Prospector 0.1.9 released
« Reply #1 on: December 31, 2009, 04:36:34 PM »
Good work, magellan. I"ll be sure to give this a try as soon as I get the chance.

getter77

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Re: Prospector 0.1.9 released
« Reply #2 on: December 31, 2009, 05:46:12 PM »
Congrats on progressing on along!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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Ex

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Re: Prospector 0.1.9 released
« Reply #3 on: January 01, 2010, 01:37:23 PM »
Very cool! Great work with the enemy descriptions! This roguelike gets cooler and cooler with each release. Keep up the good work!